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  1. #41
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    812
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Averax View Post
    The scholar fairy responsiveness is honestly the most unsung hero in the media tour
    I hate this. We literally had a responsive fairy patched in for us during Stormblood. Somebody royally screwed it over in Shadowbringers and now we're really discussing a responsive fairy like it's some bold new approach years later. If they cared about healers the fairy would have ALWAYS been responsive. Why are we pretending this multimillion dollar game can't hire a single person to fix every single healing issue. The fairy doing it's job should have been fixed behind the scenes in a patch for Shadowbringers. That is not a new feature. It is an abysmally late backhanded apology to Scholar mains who are being gaslighted to think Scholar got some development time.
    (12)
    If I'm 5 seconds into a Rez please don't use Swift Cast and steal my glory. Just let me waste the MP.

  2. #42
    Player
    BooPoo's Avatar
    Join Date
    Sep 2021
    Posts
    45
    Character
    Love Train
    World
    Famfrit
    Main Class
    Bard Lv 43
    Quote Originally Posted by Punslinger View Post
    You know what's hilarious?

    Square says they want healers to "focus on healing."

    Square also gives non-healer jobs more ways to heal themselves and the party. GNB gets Aurora charges, and Heart of Stone now has a mini-Excog attached to it. DNC gets a party shield from Improvised Finish, in addition to the Curing Waltz it already has. SMN gets a heal with an excog-style triggered regen.

    It's like they saw that no-healer E4S run and said, "Yes, more of this, please."
    I mean, im fine with not healing that much given that the job's dps rotation feels impactful. I think SGE is a good first step.
    (0)

  3. #43
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    With the faerie responsiveness, bear in mind this is during low server load on a test server. The performance is not necessarily reflective of live. But if it is an actual improvement, then yeah, positive.

    Anyway. I think my overall verdict so far is:

    AST - Looks like an improvement. I am concerned about 'wasted' cards. But I otherwise approve of the changes.
    SGE - It looks interesting, it's basically a SCH with QoL and a "DPS to heal" focus to replace the faerie (but versions of its abilities remain). As it may have a little more downtime variety and has some of the kind of QoL changes I was hoping SCH would get I have some hope for it, yet salty it's stepping on SCH's toes a bit.
    SCH - Very meh. I'm still going to avoid playing this.
    WHM - Also meh, I'll still not play this.

    I am glad that we finally have a clearer response from the devs on the issues we've been complaining about and I am glad that a few of the streamers brought them up (kudos to them).
    Whilst I can understand where YoshiP is coming from where his challenge is and I think his comments show they acknowledge the issue and it's implications and he's given some idea of why it's a struggle. The positive is that he's demonstrated the intent to make healers busier and how he describes it makes it seem like they've got there yet. And he explains wanting to keep it approachable for less skilled healers and that there's also people who'd rather just focus on healing. So I can come to appreciate that they're being pulled in different directions of what a healer should be. And then with him highlighting another issue, which was the iLevel disparity, I hope it's something they've addressed in this stat squeeze because this feels like a good opportunity to do that.

    So I sense there could be improvements to healing in the sense we might find the stat squish rebalances things to reduce the downtime.


    Then come in some other concerns. Non-healer classes are receiving defensive and healing based improvements. In a sense is like "we'll take away DPS potential from healers, but give more healing potential to DPS and tanks".

    I really hope the incoming damage we get warrants this. Because, as I've remarked in another thread, I had Anamesis Anyder appear in a roulette after the first pull, the healer DC'd and we didn't get another healer until the final boss. We found with a PLD tank that we didn't technically need a healer.

    If they've adjusted the incoming damage to accommodate all of these changes then great. This works. But this is what I said in the ShB media tour. But the only thing making me think it's possible is that this time YoshiP has showned awareness of these problems and claims they are trying to make healers heal more. Last time it was silence.
    (2)

  4. #44
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Punslinger View Post
    You know what's hilarious?

    Square says they want healers to "focus on healing."
    Sadly, it's not that they want us to focus more on healing, or do more. It's just that they want it to be our only focus. Then they don't want to make that focus too much pressure so they hardly ask us to do it.

    It's insulting. Healers seem to be designed for people who barely have a functioning brain because they're worried we'll have a breakdown, while dps are designed for normal MMO players. They seem to think less of healers intelligence than players of the dps role.

    The only reason I can think of for that is the usual. They don't play healers. Therefore they perceive the class to be far harder than it is, because they're looking at it from the perspective of someone who's new to it, while dps are designed from the perspective of players who have levelled and learned them, so they make them easy to pick up but add depth as you go.

    They need a healer designer. I don't get the stubbornness on this, they're killing the role off with developer inexperience. They don't have to listen to the forums, our feedback is a jumbled mess, they just need someone on the team who knows what they're doing and can pick out the relevant points from what we're saying and turn it into something engaging.
    (22)

  5. #45
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,044
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Liam_Harper View Post
    It's insulting. Healers seem to be designed for people who barely have a functioning brain because they're worried we'll have a breakdown, while dps are designed for normal MMO players. They seem to think less of healers intelligence than players of the dps role.

