Warrior. Always been a borefest, not gonna change now.



Warrior. Always been a borefest, not gonna change now.
Same. The whole "I'm actually a (self-only-)healer-and-DPS-hybrid -- with the two sides always partly warring, partly synergizing -- with enough eHP and snap aggro to function quite well as a tank while remaining constantly of the mindset that I live or die by my own output" ended up a really refreshing, dark horse take on tanking that I couldn't help but love.
What's worse is that ultimately its issues of scaling were only issues because of (A) such high maximum ilvl ceilings and (B) Paladin having such dull scaling systems itself (all percentile mitigation--no flats, no stat-dependencies, nothing but the percentiles). It's not as if Warrior would end up OP in current content, only that which it painfully overgears, but it wouldn't start off so behind, either, if Paladin just had more than a single means of self-sustain.
Well, that and the issue of simple individual lacking points of parity (e.g., just the fact that even at max stacks Defiance didn't have Shield Oath eHP, let alone sustainability) being conflated with overarching issues that truly weren't nearly such an issue as to force the homogeneity that followed. (And even then, we could have moved Paladin at least partway towards having Warrior's more varied kit, rather than the movement being so one-sided towards the duller, more barebone solution.)
Last edited by Shurrikhan; 10-26-2021 at 10:00 PM.
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