Looks pretty cool, I hope bouncing between your normal combo, your soul gauge and shroud gauge attacks will do a good job of keeping the rotation busy.
Looks pretty cool, I hope bouncing between your normal combo, your soul gauge and shroud gauge attacks will do a good job of keeping the rotation busy.
Man I'm surprised at how little discussion I'm seeing about Reaper here, what are people thinking of it?
Honestly, I'm pretty excited for it. It looks like it will be really fun! I haven't actually looked into what people are thinking the opener/rotation will look like, and I think it's going to look pretty comical as a job on lalafells, but it seems like it's going to be fun. I really enjoy high APM jobs like NIN, so I'm hoping that I'll enjoy Reaper too.
Not much to say until November 19th. The job looks and feels good. And it's very inspired from FFXI Dark Knights. Lots of love and care is being put into this job.
If there are any initial complaints it will be lvl49 and below will suck in level synced content, Death's Design is just DRG Heavy Thrust and will be annoying, Hellgate might require target Macros or mouseovers as I'm not a fan of flat distance warps to warp to players or a mob/boss. Also two different buttons for the warps is eh. Egress/Ingress should become Regress. Like Soulsow becomes Harvest Moon. Controller player problems.
Other then that job looks hype and I'm making it my main going forward.
After media tour video, I'm less hyped to be honest.
From the looks of it, the gameplays are very close to DRG and SAM more than I thought but of course, I might be wrong.
So for the time being, I should stay put and not get ahead of myself.
So long as Death's Design doesn't break combos like Heavy Thrust did, then I won't mind its inclusion.
For me, it looks like a class with significant button bloat straight out of the gate (32 buttons. 24 class skills, 6 role skills, sprint, LB), has at least one dead skill (Soul Sow/Harvest Moon. It was barely 2 years ago when the devs LITERALLY made the same mistake with Shoha for Samurai) and, well...it looks really cool? I've been wanting a proper battlemage after the disappointments that RDM and DRK were to me. However, I just can't get past the concerns of button bloat and creating another Chakra/Shoha mechanic that doesn't generate during standard content. Beyond that, I actually have to play it, otherwise I'm grasping at straws for how it will feel.
Also the pseudo-dot just feels weird. I get what it's trying to do, but I don't think the class benefits from having that mechanic. It already looks to be a moderately busy rotation. I'd have preferred they gave this mechanic to a class like DRK that is desperate for something to differentiate it from WAR at this point (instead of like, oblation) than throw it on RPR. It's also 2 buttons because the devs want a single target and aoe version, which I have long since stopped enjoying as it's a major source of button bloat to take low-use skills have a single target and AoE version. And I don't know why the devs keep doing this. SB was so good in this regard because you used abilities like Foul both for single target and AoE, keeping bars nice and compact almost across the board.
Last edited by Taranok; 10-25-2021 at 05:42 PM.
What I am wondering right now is what stats should Reapers shoot for regarding gear and what materia melds should be prioritized?
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