Quote Originally Posted by Drkdays View Post
Healers heal and that's all that should be expected, for the sake of the game. Are there downtimes? A few. So throw what you can and buffs before added dps, and be glad there are dps options at all.
I swear to god, it's like you all get scripts from the same factory.

We have mountains of actual data showing that downtime isn't "a few" or "a little" or "do what you can". middling skilled healers cast Glare hundreds of times in the hardest content in the game. The healing role is the easiest it's ever been. "Having more complicated damage rotations forces players to feel more pressured to use them" is Yoshi's opinion, and it's demonstrably untrue. When you have enormous gaps in time between outgoing damage mechanics and your damage rotation is something you could teach an infant, there's *more* pressure to do it because it requires zero effort.

Veteran healers are more focused on optimizing damage than ever not because "lol toxic evil raiders ruin fun through optimization". There is nothing else to do. Even new and self-described casual healers have this figured out. I know people new to the game who haven't finished leveling healers who are *already* bored of them, because they're boring.

Only "hEaLErS ShOulD heAL oNLy" Sylphies and the devs refuse to see it.