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  1. #21
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,142
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    Typically you would pull one group in dungeons that are under level 50, two groups in anything between 50 and 60 or 60 and 70 or 70 and 80, and then however many it lets you pull in the ones that are 50, 60, 70, or 80. There's also a ton of nuance, like knowing when there are hard walls that don't disappear until you finish all the mobs or soft walls that you can either damage or defeat a key mob to take down before continuing. Or in all the leveling dungeons before 50 you can totally pull everything if you have people wearing level 80 gear because the scaling is screwed up, but if you have people in the actual gear from those levels you'll all die.

    But the actual answer is to ignore all of what I just wrote and, upon entering a dungeon via the Duty Finder, open the chat and ask "how many groups do you all want me to pull?" and then just do whatever they say. It takes like one minute and you'll get the right fit for your party every time like magic!
    (1)

  2. #22
    Player
    lulunami's Avatar
    Join Date
    Feb 2014
    Posts
    400
    Character
    Rurulu Namilu
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Default to the largest pulls if possible. If the party wipes, you may have to pull less. Better to try and fail, learn why, and then iterate. The key to keeping your healer calm is cycling through your defensive cooldowns.

    At the start of every pull, you want to cycle through

    1. Invulnerability
    2. Sentinel/Vengeance + Shelltron/Nascent Flash + Reprisal
    3. Rampart + Shelltron/Nascent Flash + Arm's Length


    Basically pair stronger/longer defensive CD + weaker/shorter defensive CD at the start of every pack. As long as you save a strong defensive CD (Invuln, Sentinel, Rampart equivalent) for the big pack, you will ease the healing requirement from healers.

    If you play DRK, just use The Darkest Night every 15 seconds and pair it with your other strong CD's.
    (3)
    Fried popoto enthusiast.

  3. #23
    Player
    Juun's Avatar
    Join Date
    Jul 2021
    Posts
    310
    Character
    Aimi Yume
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by ryouma17 View Post
    if its an endgame dungeon yes, if its a leveling dungeon no
    Sort of this, near max level base game dungeons do not pull wall to wall 47-48 for example is the most akward level because you miss a ton of utility and gear but the mobs hit at you like you are 50.
    (0)

  4. #24
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Minnel View Post
    I am not complaning and genuinely asking out of curiosity. I just finished Msqs but am lost on what to do on duty roulettes. People were fine with me going 1 mob at a time but I'm guessing thats because it was my first time and I was geared just enough to run the dungeon.
    Pull as you team can manage. No point pulling wall to wall but the heal could not keep up, neither pulling too small wasting extra dps
    I would say leveling dungeon pull 2 pack to gauge the ability of the team, endgame dungeon can go little bit more bold as the ilevel syn are much more generious
    (1)
    Last edited by Misutoraru; 10-15-2021 at 01:03 AM.

  5. #25
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,790
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Minnel View Post
    I am not complaning and genuinely asking out of curiosity. I just finished Msqs but am lost on what to do on duty roulettes. People were fine with me going 1 mob at a time but I'm guessing thats because it was my first time and I was geared just enough to run the dungeon.
    You can safely pull wall-to-wall in level 60, 70 and 80 dungeons.

    Level 50 dungeons have no walls so it's possible to pull more than your party can handle. You need a really good party to be certain it goes well, so it's best not to bother. You can safely pull 33% of the way in a level 50 dungeon and 50% if you are confident with your tanking and mitigation.

    Level 1-49, 51-59, 61-69, 71-79 and soon 81-89 are different. These dungeons sync your gear to almost the item level the enemies were scaled, making the incoming damage extremely high. Just 3 enemies can destroy you and require heavy mitigation and the auto-attacks of a boss alone can even kill you if you are not careful. I do not recommend big pulls in these dungeons unless you feel extremely confident in your tanking and understand how to use mitigation and other tools to save yourself and reduce the burden on the healer.
    (2)

  6. #26
    Player
    Aron73's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    126
    Character
    Athmahs Vann
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    As a Tank, I usually test the healer.
    I usually make polls until the healer has issues keeping the rest of the party and me alive.
    So how do I judge this? Well, if my HP drops around 50% and stays there, I stop pulling.
    Of course, if someone asks me to go slow, I will do that.
    So listen to the rest of the group and make a judgment.
    So in the end compromise is the name of the game
    (2)

  7. #27
    Quote Originally Posted by Minnel View Post
    I am not complaning and genuinely asking out of curiosity. I just finished Msqs but am lost on what to do on duty roulettes. People were fine with me going 1 mob at a time but I'm guessing thats because it was my first time and I was geared just enough to run the dungeon.
    Make sure healer can handle it and that you can handle it. Ask healer at the beginning of the dungeon and they will let you know right away if they can or cannot do it.
    (0)

    Strix: "Behold this collection of grimoires of legend! Feel their power and puissance, and let it fill you with rapturous pleasure...then DIE!"

    <>.<>.<>
    Hai! I'm Vahl, in ur mmorpgs, sort'n my inventory and putt'n 2 many H's in my name since FFXI..
    FFXIV Inventory Tetris Champ



  8. #28
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MStowastiqVahlshdeh View Post
    Make sure healer can handle it and that you can handle it. Ask healer at the beginning of the dungeon and they will let you know right away if they can or cannot do it.
    Good DPS can burn down large pulls quite quickly, many times even if the healer doesn't think they can handle it. Speaking on that, a lot of healers think they can't handle it, when they can handle it in general. It's a party of 4.
    (2)
    WHM | RDM | DNC

  9. #29
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Endgame Dungeons: Yes

    Leveling Dungeons: Double pulls unless you are absolutely confident in your tank and healer.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  10. #30
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Minnel View Post
    I am not complaning and genuinely asking out of curiosity. I just finished Msqs but am lost on what to do on duty roulettes. People were fine with me going 1 mob at a time but I'm guessing thats because it was my first time and I was geared just enough to run the dungeon.
    It all depends on your comfort and gear levels, there are a few dungeons that are rougher to mass pull on (Bardam's Mettle) during the leveling process, but typically you can handle a few pulls as long as you cycle through your cooldowns and keep your gear up to date.
    (1)

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