Quote Originally Posted by ty_taurus View Post
There are actually a lot of ways we could adjust encounter design to make healer design a more balanced system. A lot of these require some pretty significant changes to how encounters are designed to begin with, but here are some examples, some of which have been discussed in the past on the forums
You bring up some really great suggestions.

I like the ideas that shift from healer's responsibility to recover other player mistakes (someone takes high avoidable dmg), to the players themselves who made the mistake with a personal debuff. Less responsibility on the healer for these player mistakes opens up encounter designs to allow more healer responsibility on dps (perhaps more complex dps kit) or more healing in general.

I've always thought it was strange how little dispels are needed, coming from other MMOs and early FFXI (RDM main from 2003-2006) especially. Healers get Esuna quite early, but it's rarely ever required!