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  1. #11
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by KDSilver View Post
    Just to proove to devs that this pure healer/shielder never truly existed.
    It ceased to exist the second they gave the "Regen" healers Shield abilities and "Barrier" healers multiple regens.

    Addersgall/Aetherflow
    Both jobs get three stacks every 60 seconds to spend on healing. Only difference is Scholar gains them upfront and Sage has to wait. As for MP recovery, SCH restores more MP from gaining it while SGE restores MP from spending it. Functionally the same.
    You'll notice Addersgall doesn't require Combat to be used. So they can technically start with 3 stacks and have 3 ready to add the second the pull happens.

    I can't imagine this stays very long as it's a blatant double standard. Oh wait. . .
    (6)
    Last edited by Deceptus; 10-14-2021 at 10:37 AM.

  2. #12
    Player
    Rosa_Frandlia's Avatar
    Join Date
    Feb 2018
    Posts
    249
    Character
    Rosa Frandlia
    World
    Diabolos
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Deceptus View Post
    It ceased to exist the second they gave the "Regen" healers Shield abilities and "Barrier" healers multiple regens.
    Wasn't that ARR? SCH had Whispering Dawn and WHM had stoneskin 1 and 2.
    (1)

  3. #13
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rosa_Frandlia View Post
    Wasn't that ARR? SCH had Whispering Dawn and WHM had stoneskin 1 and 2.
    Which is why I've taken issue with the community especially calling them regen/shield healers at all.

    But you can make the argument if you consider GCD regens and GCD shields. But I still think it's a pretty weak argument, considering the oGCD stuff is very strong.
    (9)

  4. #14
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Rosa_Frandlia View Post
    Wasn't that ARR? SCH had Whispering Dawn and WHM had stoneskin 1 and 2.
    Absolutely.
    And later SCH got Indom which was known to be a really good oGCD healing ability (short recast time, instant, no mp, great potency).
    And that's a direct heal.
    Alongside Whispering Dawn which is a regen...

    Those 2 heals alone did a lot.
    (and of course, lustrate, and then excog... fey union)
    (1)

  5. #15
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Deceptus View Post
    It ceased to exist the second they gave the "Regen" healers Shield abilities and "Barrier" healers multiple regens.



    You'll notice Addersgall doesn't require Combat to be used. So they can technically start with 3 stacks and have 3 ready to add the second the pull happens.

    I can't imagine this stays very long as it's a blatant double standard. Oh wait. . .
    Addersgall is just like lillies
    (0)

  6. #16
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    There's a lot more nuances between addersgall and aetherflow that doesn't make them the same. Functionally, they are similar, especially post-lv 80, but for lv 73 and under, due to resource generation, they should be fairly different.

    Correct me if I'm wrong, but you're not goanna be generating addersgall from the getgo unless during combat. For example - dungeons between pulls - aetherflow skill gets to be recharged while sitting on cd even outside of combat, but you just can't use it to refresh aetherflow immediately yet. Addersgall doesn't charge outside of combat, it just stays uncharged. Just this alone will drastically change the number of addersgall you get. Keep in mind, we're not a WHM who has the 7 sec stun component in their AoE, so we'll be spending more addersgall in leveling dungeons unless leveling dungeon mobs hits like a wet noodle (which is generally not the case, usually only capstone mobs hit like a wet noodle from ilvl differences). Think Bardam's Mettle + Doma Castle + Castrum Albania + Holminister Switch, except you don't get your first Excog until 20 seconds later. The difference in having your "excog equivalent" / Taurochole be applied at different times will drastically change when the next cooldown of your "Excog" will come back up since Taurochole is up-front heal + mitigation, not a delayed heal. By the time your next "excog" is up, you'd must have been in combat for 65 seconds minimum whereas SCH can immediately reapply Excog within ~47 secs even if it doesn't take into effect immediately. Not a "huge" difference, but a delay of 18 seconds is pretty huge.

    While most content gets outdated at higher levels, if you ever choose to sync EX fights or do Lv 70 Ultimate fights, it's also still something to keep in mind. Granted though, having a 1.5 sec cast time should enable you to use your oGCDs better, so it's not that big of an issue.

    The other thing you have to keep in mind is that the next time you reapply Excog, it will also have ~45 sec duration before activating/expiring, whereas Taurochole's heal is instant, so if you run into a situation where your tank recovers full HP (between pulls or regens ticked), Excog will always get value after a certain amount of time in combat when it pops, whereas Taurochole won't until it's used up (which, when done in succession, can delay your next Taurochole's usage significantly thanks to cooldown restrictions and not having it on a 2-charge system).



