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  1. #1
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    A dungeon grind for a specific piece should end at maximum 15 runs, not 150. That's not a grind, that's a waste of our time. Accessories shouldn't even be dropping in dungeons at all.
    (7)

  2. #2
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by aveyond-dreams View Post
    A dungeon grind for a specific piece should end at maximum 15 runs, not 150. That's not a grind, that's a waste of our time. Accessories shouldn't even be dropping in dungeons at all.
    Oh... don't even get me started on accessories... As Yoshi-P has clearly presented himself as someone with predilection for jewelry... doing accessory glams post 60 is an incredible pain. There are tons of accessories I'd glam if I didn't need to have 5 versions of them to ensure I can use the appearance any time I wanted. I wish they'd either make old accessories "All Classes" or convert them all to one item with just main stats like some of the freebie accessories at lower level (Dawn Wristguards for example).

    So say... Instead of their being 5 different Azurite Choker of ______, there's one Azurite Choker with +STR, +DEX, +INT, +MND, +VIT
    (8)

  3. #3
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Rowde View Post
    Oh... don't even get me started on accessories... As Yoshi-P has clearly presented himself as someone with predilection for jewelry... doing accessory glams post 60 is an incredible pain. There are tons of accessories I'd glam if I didn't need to have 5 versions of them to ensure I can use the appearance any time I wanted. I wish they'd either make old accessories "All Classes" or convert them all to one item with just main stats like some of the freebie accessories at lower level (Dawn Wristguards for example).

    So say... Instead of their being 5 different Azurite Choker of ______, there's one Azurite Choker with +STR, +DEX, +INT, +MND, +VIT
    Most accessories back in ARR were not locked to a class. They did this later because people were using accessories that did nothing for their job simply because it would push their average ilvl up just enough to let them queue for harder content.
    (2)

  4. #4
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by RitsukoSonoda View Post
    Most accessories back in ARR were not locked to a class. They did this later because people were using accessories that did nothing for their job simply because it would push their average ilvl up just enough to let them queue for harder content.
    I'm familiar with the history, but the "fix" has made it a nightmare to collect cool looking accessories post 60. Especially this expansion, there's a lot of unique designs between tomes and raid accessories, even innocence accessories. There isn't enough free space to validate keeping 5 versions of each accessory to have access to one look across all jobs.
    (6)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rowde View Post
    Oh... don't even get me started on accessories... As Yoshi-P has clearly presented himself as someone with predilection for jewelry... doing accessory glams post 60 is an incredible pain. There are tons of accessories I'd glam if I didn't need to have 5 versions of them to ensure I can use the appearance any time I wanted. I wish they'd either make old accessories "All Classes" or convert them all to one item with just main stats like some of the freebie accessories at lower level (Dawn Wristguards for example).

    So say... Instead of their being 5 different Azurite Choker of ______, there's one Azurite Choker with +STR, +DEX, +INT, +MND, +VIT
    Or a truly crazy suggestion (that's been around since ARR Beta): If the visual difference between two pieces of dungeon gear is no more than being immediate dyable would take care of, combine them (as has already been done for ARR's Striking/Scouting gear) and just make them immediately dyable.

    (Such was itself a step towards the Yoshida approach over the earlier view that every job should use every stat, just in varying portions, and there should therefore be no outright restricted gear -- only an optimal balance equal to that job's type and place in a typical composition but also varying shapes a job could take according to alternate stat distributions; for instance, if you wanted a burstier, more fencing-based RDM, you went for more DEX and less INT, and if you wanted a more versatile and MP-sustainable or off-healer RDM, you'd take on more MND.)
    (1)

