Having basically never played healer in any MMO, can anyone tell me how good healer DPS is with le two buttons they apparantly push? Can you beat bad dps with your two buttons? I gotta try that sometime for entertainment if that's the case.


Having basically never played healer in any MMO, can anyone tell me how good healer DPS is with le two buttons they apparantly push? Can you beat bad dps with your two buttons? I gotta try that sometime for entertainment if that's the case.
Pretty much it. We healers want more to do. There is the added benefit of a quicker run too, but experienced healers will appreciate big pulls.
Newer and less confident healers won't, so I find a good policy when tanking is to play by ear or ask, especially in a Duty Finder scenario, because you don't know what your healer's skill level is.



Best case scenario in a vacuum WHM can beat every tank but gnb. If dps lose to a tank or a healer it's the player not the job.
Originally Posted by Someone
Just because other players play the game. Does not mean you got to be mindful, or careOriginally Posted by Someone 2
The problem ISN'T healers rotation is busted or boring...


So I'm guessing it happens all the time in stuff like MSQ roulette then.




You can absolutely beat a bad dps with your two buttons. If your enmity bar looks yellow that means you have the second most enmity after the tank. A healer should not have a yellow bar but this is what happens in normal dungeons, trials and raids.




I made an alt to level as a pure healer just to see what it's like, and.....You know when you're on DPS, and get synched into a low-level dungeon, and it feels so slow and boring because you have so few skills to use? Imagine that, with the occasional spot of throwing an OGCD regen on someone, and you've got the healer's struggle in almost any slow dungeon.
That said, it's also dependent on the tank having the gear and knowledge to actually survive long enough to get healed. So, it's a balancing act.


Honestly after Castrum Meridianum, I thought more people would love to pull more.
I think I just love having a huge amount of enemies all grouped up Dynasty Warrior style and then just get decimated lol.
But yes, single pull tend to be very boring for all classes. Dps want to unleash their big damage too and making use of their damage buff as well.





Thank you for being awesome! You walked in someone else's shoes to see their perspective. Everyone should be open to learning something new.
I've seen this "got to avoid stressing the healers" nonsense being posted and you can just tell those players either never tried healing or maybe they didn't have any gear equipped. I don't know how else one could think that healing dungeons is stressful. Actually I tried healing Antitower without gear back in the day and even that wasn't stressful.![]()
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I mean, it's boring for the tank too, when you get in a group with an inexperienced healer, pulling pack by pack is boring as hell.




When a tank does big pulls, they can take 25%, 50% or 75% of the burden, leaving the rest for the healer.
With an experienced healer the tank can just take 25-50% of the burden, but with an inexperienced healer sometimes you have to take 75% of the burden as a tank. So it is possible in a leveling dungeon for a really experienced and confident tank to still pull big with an inexperienced healer that doesn't press anything other than Cure 1 a few times, but it's probably not something an average dungeon tank would manage because most tanks in a dungeon are still learning to tank.
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