    Rizomata vs Recitation

    One thing to note about Rizomata vs Recitation too - Rizomata generates an addersgall. That means it's a permanent resource return. You don't have to consume it immediately, unlike recitation which has a set duration of time before the skill expires. While Recitation guarantees Crit HP recovery, Rizomata just has a lot more flexibility since you can also use it for soil or wait until you have to expend more resources later. Basically, it's always a net-MP gain on cd.


    Kerachole vs Sacred Soil:

    From what I understand, Kerachole and Sacred Soil function the same, but the difference is placement flexibility. Whereas Kerachole is activated around you and within a 15 yalm range, anyone who is outside of your range will not receive the buff after the activation. Sacred Soil has a larger range when placing down, can be set to the ground in a bubble, has a smaller effective radius, and the effects last on everyone provided they are inside the bubble. It's like the AST Collective Unconscious snapshot regen vs Asylum thing, where one activates immediately and isn't worth channeling, whereas the other requires more positioning.

    One thing to note is if there's a very movement heavy mechanic where you have to reposition because your parties are spread to 2 sides and have to group back up after, Sacred Soil is easier to place and let the team know where to reposition. If it's a double stack marker for each healer, Kerachole might win here because the extra effective radius can hit all party members whereas a Sacred Soil may not. If anything, you can think of Kerachole as a better Collective Unconscious snapshot.


    Fey Blessing vs Holos (lol)

    The only advantage to Fey Blessing is that it's centered on the Fairy and can be used to AoE heal from afar and not directly centered on you. Assuming pet potency & stat scaling still not working on the fairy, it's basically a weaker heal for more range. The healing isn't really much anyway, so it's meh. Both skills have fairly moot usage, but 1.5 sec cast time means free heals nonetheless....

    Dyskrasia and Eukrasia have potential to do so much more

    What I didn't understand is why Dyskrasia couldn't be our DPS alternative to Eukrasia. Eukrasia changes skills by supercharging healing mode. Dyskrasia changes skills by supercharging DPS mode.

    Dyskrasia -> Prognosis = Dyskrasia Prognosis (AoE attack)
    Dyskrasia -> Toxicon = Dyskrasia Toxicon (AoE DoT attack under addersting)

    Dyskrasia -> Dosis = Dyskrasia Dosis (Single Target DoT attack)
    Eukrasia -> Dosis = Eukrasia Dosis (Slightly higher MP cost than Dosis, but generates slightly more healing on Kardion target)
    Eukrasia -> Diagnosis = Eukrasia Diagnosis ( Single Target Barrier heal)
    Eukrasia -> Prognosis = Eukrasia Prognosis ( AoE Barrier heal)
    (0)

  7. #17
    Player
    Arrhin's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    475
    Character
    Arrhin Terremiaux
    World
    Zalera
    Main Class
    Scholar Lv 90
    WILL THE WHINING EVER END?
    (15)
    Don't touch me there

  8. #18
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Arrhin View Post
    WILL THE WHINING EVER END?
    Probably when healers are fun again, idk.
    (27)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  9. #19
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    None of the healers really have an identity so SGE fits right in.

    Quote Originally Posted by Arrhin View Post
    WILL THE WHINING EVER END?
    So... those of us who are unhappy with the job(s)/role should stop complaining? While I get some complaints are ridiculous others are 100% completely valid:

    - AST and SGE are clones of WHM/SCH respectively
    - Out going damage in encounters (in dungeons, alliance raids, normal raids, trials, ex's and savage) is not enough for us veteran healers to do mostly healing like the devs want us to, yet the devs don't want to up the healing requirements*
    - Pure/Barrier healers overlap too much (pure healers have barriers and barrier healers have regens, why?)
    - Healing styles don't exist between the healer so you can pick and choose what you want, why? (There is no regen healer for example)


    *Note that EX and Savage are underlined and I haven't mentioned Unreal/Ultimate. Unreal/Ultimate I think are fine as they are for the most part. EX and Savage are for the veteran healers, however, and yet said vets say there isn't enough healing mechanics once they're out of prog. If they are consistently told to go to EX/Savage if they want a challenge, yet neither provide said challenge, that is an issue.
    (15)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  10. #20
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,967
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Pyitoechito View Post
    Dyskrasia/Art of War
    I know I said I wouldn’t cover duplicate GCDs, but this one irks me too much. Just… look:
    • WHM Holy: hard-cast around self.
    • AST Gravity: hard-cast around target.
    • SCH Art of War: instant around self.
    • SGE Dyskrasia: instant around self (again?).
    They could have made it an instant around target to complete the set, but no. This GCD isn’t even affected by eukrasia for an AoE dot. They must have already been on such a roll with the copy-paste bonanza that they went ahead and copied Art of War without even considering that they could make the skill somewhat unique. Ugh.
    To be fair, when I first saw the job's mascot, I was expecting them to have a spammable line-AoE like DRG's. Because why not? It's laser pew pew. Or at least frontal cone.

    Oh well.
    (4)

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