You talk about heavensward we’re whm sucked and astro sucked early into the expansion even more. Also ogcd heals we’re in such a small number that if dmg came you we’re forced too gcd heal. I mean I did mention healing in shadowbringer specific. We all can agree heavensward healing was fun in anyway and challenging. But that’s the reason they changed how healer deal dmg from heavensward too stormblood because it was to hard for many player and healer dmg became for a lot of people the norm for how you should play healer in ff 14.Having healed ex and savage in heavensward, fights often had damage happening in movement heavy phases, so if you didnt want to use your swiftcast you had to know how to precast gcd heals. Not to mention their cast times were longer (asp helios and medica ii had a 3s cast time).
An example is a11s where photon brings everyone to 1hp, and then immediately after theres a raidwide aoe, but you also have to dodge several floor lasers. there wasnt any time to cast a gcd heal so you would precast.
"but lightspeed!" lightspeed made your dps spells do 25% less damage, so if you wanted to maximize your dps you wanted to avoid using it.
Precasting was indeed a skill worth having, especially if you wanted to spend as much time in cleric stance as possible, and its a dimension of gameplay thats all but gone
i was simply pointing out the merits of knowing how to precast gcd heals, and how its a dimension of gameplay thats just gone in shadowbringers.You talk about heavensward we’re whm sucked and astro sucked early into the expansion even more. Also ogcd heals we’re in such a small number that if dmg came you we’re forced too gcd heal. I mean I did mention healing in shadowbringer specific. We all can agree heavensward healing was fun in anyway and challenging. But that’s the reason they changed how healer deal dmg from heavensward too stormblood because it was to hard for many player and healer dmg became for a lot of people the norm for how you should play healer in ff 14.
i personally think healing ogcds should have drastically longer cooldowns to make heal planning a bit more interesting than it is currently
Well, saying "no one" means "no one." After all, words mean things. Just say "almost no one." JS.It's like when you're having a conversation with someone, and every time you say a general statement like "no one drives a 1940s Cadillac anymore," that person responds with "There's probably someone out there who does." Well yeah, is there a small number of people in existence who are still driving a 1940s Cadillac? Probably, but generally speaking that number is small enough that we can say "no one" and silently understand that it doesn't literally mean no one.
In other words, bringing up the "um actually"s on fringe cases like the healer that never DPSs or the healer that only DPSs is just derailing focus away from the bigger issues. Nothing you do will ever eliminate fringe scenarios in an online game. Let's stop pretending that it's a major issue and start focusing on the real problems. That's the point I'm trying to get at.
Yes they should b, but the problem is what job should have more ogcd cooldown then ?. Like then all healer or only astro and sch. And that’s the problem if you only do some you get angry people maining these jobs and if you do all the meta is still there. Ofc you have situations we’re you maybe need too use gcds but it doesn’t change the fight design we have now. I mean do you think using a gcd heal after a aoe we’re the next dmg comes after 1 or more minute or using a ogcd does change that situation. You just swap a for b and i aslo think hammering medica or helios is the same as if i hammer glare or malefici was simply pointing out the merits of knowing how to precast gcd heals, and how its a dimension of gameplay thats just gone in shadowbringers.
i personally think healing ogcds should have drastically longer cooldowns to make heal planning a bit more interesting than it is currently
Last edited by Mortex; 10-23-2021 at 03:18 AM.
im not saying increasing the cooldowns fixes the gameplay issues but it makes at the very least planning cooldowns necessary. i can hop into any savage fight on pf as astro and clear it in single digit gcd heals because i have a super strong super short cd ability for everything. id like to at least have to think about when to use whatYes they should b, but the problem is what job should have more ogcd cooldown then ?. Like then all healer or only astro and sch. And that’s the problem if you only do some you get angry people maining these jobs and if you do all the meta is still there. Ofc you have situations we’re you maybe need too use gcds but it doesn’t change the fight design we have now. I mean do you think using a gcd heal after a aoe we’re the next dmg comes after 1 or more minute or using a ogcd does change that situation. You just swap a for b and i aslo think hammering medica or helios is the same as if i hammer glare or malefic
Ofc but thats just the difficulty for almost all fights now in FF 14. The fights cant be too healing intensive because they want them to be cleared by the casual playerbase. You have some specific cases were the dmg is really hard hitting in some specific content situations. The simple fix would be too make the boss do constant aoe dmg too the party so were are actually forced to heal. But this also has a big problem, in ff 14 every healer has really strong tools too regain mana and the potency for the heals are also strong, that is too balance out the fact that if you are a ok healer and you have another pug healer both of you can carry the healing situation, so if the healer turns out to be not good you can pretty much solo heal the fight. Thats the big glaring problem (get it?) here, the developer needs to fit all the healer skill spectrum in almost all content situations so they rather make the fights always middle in the healing requirement department so one good healer can carry decent/bad healer.im not saying increasing the cooldowns fixes the gameplay issues but it makes at the very least planning cooldowns necessary. i can hop into any savage fight on pf as astro and clear it in single digit gcd heals because i have a super strong super short cd ability for everything. id like to at least have to think about when to use what
I understand where you're coming from, but the way i see it, i think the frustration would be the same, only with different abilities.i was simply pointing out the merits of knowing how to precast gcd heals, and how its a dimension of gameplay thats just gone in shadowbringers.
i personally think healing ogcds should have drastically longer cooldowns to make heal planning a bit more interesting than it is currently
Sure, oGCD heals allow us to heal reactively and not worry about precasting ... but in most fights you don't even need to worry about precasting to begin with. You can cast your Medica II a couple seconds after the team took damage, and not be punished for it.
So in the end we would still complain about healing being too easy ... except it would be about whatever GCD we're using 80% of the time.
I could care less about what people "like." Again, words mean things, and if people would actually say what they mean in this world then we'd be a lot better off.
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