In street fighter you have 6 moves, and a direrctional pad, in FFXIV you have 30 ish skills, and moving and communication, you want to explain how you think that this makes sence?
The number of required actions stays the same. Even if you use only 6 buttons in Street Fighter, combining those 6 button inputs creates more actions. Those actions can be further comboed into even more actions at once. To take this even further, combining and comboing requires strict timing.

It all comes down to the same thing. Just because the way the skills are used is different (separate button for each action vs. combining buttons for more actions) the required number of button presses is the same. Do you think that 20 button presses a minute is the norm for Street Fighter? Or Bayonetta?

Because this game is designed for each action to have a separate button, it gets more tricky to fit the gameplay to a gamepad form, but don't act like this is something nobody has solved before. Various companies in the past have fit the PC-tailored controls for the gamepad efficiently, without taking away any of the involvement in the process. 3x3 grid is the most commonly used method, or something similar- even to the point that you can tilt the analog pad to scroll the abilities you have at your disposal. Basic attack doesn't even have to be in the grid, but can have a key assigned to it for both gamepad and for example the mouse. Making these actions require button combinations would be the best solution (for gamepads, not keyboard+mouse users), but certainly not the only one.

If this were a PC only title this would not be an issues beucase Voice and keyboard and mouse would be more accessable.
Voice is just as accessible, and that enables you to play from the couch with just your gamepad as well. It wasn't a good argument, it isn't a good argument, and it won't be a good argument.

What it does do is allow you put them in bigger chunks
Yes, exactly. During a battle you shouldn't have time to leisurely chitchat with your Linkshell about the weekend, but you should be able to input fast battle commands if needed. This is perfectly fine and does not reduce involvement.

you know what I don't care, because it still won't be FUN!!!!
I don't care about your subjective opinion. If you have nothing to back it up with it is meaningless for this argument. We are not comparing color green to color orange.

I also want my actions to be meaningfull, and fun, and be able to communicate with others.
I'd go as far as to say that your basic attacks deal most of the damage in any encounter. Sounds pretty meaningful to me. Fun is subjective and as such does not have a place in an objective argument. Communication is handled by voice chat- if you're too stubborn to use it, it is no longer the fault of the developer or anyone else. It is your personal problem and you have to deal with it.

God, your reasons just suck. Why am I even replying. 1 can be done right now, 2 is a negative, 3 doesn't make any sense, 4 can be done right now (even better in -fact, because you have more control over your attacks), 5 what.. just... ugh.

(can't really aruge slowing the game down but for controllers that is a desired effect for an MMO).
It is never a desired effect for any game. If the current layout does not support gamepad, you change the layout, not slow the game down for gamepad users to keep up. That is completely backwards.