I had it explained to me this way in the past:
15-50: Go at your own pace
50-60: Start pulling more but go at your comfort level still
60-70: Time to really get into pulling things
70-80: Pull wall to wall, this isn't Kindergarten anymore



I had it explained to me this way in the past:
15-50: Go at your own pace
50-60: Start pulling more but go at your comfort level still
60-70: Time to really get into pulling things
70-80: Pull wall to wall, this isn't Kindergarten anymore
The lower level the dungeon, the lower your chances of wall to wall pulls are.



One of the reasons this is a difficult question to answer is because of the legacy design choices.
Early dungeons are not designed with Wall to Wall in mind, it is absolutely possible to pull way more than you can actually handle in some of ARR dungeons, especially when leveling and not having access to all your Job/Role Actions. While you can't necessarily always wall to wall pull, you can still do "big pulls" of 2-3 packs of monsters (5-9 total enemies depending on pack sizes).
HW and beyond is when wall to wall really started to creep in to the actual dungeon design, where a majority of the time it isn't possible to pull more than 2-3 packs before hitting an actual gate/wall that prevents further progression til key enemies are defeated.
There are still outliers now where either everything, or practically everything, can be pulled between two boss encounters. However, I commonly see another terminology in reference to these, the "full pull"
Most low end content cannot be W2W due to how small the kits are for Tanks and healers and how some jobs just lack the strong aoes to take the mobs out, but 60+ can easily be W2W 80 being the easiest to do and when I say 60+ I mean 50/60/70/80 not always leveling as sometimes they may run into the same issue as the low end factor
Should you? Should they? Interesting.I am not complaning and genuinely asking out of curiosity. I just finished Msqs but am lost on what to do on duty roulettes. People were fine with me going 1 mob at a time but I'm guessing thats because it was my first time and I was geared just enough to run the dungeon.




You should pull wall to wall at the very least on the lvl 70+ bracket...but no one can make you do it. You'll probably encounter an occasional party at that level bracket that might "wink wink, nudge nudge" you into doing it but if it ain't happening, two things usually occur:
-Long unseen sigh or shrugging but they roll with your playstyle
-They kick or dip
The whole debate on the wall to wall thing really just hinges on the factual ease of grabbing and keeping aggro. There's no variable on this. If you hit 3 mobs constantly with an aoe with tank stance on, they'll stick. If you hit 10 mobs constantly with an aoe, they'll stick. The only thing that decides the outcome of any pulled thing is how fast the party is killing the mobs plus how well the healer upkeeps the tank. This is where as a tank, you'll need to keep an eye on and act accordingly.


You will never improve at something without leaving your comfort zone on it. If you do not try, you will not get.
Also, you will never know what people are able to deal with until you try it. I've had so many parties where it's so clear we can handle big pulls, and the tank just refuses, because he's too scared. Some of these runs are still with big pulls, but because the dps or healer pulls the second set of mobs, and then tanks the mobs in front of the tank, who in some cases is throwing a fit so they won't get aggro, yet the dps or healer survives anyways.
I cannot stress this enough, things do not hit hard enough in most dungeons. If a healer can tank 1 pull, you can tank 2.


I think we're meant to pull 2 packs at a time. That's why in recent dungeons, "wall to wall" is just 2 packs.




You're not supposed to, no. Is it preferred? For the most part, yeah. I'd say this to most new players, once you get the hang of the dungeons it should be routine to pull more. If you are iffy on it, practice a bit, and work your way up. You'll find some dungeons you actually shouldn't pull wall to wall, and others are laughably easy to do so. Some pulls may be difficult if your party is inexperienced, so in those cases it may also be best to not pull as large as possible, but you should still be able to pull more than one pack at a time. Eventually, a player should know, through practice, exactly how much other party members of varying skill levels to handle. Generally, one pack is a little light, remember AoE abilities are there for a reason and for players to properly use them, they should have multiple enemies to be used on.
WHM | RDM | DNC


I mean, your mileage may vary. Some people genuinely aren’t comfortable with it, and it’s not like it makes that big of a difference in the end. If we were talking 30 min dungeon vs an hour I’d get it, but we’re talking a savings of like, 5 minutes..maybe 10?You will never improve at something without leaving your comfort zone on it. If you do not try, you will not get.
Also, you will never know what people are able to deal with until you try it. I've had so many parties where it's so clear we can handle big pulls, and the tank just refuses, because he's too scared. Some of these runs are still with big pulls, but because the dps or healer pulls the second set of mobs, and then tanks the mobs in front of the tank, who in some cases is throwing a fit so they won't get aggro, yet the dps or healer survives anyways.
I cannot stress this enough, things do not hit hard enough in most dungeons. If a healer can tank 1 pull, you can tank 2.
If my healer or tank simply isn’t comfortable with big pulls, we’re still going to clear the dungeon, which ultimately is the point.
I’d rather we all have a good time so that said tank/healer can eventually try larger packs than scare off a player or make them feel they can’t tank or heal. Need all the healers and tanks we can get to keep my dps queues down.
I guess ultimately sure, there is a need for a trial by fire to “git gud”, but a random pug dungeon ain’t it.
Last edited by kaynide; 10-14-2021 at 01:38 PM.
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