Nah. People who like hybrid green DPS shouldn't be forced into curebots just to do savage fights. Upping it in Ultimate might be fine.
More DPS/Downtime Buff & Debuffs is literally the perfect solution.
You're never getting involved DPS rotations, so the point is moot. The options are "do more healing" or "spam glare over and over and over and over and..."
I'm also laughing at someone who signed up to heal and then comes up with a derogatory term for people who want to spend time healing instead of single nuke spamming.![]()




Healing is a useless activity outside the time that it is useful. That may seem like a tautology, but it's an important, perhaps the most important note of distinction between someone who understands how healing in FFXIV (or even MMOs, or even RPGs in general) works, and someone who doesn't. If you don't understand why "I just want to heal" is, while not necessarily a damning statement on its own, a huge red flag that points toward someone who doesn't understand this crucial piece of information. Every single thing Yoshida says about the healer role? Is a huge red flag, and puts on full display why no, he doesn't actually understand what veteran healers are talking about.You're never getting involved DPS rotations, so the point is moot. The options are "do more healing" or "spam glare over and over and over and over and..."
I'm also laughing at someone who signed up to heal and then comes up with a derogatory term for people who want to spend time healing instead of single nuke spamming.
I don't see why you're laughing at someone who signed up to support their team with a combination of damage and well planned heals, coming up with a derogatory term for people who want to spend their time twiddling their thumbs and overhealing.
Healbots are, hilariously enough, terrible at serious healing. They have no plan, no resource management, no clue how their co-healer functions, no efficiency. They just overheal, waste their cds and go headless chicken mode when heavy damage happens or zone out when someone needs a clutch oGCD.




People come up with derogatory terms for people who are healing when there's nothing to heal. The game explicitly tells you multiple times to do damage when there's nothing to heal.You're never getting involved DPS rotations, so the point is moot. The options are "do more healing" or "spam glare over and over and over and over and..."
I'm also laughing at someone who signed up to heal and then comes up with a derogatory term for people who want to spend time healing instead of single nuke spamming.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]




I imagine this is how our dev plays their designed healer job... at least that's what their designed toolkits tells me.Healbots are, hilariously enough, terrible at serious healing. They have no plan, no resource management, no clue how their co-healer functions, no efficiency. They just overheal, waste their cds and go headless chicken mode when heavy damage happens or zone out when someone needs a clutch oGCD.
Whenever there's some suggestion to add just a bit depth to healers' toolkits, it's funny how some of those Sylphies were always screaming to increase the healing requirement just so they can stay spamming 1 button without realizing what it means for them. A lot are already beyond terrible at -current- healing requirement. God only knows what will happen if said requirement is raised.![]()


I’m just saying at the end of the day they standing by what they meant. They don’t seem to be bending over like they did with male viera sadly lol.
Some people saying savage clears gonna drop because healers are gonna be hard to find. I hate to break it to you but the savage clears might actually increase. Allot of new people are starting to raid. People coming from other games are coming to ffxiv and starting to raid. The small savage and ultimate community is slowly growing and will just continue to grow.
As a vet myself I’ve just come to accept what the devs bring for healers. The rest of you should as well. They tripled down on it and it’s not changing. A few vet healers might quit but that’s not gonna kill the savage and ultimate raiding clears.
I can promise you that.
Still laughing now?You're never getting involved DPS rotations, so the point is moot. The options are "do more healing" or "spam glare over and over and over and over and..."
I'm also laughing at someone who signed up to heal and then comes up with a derogatory term for people who want to spend time healing instead of single nuke spamming.
I'm glad you enjoy being a robot slave people pull out of their pockets in instances just to get a fake sense of danger. I doubt the majority of the player base share the same pleasure.
Also, I explicitly signed up for healing in this game because the hybrid healer playstyle is more enjoyable than being a disabled role that can't do anything on their own outside of dungeons. If you'd like the opposite there're plenty of other MMOs that offer this healing mindset which is outdated since 2005.



If the community is so resist on increasing heal intensity
then I believe more buff and support skills would not be a bad choice
dev could still add few more DPS skill to satisfy those who want to be green dps
and those prefer more support role over green dps could have alternative for doing buff/debuff during non healing time



While I do agree that suddenly dropping wont decrease savage clear rates on the short term I think you're underestimating the newbies and people coming from other games, how many newbies wanting to raid will stick to a class that is 1 button spam? At least from my experience not many as its something the vast majority finds extremely boring, how many people coming from other games with already better rotations will stick to 1 button spam? I dont think that many will either as I've talked with several wow refugees and the nicest opinion regarding to ffxiv healer gameplay was "I'm not gonna touch that shit even with a stick (the role, not the game)" and yes, there are some that may come from games where healers mostly heal and may find appealing the vast amount of healing tools we have but with the low heal requirements of the game and how little interactions there are in the kit do you really think many of them will stick to the job?Some people saying savage clears gonna drop because healers are gonna be hard to find. I hate to break it to you but the savage clears might actually increase. Allot of new people are starting to raid. People coming from other games are coming to ffxiv and starting to raid. The small savage and ultimate community is slowly growing and will just continue to grow.
I see them making the same mistakes that lead to 1.0 not listening to the playerbase and being out of touch of their game and its not good at all, healers right now are like the retirement pension some countries have, its sustained on the constant pumping of fresh blood into the system but what will happen when that fresh blood stops pumping (something that eventually will happen)? That's the point where I'll see those clears decreasing due to awful system they've created
Last edited by WaxSw; 10-15-2021 at 08:33 AM.
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