  6. #6
    Player
    SnowVix's Avatar
    Join Date
    Apr 2019
    Posts
    764
    Character
    Charming Tulip
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Or a truly crazy suggestion (that's been around since ARR Beta): If the visual difference between two pieces of dungeon gear is no more than being immediate dyable would take care of, combine them (as has already been done for ARR's Striking/Scouting gear)
    this isn't actually what was done. ARR's Striking gear (prior to gear added in 2.4) also has DEX due to Rogue and Ninja not being added until patch 2.4, hence why Ironworks, Dreadwyrm and WoD give separate Striking/Scouting gear, but Allagan/High Allagan, Syrcus Tower/LotA and the Soldiery sets (Gloam, Noct, etc) all have Striking gear which gives STR and DEX and is equippable by Rogue & Ninja
    (1)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by SnowVix View Post
    this isn't actually what was done. ARR's Striking gear (prior to gear added in 2.4) also has DEX due to Rogue and Ninja not being added until patch 2.4, hence why Ironworks, Dreadwyrm and WoD give separate Striking/Scouting gear, but Allagan/High Allagan, Syrcus Tower/LotA and the Soldiery sets (Gloam, Noct, etc) all have Striking gear which gives STR and DEX and is equippable by Rogue & Ninja
    Sorry, I should have specified ARR as prior to content added after its second-to-last major patch, rather than just "ARR". Foolish me. Even then, as you've just pointed out, they were separated in exactly 4 instances/tiers, and not the remaining 38, nor any crafted gear prior to the final tier.

    Either way, I have to wonder what's so damn much stealthier about the purple chest-wrap or navy sleeveless tunic as compared to the brown chest-wrap or tan sleeveless tunic as to warrant the bloat in grind and inventory space for a piece used by the exact same role as categorized in content (merely Melee DPS) and with the exact same defensive value.
    (1)
    Last edited by Shurrikhan; 10-15-2021 at 09:18 AM.

  8. #8
    Player
    SnowVix's Avatar
    Join Date
    Apr 2019
    Posts
    764
    Character
    Charming Tulip
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Sorry, I should have specified ARR as prior to content added after its second-to-last major patch, rather than just "ARR". Foolish me. Even then, as you've just pointed out, they were separated in exactly 4 instances/tiers, and not the remaining 38, nor any crafted gear prior to the final tier.

    Either way, I have to wonder what's so damn much stealthier about the purple chest-wrap or navy sleeveless tunic as compared to the brown chest-wrap or tan sleeveless tunic as to warrant the bloat in grind and inventory space for a piece used by the exact same role as categorized in content (merely Melee DPS) and with the exact same defensive value.
    No, you still missed the point. The reason that Striking gear prior to 2.4 is equippable by Ninjas and provides both STR & DEX is that Ninja did not exist when the gear was released, and making a whole new set of gear for all of those sets for Ninja would have been a complete waste of development time. When 2.4 released, and with it Rogue & Ninja, Ninja got its own set as it was a melee (and thus couldn't use the ranged gear which had different stat priorities and defensive values at the time), but was dexterity-based for damage, and thus couldn't just use the standard melee DPS gear.
    (1)

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by SnowVix View Post
    No, you still missed the point. The reason that Striking gear prior to 2.4 is equippable by Ninjas and provides both STR & DEX is that Ninja did not exist when the gear was released, and making a whole new set of gear for all of those sets for Ninja would have been a complete waste of development time. When 2.4 released, and with it Rogue & Ninja, Ninja got its own set as it was a melee (and thus couldn't use the ranged gear which had different stat priorities and defensive values at the time), but was dexterity-based for damage, and thus couldn't just use the standard melee DPS gear.
    I'm aware. I was there when the job was added. I am not arguing that they should have made separate items for NIN at the time. I am arguing that was no reason for Scouting to be consistently its own one-job armor class from 2.4 onward when it is aesthetically identical to Striking in a majority of sets.

    Making it at all times its own set, regardless of any aesthetic features in question, is mere gear grind and inventory bloat for their own sake. Imagine, for instance, if RDM was forced to farm out its own "of Spellfencing" set for every step in ilvl... but it was still the exact same robes, merely redyed, 80% of the time, for the exact same content-categorized "Magical Ranged DPS" role.

    If the difference in aesthetic actually exists, then by all means make the separate item. But if we're offering no more than a redye, then the only "contribution" is to player hours played (grinded for the additional, needlessly separate items) and retainer fees once the glamour dresser is maxed out.

    (Would I say the same for the any, say, Gubal Library robes that share both the same skin and defense value? Yes. Definitely. Share the stats across them. It's not like that other stats can be of any use anyways.)
    (4)
    Last edited by Shurrikhan; 10-15-2021 at 09:47 AM.

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