    The only reason I can think of for that is the usual. They don't play healers.
    My guess is that it's a combination of them not understanding healers and healing in their own game at all, and the highly likely chance that there are healers that get very angry on social media if they ever have to use more than 2 brain cells for their job.

    I'm almost certain that there are people who got very comfortable in their braindead healer role and DO NOT want that to change.
    (12)

  6. #46
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Absurdity View Post
    My guess is that it's a combination of them not understanding healers and healing in their own game at all, and the highly likely chance that there are healers that get very angry on social media if they ever have to use more than 2 brain cells for their job.
    So Cure 1 and medica spam will keep being the standard until this game dies.

    Right.
    (1)

  7. #47
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Reading tooltips I feel like SE are terrified to give anything to healers that might be a gain over their particular nuke spells.

    Energy Drain had has its potencies continuously nerfed, it was removed the re-added and nerfed again.

    Lord of Crowns was changed to a buff from a 50% chance of oGCD Damage ability with 30s CD, then back to a 50% chance of an oGCD AoE damage ability with a 60s CD.

    Afflatus Misery is a DPS loss unless it's used for movement in which case it's neutral for a single target and barely a gain on AoE conditions.

    Toxikon II is a DPS loss unless it's used for movement, like a mini Afflatus Misery.

    You'd think Sage would break out of this, that a Job that has been pointed out by Yoshi-P as the answer for Healer Veterans that want a more involved healing Downtime would not be a mindless one button spam where the basic nuke is almost always a better option, barring Phlegma III which is your 2 charges Assize, that is to be used on CD. The Kardia effects do nothing but reinforce this one button nuke spam by attaching a sustain heal to it. Now you have even more of a reason to one-button spam.

    Sage is as bare as the other healers. I'd argue it's even less interesting than Scholar in it's resource decision making, and SCH is essentially a Broilmage.
    Same number of DPS buttons, copy pasted mechanics from WHM and skills from SCH.

    It does look cool though and a handful of abilities are very unique mechanically, which is great.

    But other than that, I doubt it's going to be the "high skill, technical healer" the devs and the sylphies hope it will act as the veteran healer containment job.
    (10)

  8. #48
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    I still don't understand why the fairies for Scholar weren't changed up at all; even just something small like both having unique stat boosts would be an improvement over the two being totally identical still. It would be something for the sake of variety.
    (0)

  9. #49
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    991
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by GrimGale View Post
    Reading tooltips I feel like SE are terrified to give anything to healers that might be a gain over their particular nuke spells.

    Energy Drain had has its potencies continuously nerfed, it was removed the re-added and nerfed again.

    Lord of Crowns was changed to a buff from a 50% chance of oGCD Damage ability with 30s CD, then back to a 50% chance of an oGCD AoE damage ability with a 60s CD.

    Afflatus Misery is a DPS loss unless it's used for movement in which case it's neutral for a single target and barely a gain on AoE conditions.

    Toxikon II is a DPS loss unless it's used for movement, like a mini Afflatus Misery.

    You'd think Sage would break out of this, that a Job that has been pointed out by Yoshi-P as the answer for Healer Veterans that want a more involved healing Downtime would not be a mindless one button spam where the basic nuke is almost always a better option, barring Phlegma III which is your 2 charges Assize, that is to be used on CD. The Kardia effects do nothing but reinforce this one button nuke spam by attaching a sustain heal to it. Now you have even more of a reason to one-button spam.

    Sage is as bare as the other healers. I'd argue it's even less interesting than Scholar in it's resource decision making, and SCH is essentially a Broilmage.
    Same number of DPS buttons, copy pasted mechanics from WHM and skills from SCH.

    It does look cool though and a handful of abilities are very unique mechanically, which is great.

    But other than that, I doubt it's going to be the "high skill, technical healer" the devs and the sylphies hope it will act as the veteran healer containment job.
    Here we go again. SMH. I can already see it now. 2 more years of vet healers flooding the forums about how healers only have 1 dps nuke and how the devs don’t care to understand healers blah blah. Heard it all before.

    I’m not saying your thoughts aren’t well placed but Yoshi P has now tripled down on how he wants healers to play. Can people just seriously get over it now? They obviously not bending over like they did for male viera.
    (1)

  10. #50
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by SweetPete View Post
    Here we go again. SMH. I can already see it now. 2 more years of vet healers flooding the forums about how healers only have 1 dps nuke and how the devs don’t care to understand healers blah blah. Heard it all before.

    I’m not saying your thoughts aren’t well placed but Yoshi P has now tripled down on how he wants healers to play. Can people just seriously get over it now? They obviously not bending over like they did for male viera.
    God forbid healers actually be fun to play. Will Sylphies ever not be bewildered by the unfathomably complex idea that Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare isn't fun design?
    (3)

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