Glare Mages
Be Quiet. I do not care if my rotation 2 buttons long. glare and dia. thats good enough for me. I find enjoyment in the white-mages healing. watch most of you should . but all i hear whining, crying wanting I want more dps abilities. you forget what job you play. they got rid of most useless ability in game finally they listened got rid of fluid aura. cause that ability was god awful.
you are a heal-er. your goal is offer heals and team support. your not a DPS-er this should never be your primary focus. what ive gathered its mostly these high end raiders what to have complex dps rotation. not gonna happen. you want that go play sage even yoshi-p said so himself. not saying shouldn't dps but am saying that are job shouldn't focus on it. making healing and supporting engaging is should always be primary focus to healer jobs. we offer support. we are not killers we have enough spells help us survive. but we are not should not be next gen dps job.
what do you think gonna happen if they add another dps ability. how you gonna teach new players people new to game want to enjoy the game. how to a 12-22 button rotation on a healer. all i hearing selfish people people who played healer for so long. they forget they themselfs was new once upon a time. and dont care how it will damage the game. as long they enjoy the game dispense of others. then let ask you why do you play healer again. to have max parce out dps people in your raid. are you serious. please roll dps if want that fine much more funner playing something meant for parcing, then something meant for healing
when you play white mage class design should be. you heal you buff heal really really big. drop massive heal bombs and big really nice defensive cooldown buffs. on the target. yes! good direction white mage needs utility. you should find your thrills in your healing not your dps. and in endwalker they went right path. they are giving us buffs. put on other ppl. we dont have any useless ability in are kit. atm only things need be twinked. even are cure spell now is 500 potency. watch is 50 potency lower then cure III watch made medica 400 potency this is massive ok. medica + planery
so many different button combos that you can use now with your healing. just have get out of your old ways. and see that alot you can do with healing spells
Scholars
Be Quiet. you been in every static raid ever sense heavenward. making no room for white-mage cause taking white-mage static. isn't ideal. its always been sch/ast. do not know what you were expecting. why should you have more dps opinions when already have more then white-mage. your healing ability is fine played it 80 did raids normal content as a scholar. there nothing wrong with your job. only issue is the pet itself its jankiness. it heals fine
now you get 180% sheild heal. do have any idea how strong that is when it crits. thats 360% shield heal that shield equilvant to 60-75% hp pool
Is scholar broken no, is scholar hard for most new players your darn right it is. but if keep practicing the job you realise job itself actually pretty good
Astro
I swear I do not understand squire-enix's need to make this job so bloody busted. mostly do to its utility. when utility something buffs damage directly is seriously over powered this makes this job must have any static cause more damage means faster clears. adding buffs ins good things dont get me wrong ones buff direct damage to whole party is something all healers should have. not just one cause then have issue like this
where its go ast or go bust yet no one sees imbalance in this perfectly fine. what about other healers what go do end game content what about them. we don't care about play another job concept..
They need to 7.0 take each healer retoon and rebalance them. they need ask what skills should be harmonized watch one shouldn't
we have roll skills for reason these skills are skills we share with all other healing jobs
class identity should be defined by class jobs skills themselves.
when you have abilities all healers remotely do the same. then those skills belong in role skill. then taking up space inside the job. what should be role skills
- Esuna - Esuna having small heal attached to it
- Esuna II - aoe version of Esuna with aoe heal attached to it
- Swift cast -
- Divination- aoe damage increase 6-8
-Raise-
-Surecast- has new additional effect: healing spell you cast will crit.
- Rescue-
- Lucid dreaming -