Blood Weapon being 10 seconds makes timing extremely tight. Since I know you're, reluctantly, familiar with MCH, think Hypercharge and ping issues. Additionally, because Unleash and Stalwart Soul are classified as spells, they're unaffected by Skillspeed, and thus, will never allow you to get the full 50 Blood.
Living Dead is now strictly inferior in every way to the other tank invulns due to Holmgang and Superbolide being buffed to 10 second durations. The former is up a full minute faster, and neither require a full heal. For reference sake, it currently takes two Essential Dignities and an Excog/Lustrate to heal LD. Contrast that with Warrior whose ridiculous sustain allows it to completely heal itself through Holmgang. Which makes that minute difference between it and LD laughably imbalanced.
The Blackest Night is simply getting outshadowed by Holy Sheltron, Nascent/Bloodwhetting and Heart of Conrundum. That's not to imply TBN isn't strong, because it is. Just nowhere near enough to be an entire job's whole identity. Furthermore, none of the aforementioned abilities are tied to your damage. TBN is a loss after two uses in a minute due to misaligning Fade of Shadows under raid buffs. In heavily optimized settings, DRKs actually need to break a TBN, even if it means intentionally taking damage to avoid overcapping. All so they can spam Flood under buffs. All of this makes TBN a risk without any reward. You're only ever punished.
Delirium is essentially budget Inner Release. They do the exact same thing except Delirium doesn't DhCrit. Which, hilariously, makes it better in a way since it doesn't ignore buffs like Battle Litany or Chain Stratagem. From a gameplay perspective, it's incredibly boring and unimaginative.
Those are pretty much the core issues with DRK. Is it bad? No. It'll be just as competitive in terms of functionality. That doesn't make the kit cohesive or exciting.




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