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  1. #91
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by GrimGale View Post
    I don't know where this strange fascination with SGE as the "Damage healer" comes from.
    Because Yoshi-P explicitly said that. "If you want a DPS healer, play Sage"
    (10)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #92
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Deceptus View Post
    Because Yoshi-P explicitly said that. "If you want a DPS healer, play Sage"
    Which definitely means he hasn't seen what SCH can do. Or WHM for that fact.
    (6)

  3. #93
    Player
    MsTanya's Avatar
    Join Date
    Jun 2017
    Posts
    100
    Character
    Tanya Fierlaine
    World
    Gilgamesh
    Main Class
    Scholar Lv 90
    Quote Originally Posted by GrimGale View Post
    I don't know where this strange fascination with SGE as the "Damage healer" comes from. Yes, your damaging spells trigger a 170 potency heal on your Kardia target.

    It's the same as Scholar's Fairy Embrace, just selectively applied to a single target. Every GCD you use for damage applies a small sustain heal on the Kardia target, just like every GCD the Fairy gets applies Embrace to the Party member with lowest HP. Whenever you use a GCD for anything else than damage, Kardia will not trigger, while the Fairy uses Embrace for as long as you don't make her busy with their abilities. There is a bit of nuance between the two but they work in essentially the same way.

    Both classes have an in-built system that allows them to sustain the tanks while they DPS.

    SCH has 5 damaging abilities, a Single target damaging nuke with Broil, a DoT called Biolysis, a movement tool with Ruin II, an oGCD with Energy Drain and an AoE with Art of War.
    SGE has 5 damaging abilities, a Single target damaging nuke with Dosis, a DoT called Eukrasian Dosis, a movement tool you have to unlock with Toxikon, a GCD with 45s CD with Phlegma and an AoE with Dyskrasia.

    If SGE is the "damage healer" that is meant to satisfy people that want a more involved healing downtime experience, then SCH is also a "damage healer". They have pratically the same abilities with minor nuances. They have practically the same tools to sustain the team while they deal damage.

    Based on it's design being so close to SCH's I feel like SGE will suffer from the same problems SCH does regarding the one-button spam.
    Sage is the "damage healer" because it is now currently the only healer that actively punishes you for not dpsing through the Kardia system. Whether that be you choosing not to because mehhh healers heal, or needing to resort to one of your non oGCDs for some reason, you're gonna lose healing potency. Besides that there truly isn't any GOOD reason it should be considered the "damage healer" unfortunately. It doesn't solve or change anything that people have been complaining about at all.
    (16)

  4. #94
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MsTanya View Post
    Sage is the "damage healer" because it is now currently the only healer that actively punishes you for not dpsing through the Kardia system.
    Huh, good point.
    (10)

  5. #95
    Player
    Imora's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    If downtime is that high then maybe they need to change encounter design.
    (2)

  6. #96
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Imora View Post
    If downtime is that high then maybe they need to change encounter design.
    Veteran healers have been asking for that for years.
    (14)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #97
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Imora View Post
    If downtime is that high then maybe they need to change encounter design.
    still wouldnt fix the main problem. Because there will still be 80 levels of miserable glare/broil/malefic spam including but not limited to duty finder duties, solo duties, job quest duties, fates in the overworld, guildhests, trash mob slaying for sidequests and eureka/bozja.

    However you aren't entirely wrong

    so yes, give dps options and some of the other stuff that;s been removed over time like mp management, crowd control, debuffs and buffs


    Its a 3 pronged approach and 1 of them has to give
    1. More dps buttons-se understands why players want this and this has proven to be the best way forward
    2. Change encounter design to be more variable than scripted-SE wont do this as it would be jarring after 80 levels of scripted content
    3. increase amount needed to heal or lower healing potencies. -SE wont do this as they have no desire for higher healing requirements
    (8)
    Last edited by Recon1o6; 10-20-2021 at 03:28 AM.

  8. #98
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Imora View Post
    If downtime is that high then maybe they need to change encounter design.
    +1 to the above posts, also it flies in the face of Squeenix's stated goals. They don't want newbie healers under any pressure, fear, or expectation of any kind. If raising the complexity of downtime activity counts as "pressure", then raising healing requirements counts doubly so.

    Now, I'd be more than happy if they made healing more interesting (not in the "you need to mash Cure more times" sense, but adding triage, interesting interactive kits, etc), but if Yoshida is firm on the stance that new healers can't stand up in a light breeze worth of pressure, my answer to him is "Well then your solution is to add difficulty to the 'nonessential' part of the kit that doesn't kill people."
    (9)

  9. #99
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Recon1o6 View Post
    still wouldnt fix the main problem. Because there will still be 80 levels of miserable glare/broil/malefic spam including but not limited to duty finder duties, solo duties, job quest duties, fates in the overworld, guildhests, trash mob slaying for sidequests and eureka/bozja.

    However you aren't entirely wrong

    so yes, give dps options and some of the other stuff that;s been removed over time like mp management, crowd control, debuffs and buffs


    Its a 3 pronged approach and 1 of them has to give
    1. More dps buttons-se understands why players want this and this has proven to be the best way forward
    2. Change encounter design to be more variable than scripted-SE wont do this as it would be jarring after 80 levels of scripted content
    3. increase amount needed to heal or lower healing potencies. -SE wont do this as they have no desire for higher healing requirements
    Please no more dps buttons, I've been healing since the start of 5.0 and playing since 2.0. I can say without a doubt this version of healing is the best so far. I don't want to worry about a rotation, opener, or something optimal, I just want to press my button to do damage while keeping myself, and others alive.
    (3)

  10. #100
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Deceptus View Post
    Because Yoshi-P explicitly said that. "If you want a DPS healer, play Sage"
    Which is a weird way to dismiss criticism against the three other jobs, and a newer player would also have to reach level 70 before they could start playing as Sage.
    (8)

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