Quote Originally Posted by Nishira View Post
I’m guessing quite a few of the “FF14 is so much easier than WoW!” crowd are the same as the ones who stated WoW was too easy for ages there I have no idea why it is essential that the game you are playing is miles beneath you and your potential, but some are quite invested in this while playing a game for years and consistently paying their sub. One of the mysteries of life. I wouldn’t pay too much attention to it unless they bring an interesting discussion to the table.
TBH I feel a fair amount of the MSQ and 4 player dungeons needs an upscale in difficulty over its progress to build players up to doing raids/trials later rather than what they've been doing which is essentially the opposite in making it so simple people can clear it with their eyes closed only pressing 2-3 buttons. It's created an unnecessary rift or divide in the player base and a number of issues in raid/trial content when people cause these to fail simply because nothing had them develop any skills as a player that they needed to actually do that content while playing the other content they needed to do to unlock the raids and trials. Most casual players aren't going to spend time on a striking dummy in those land,sea,sky locations to train themselves or watch a video on youtube repeatedly to memorize everything before jumping into these things. The non raid/trial content really needs to be more like development content that slowly builds players up so new people aren't staring up the face of a cliff when they decide they want the shiny rewards waiting in the treasure chest behind the boss.