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  1. #1
    Player
    Enjuden's Avatar
    Join Date
    Jul 2013
    Location
    Gridania
    Posts
    364
    Character
    Enju Abbagliato
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Saraide View Post
    I think you are mixing in XIVAlexander (and maybe a few other plugins) there with cactbot. Cactbot is just the timers and the callouts. A world first party would have to create all the callout triggers themselves, that's literally them learning the fight. There is no homework they can copy from.
    Probably. Looking back on history it's XIVAlexander and its associated plugins. I've come from WoW and did DBD and all of that, so it was a relief to not deal with it during raid for the most part.

    Also not exactly true either. The main argument against it is that you're removing human error once you allow scripts to call out the fights for you. That doesn't mean a player cannot fail the mechanic. But it's how far ahead the mechanic is called out that is the argument here. A rather big example is knowing exactly where Ifrit would land for UwU for his phase. Would it be a mechanic if you knew exactly where he would be before he even landed?

    Edit: Also well aware of these things, as well as the speed some are able to code on such, Quah. Why do you need the callout? Dunno, tell me where Ultima Weapon, Garuda, and Ifrit will land before they are even on the screen in UWU and tell me it isn't a significant advantage.

    Is it needed? No. Is it an advantage some will have over others, and will this push groups faster? Probably.
    (0)
    Last edited by Enjuden; 10-26-2021 at 10:14 AM.

  2. #2
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Enjuden View Post
    Probably. Looking back on history it's XIVAlexander and its associated plugins. I've come from WoW and did DBD and all of that, so it was a relief to not deal with it during raid for the most part.

    Also not exactly true either. The main argument against it is that you're removing human error once you allow scripts to call out the fights for you. That doesn't mean a player cannot fail the mechanic. But it's how far ahead the mechanic is called out that is the argument here. A rather big example is knowing exactly where Ifrit would land for UwU for his phase. Would it be a mechanic if you knew exactly where he would be before he even landed?

    Edit: Also well aware of these things, as well as the speed some are able to code on such, Quah. Why do you need the callout? Dunno, tell me where Ultima Weapon, Garuda, and Ifrit will land before they are even on the screen in UWU and tell me it isn't a significant advantage.
    They would have to find all about how a mechanic works out first which is a major time loss as that could be time spent on progging the next mechanic. World first strats are usually extremely scuffed so whatever works first they stick with. We also know that cactbot is not and never will be required for clearing anything so bothering with it in a world first race is just not worth it. By the time you have the knowledge to create a timeline you dont need it anymore.
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