Quote Originally Posted by Belial View Post
The gamepad design is what makes it a disadvantage to use, not the UI's that will be available. There really isn't any way to make thumb-rolling as dexterous as wrist/hand movement, it's all in how we're built.
Agreed, but you can still alleviate it by some degree by using handy skill placement on your bar.

As far as quick-prompts for combos, I would like to see them implemented. Spacebar may not be the best method due to the combo structure, but they could easily create some sort of confirmation prompt to chain combos more conveniently.
One way would be to make a separate UI for combat, making it possible to map skills to gamepad keys directly. Or make spacebar advance a combo for kb users and displaying a combo prompt for gamepad user (press confirm to advance-type of interface)

But if you ask me, they should stop fooling around with this bastard hybrid of a battle system and go for an action one. There is nothing classic left in it anyway.