Having abilities that do % of current health is how we got Nerub'Arak(?) and Anub'Rekan in Naxx and Icecrown. The one in ToGC we kept everyone at low hp because of the %of current hp life feech.
Having abilities that do % of current health is how we got Nerub'Arak(?) and Anub'Rekan in Naxx and Icecrown. The one in ToGC we kept everyone at low hp because of the %of current hp life feech.
Basically, the boss does a move where it heals itself based on the percentage of the party's hp. The higher everyone's hp is, the more they get healed.
It would certainly spice things up. One of the big issues with Eden's Promise is that it very streamlined in how Damage was dealt as noted by stahl on twitch. Everything was spread or stack with little variance in how the outgoing damage was dealt. Heck, it was even more diverse back in Heavensward, when you had things like prey on separate people or multiple bosses (the only true council fight in this game so far was has been the robot phase in A8S)
Someone else in another thread was attempting to make this exact argument. That is fantastic for you and anyone who has short queues as deeps! I am most happy for you!
It does not effect me though. You or anyone can tell me that dps queues are short until the cows come home and it will not make my queues short and it will not make my friends short. Now alliance is always roughly five minutes for deeps, everything else ranges between umm 12 and 20 minutes.
We have begun taking screenshots of our queue times to prove this "phenomena" that someone else is always mysteriously not experiencing.
But by all the means, I will tell them that they imagined sitting outside of Castrum for twenty five minutes when progressing through ARR or the other two friends that the 30 minutes they waited for Keeper of the Lake was all in the mind.
As mentioned, it may be a region thing. On JP server, prime-time, whenever you go to duty this is what you see nearly all the time (ie, there is no shortage of healers here).
Perhaps this cultural difference may partly explain the dev team's internal analysis.
Funny thing I've noticed between US/JP, when I join DF as a tank, other players stay behind the tank and wait for the tank to engage. It happens in low lvl or max lvl dungeons. On the US server, as soon as I am second slow on sprinting, the others run forward and pull for me.
When I go in as healer, on JP server, the tank takes it easy in the first few pack of mobs, then picks up pace. On US server, they go HAM nearly always.
Last edited by Halfgeeek; 10-20-2021 at 08:30 AM.
may i also elaborate that in 24 man you have 3 parties each with 5 dps spots and only 2 healer spots and 1 tank spot so the chances are dps will be shown there cause there are more spots to fill then normal however it doesnt mean there isnt a healer or a tank shortage cause you technically see only the highest of the 3 roles but you dont know how close each shortage is compare to the one shown so you can have a small margin between them and if its based on how many spots there is then the ratio compare to actual numbers missing if they are only by spots alone means there is a bigger gap then seem cause for example you have 4 dps spots which can all be related to a single group however tanks and healers could have 3 spots which mean there is no healer or tank in a party.
so you get the point right, seeing dps in need means much less if you dont know how much it leads compare to the other roles and tanks and healers has much less spots missing so the chances to fill dps are higher then actually getting a healer to your party cause there are probably even more parties in need of a healer.
after talking about the 24 man there is one thing i forgot to mention, that talk was based on the same amount of people waiting in line to join as designated role.
however the lines have way way way huge gaps between them.
imagine dps as a ride in disneyland/disneyworld park, you have so many people standing in lines that they start at narnia before getting on the ride(dps).
tanks and healers on the other hand are not a ride in disneyland, i would be glad to compare them to 1 but with such a low amount of people waiting for that ride(healer/tank) its basically one of those sad lines were you can easily do it again and again and again after you just finished cause there is almost no one standing there. i would compare the people waiting in healer/tank roles as an abandon supermarket with almost no visitors. you can come, buy maybe wait in front of 1 person or 2 and that's it, new customers probably wont come to it again or stick for that long and only the dedicated ones will continue to buy there to support it out of love.
and you can thank SE healer design for driving away the healers tbh cause:
1) new healers that wish to enjoy the class level it up, find nothing is ever changing in the job there is no advancement feeling no stuff to do while doing dungeons you just press 1 button while others do dots,diverse aoe's big finishers, healers.....do the same ST spell over and over with 1 button to heal.... yea that is interesting to a players.
2) new players who started a fresh adventure or a dps /tank player that is used to pressing multipule buttons looking for a healer that can also be something familiar to him only to find he is pressing 1 button the entire run so max level to get the cute amaro mount and never see the light of day again for him.
meaning current SE design flawed, while making healing easy, it makes it super boring and do not give the feeling the jobs are moving forward compare to the others , which in effect players dont go near the job/stop mid leveling or suffer during leveling and drop it almost immidiately, you can blame the fear of healing and managing group but that is only a minor reason right now compare to the fact that the jobs themseves are not fun at all to keep players in said role which in the end what healers want, so to remind you all WE WANT ALL HEALERS TO ENJOY MEANING WE WANT TO FLOOR LEVEL TO APPEAL TO CASUALS WHILE HAVING A CIELING THAT APPEAL TO HARD CONTENT CLASS PUSHING MAINS THAT DO MORE SO BASICALLY STOP THE CASUAL ELITIST STUFF OR ENCOURAGING 1 BUTTON FOREVER AND REALIZE U CAN HAVE BOTH AND NEITHER NEED TO SUFFER WITH PROPER JOB DESIGNS.
Last edited by CrimsonGunner; 10-20-2021 at 09:31 AM.
I have no clue what data center you are on but even at 12:23 servertime i get invites for Praetorium and meridianum in less then 5 mins. And i dont think its even this faster because of the moggle event because there are like 5 ways more easy fun and faster too do that. I have less them 5 mintues for Dps, healer and tank. And im playing on the light data center
tbh you getting a 5 min queue time as dps is a much more miracle that can be described as divine intervention in the game, enjoy it while it last or are you bringing a healer/tank with you in a party then yea its nice to have them in your group ,more ways then one, am i right?. as for tank and healers, try and read what i wrote before as well as know there is a reason why each of them is knows as the fast queue service roles.
Ohhh yup yup! It is most different on JP for how others behave or approach the many jobs. JP tend to play more safe or less aggressive for most things because we value clear chance over clear speed. Though that does not mean clear slow it only means safe strats and not too many wipes, preferably one shot clear especially when farming anything.
The tank will probably test with first pull then pull appropriately as to not cause wipes by over pulling. For me despite nationality I always go cray cray so can not say for all JP!I always play reckless though in all games even Dark Souls so I am most likely exception.
For healer staying behind and no one pulling for the tank they are being courteous. This does not mean they are not displeased though! They are simply far far less likely to speak about it, you will have to trust me.
For the other bits about tank I cannot say. I will check JP forum sometime to see, I have not been on either for months until recently.
Aye aye indeed! I have been keeping separate screenshots for each roulette and type because for some unknown reason others seem reluctant to believe me. Not only reluctant but downright passive aggressive at the times about this! Why would I lie about queue times..? How does this gain me anything? I know how long my queues take.
I am on Primal data center and cannot speak for yours. This does seem like good luck though or everyone on this end has extraordinarily bad luck. Keep in the mind that the 12 - 20 minutes is the average for us, the exception is five minutes. There are always exceptions and outliers in all data sets.
Non prime time, queue popped at eleven minutes. Friends queued as two tanks and one deeps. Oops, I originally said one tank.
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Last edited by MiaShino; 10-20-2021 at 09:41 AM.
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