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  1. #11
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    Looks pretty cool, I hope bouncing between your normal combo, your soul gauge and shroud gauge attacks will do a good job of keeping the rotation busy.
    (1)

  2. #12
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    Man I'm surprised at how little discussion I'm seeing about Reaper here, what are people thinking of it?
    (0)

  3. #13
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by baklava151 View Post
    Man I'm surprised at how little discussion I'm seeing about Reaper here, what are people thinking of it?
    Honestly, I'm pretty excited for it. It looks like it will be really fun! I haven't actually looked into what people are thinking the opener/rotation will look like, and I think it's going to look pretty comical as a job on lalafells, but it seems like it's going to be fun. I really enjoy high APM jobs like NIN, so I'm hoping that I'll enjoy Reaper too.
    (1)

  4. #14
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Not much to say until November 19th. The job looks and feels good. And it's very inspired from FFXI Dark Knights. Lots of love and care is being put into this job.

    If there are any initial complaints it will be lvl49 and below will suck in level synced content, Death's Design is just DRG Heavy Thrust and will be annoying, Hellgate might require target Macros or mouseovers as I'm not a fan of flat distance warps to warp to players or a mob/boss. Also two different buttons for the warps is eh. Egress/Ingress should become Regress. Like Soulsow becomes Harvest Moon. Controller player problems.

    Other then that job looks hype and I'm making it my main going forward.
    (2)

  5. #15
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by baklava151 View Post
    Man I'm surprised at how little discussion I'm seeing about Reaper here, what are people thinking of it?
    After media tour video, I'm less hyped to be honest.
    From the looks of it, the gameplays are very close to DRG and SAM more than I thought but of course, I might be wrong.
    So for the time being, I should stay put and not get ahead of myself.
    (0)

  6. #16
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    So long as Death's Design doesn't break combos like Heavy Thrust did, then I won't mind its inclusion.
    (1)

  7. #17
    Player
    SkyCake's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Sofiija Sky
    World
    Balmung
    Main Class
    Black Mage Lv 82
    Quote Originally Posted by baklava151 View Post
    Man I'm surprised at how little discussion I'm seeing about Reaper here, what are people thinking of it?
    I keep forgetting it's even coming in Endwalker.
    (0)

  8. #18
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    796
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by baklava151 View Post
    Man I'm surprised at how little discussion I'm seeing about Reaper here, what are people thinking of it?
    For me, it looks like a class with significant button bloat straight out of the gate (32 buttons. 24 class skills, 6 role skills, sprint, LB), has at least one dead skill (Soul Sow/Harvest Moon. It was barely 2 years ago when the devs LITERALLY made the same mistake with Shoha for Samurai) and, well...it looks really cool? I've been wanting a proper battlemage after the disappointments that RDM and DRK were to me. However, I just can't get past the concerns of button bloat and creating another Chakra/Shoha mechanic that doesn't generate during standard content. Beyond that, I actually have to play it, otherwise I'm grasping at straws for how it will feel.

    Also the pseudo-dot just feels weird. I get what it's trying to do, but I don't think the class benefits from having that mechanic. It already looks to be a moderately busy rotation. I'd have preferred they gave this mechanic to a class like DRK that is desperate for something to differentiate it from WAR at this point (instead of like, oblation) than throw it on RPR. It's also 2 buttons because the devs want a single target and aoe version, which I have long since stopped enjoying as it's a major source of button bloat to take low-use skills have a single target and AoE version. And I don't know why the devs keep doing this. SB was so good in this regard because you used abilities like Foul both for single target and AoE, keeping bars nice and compact almost across the board.
    (1)
    Last edited by Taranok; 10-25-2021 at 05:42 PM.

  9. #19
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    What I am wondering right now is what stats should Reapers shoot for regarding gear and what materia melds should be prioritized?
    (0)

  10. #20
    Player
    Nothv13's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Einulfr Nothson
    World
    Cactuar
    Main Class
    Lancer Lv 88
    Quote Originally Posted by MagiusNecros View Post
    What I am wondering right now is what stats should Reapers shoot for regarding gear and what materia melds should be prioritized?
    My weak guess is either Skill speed>Crit>Direct Hit or Crit>Direct Hit>Skill Speed
    (2)

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