Results 1 to 4 of 4
  1. #1
    Player VictoriaLuv's Avatar
    Join Date
    Sep 2021
    Posts
    189
    Character
    Seraphine Rosa
    World
    Spriggan
    Main Class
    Arcanist Lv 90

    Fixing Dark Knight what I think they should do

    Living Dead needs be completely reworked. how I require it

    Current System -
    Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead.
    Living Dead Duration: 10s
    While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, HP is 100% restored, the effect will fade. If 100% is not restored, you will be KO'd.
    Walking Dead Duration: 10s

    My System
    Grants the effect of Living Dead. granting you shield 100% equal to your max health. while dropping your health two 1. if you are healed 100% while shield is still active you gain status effect walking dead gives you 8 second invuribility phase

    Blood Weapon -
    Increases Blood Gauge by 10 and restores MP upon landing weaponskills or spells.
    Effect does not stack when hitting multiple targets with a single attack.
    Duration: 10s

    My Version -
    Upon activating you heal yourself 1200 potency. while restoring darkside to max duration. Increases Blood Gauge by 10 and restores MP upon landing weaponskills or spells.
    Effect does not stack when hitting multiple targets with a single attack.
    Duration: 10s

    Current Dark Mind - Reduces magic vulnerability by 20%.
    Duration: 10s

    New Dark Mind -
    2 - Charges
    Reduces mana cost of an ability mp costing ability to 0 for single cast. while adding 10 seconds to dark side

    Dark Missionary - now effects all types of damage instead of just magic damage and restores dark-knights mp by 3000

    if your new to dark knight darkside is that 10% damage increase buff they get when casting 3000 mp ability lasts 60 seconds.. its easy to reply yes. but sometimes better just keep current one active as long as you can
    (0)
    Last edited by VictoriaLuv; 10-25-2021 at 05:54 AM.

  2. #2
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    ...please just stop.
    your "changes" aren't that good. BW is functionally DRK's analogue to WAR's Infuriate. Taking that away hurts DRK's resource generation, and losing that for a heal is never a good idea.
    Not even able to wrap my head around how you think your living dead idea would ever work.
    your dark mind is just dark arts 3.0, and it's bad. "lets take one of DRK's mitigation tools from their kit and just... not. lets make DRK have *less* mitigation." This is a terrible idea, even if Dark Mind is just magic damage. There are still use cases for it.

    Frankly the one "good" idea is your dark missionary one, but even then, remove the MP restore on it. and that's stretching the meaning of "good" thin.

    **Also also** darkside is only active / increased by 30 seconds when you use edge/flood of shadow. If you don't even know *that* basic bit of class mechanics, how would anyone take you seriously?
    But I'm sure this is all just bait.
    (10)

  3. #3
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    i will admit i enjoyed how he keep tossing Darkside time everywhere making the already stupid and pointless mechanic even more stupid and pointless.
    (7)

  4. #4
    Player VictoriaLuv's Avatar
    Join Date
    Sep 2021
    Posts
    189
    Character
    Seraphine Rosa
    World
    Spriggan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by WhyAmIHere View Post
    ...please just stop.
    your "changes" aren't that good. BW is functionally DRK's analogue to WAR's Infuriate. Taking that away hurts DRK's resource generation, and losing that for a heal is never a good idea.
    Not even able to wrap my head around how you think your living dead idea would ever work.
    your dark mind is just dark arts 3.0, and it's bad. "lets take one of DRK's mitigation tools from their kit and just... not. lets make DRK have *less* mitigation." This is a terrible idea, even if Dark Mind is just magic damage. There are still use cases for it.

    Frankly the one "good" idea is your dark missionary one, but even then, remove the MP restore on it. and that's stretching the meaning of "good" thin.

    **Also also** darkside is only active / increased by 30 seconds when you use edge/flood of shadow. If you don't even know *that* basic bit of class mechanics, how would anyone take you seriously?
    But I'm sure this is all just bait.
    you do know you spend mp its part of your damage and the blackest night and you still get resource generation but heal yourself at the same time. .. god forbid getting something that allows us to use MP attack abilities. not constantly using it for blackest night and have blood weapon do something other then pathetic resource management. your living dead skill is complete total joke. watch has no good uses unless you have contect with your healer via voice call in discord.

    first off dark mind sucks. really sucks. what useful cases. give me expansion when this ability has uses 80-90% this game is physical damage. or no interactor that its magic the fact that that have mitagation with damage specifics is bad enough

    whats with you not wanting mp. you have 3 abilities cost 3000 MP each, your delirium just got nerfed to the ground.
    (0)
    Last edited by VictoriaLuv; 10-26-2021 at 02:06 AM.