
Originally Posted by
Semirhage
To further clarify after reading my other post again, I don't mean you can't differentiate *how* healers contribute to damage. I mean that you'd roughly need to put a sliding scale of pDPS to rDPS/utility in, like the magic DPS have.
I maintain that the ugly root of a lot of the problems in the healer role is the absolutist insistence the devs have that WHM be the dumb slow ungabunga healer that isn't allowed to meaningfully evolve, or have utility, or manage anything impactful, ever. Alright, starting a train of thought here. Okay, that's a start, so you forbade most utility, and most specifically damage increasing utility is forbidden. So Black Mage then? That's the no-utility magic DPS, we can work with that.
Oh except it can't be difficult to maintain that personal damage at all, because that's also forbidden. So. Hm. We have a job that's pretty rigidly boxed into the "personal damage" corner, but also have forbidden that personal damage from having a source that requires more than one functioning synapse to maintain. Well.....so what does that mean for, say, Scholar? It's fairly light on the party utility as of Shadowbringers; its only rDPS increase is CS. Scholars want a more involved damage rotation, totally get it and am behind it.
But oh wait, we've already defined WHM as putting out more personal damage than SCH, as personal damage is its only meaningful contribution. Sooo...even if SCH's damage rotation is more complex than WHM's, it also has to output less for more work, otherwise SCH is just straight up better than WHM.
The "glare"(heh)ing question here is...so...why is WHM's damage rotation so stupid again? It's dragging the rest of the role down to its level of simplicity, lest the rest of the role complain they do more work for less output.
And the devs answered that question with "oh shoot you're right. Better make everyone just as dumb so they can't complain they're doing more work for less!". Instead of the obvious answer.