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  1. #481
    Player
    alibutterfly's Avatar
    Join Date
    Apr 2014
    Posts
    58
    Character
    Aniramil Edlothia
    World
    Behemoth
    Main Class
    Bard Lv 100
    I am a woman of simple wishes, and just would like a glamour plate for every separate job. I don't feel like that's asking for super much, but I'm also confident it can't/won't happen.

    If I were to put more of a pie-in-the-sky hope that I also know is not going to happen and they've already shot down multiple times over the years, I'd really like a proper glamour log as well, but.... /sigh.
    (5)

  2. #482
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Adeacia View Post
    I want any ultimate fights to actually be hard. The fact that any of them have been cleared at all shows they aren't hard enough. Beating one should be a crazy huge deal since they should be nearly impossible to beat.

    Example is in the Ultima Weapon one. You need to beat certain bosses in a certain way. The game should not even hint that you need to do that. (Note that I have never run that, so if there is indeed no hint whatsoever, please correct me)
    Eh, you can only make fights so scripted before it becomes ridiculously annoying and not actually difficult.

    If you want something difficult and unscripted then you'd need something like solo deep dungeons where the title is much much rarer than an ultimate clear
    (9)

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  3. #483
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,993
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dogempire View Post
    Eh, you can only make fights so scripted before it becomes ridiculously annoying and not actually difficult.

    If you want something difficult and unscripted then you'd need something like solo deep dungeons where the title is much much rarer than an ultimate clear
    I mean, if we're differentiating between scripted complexity and "actual difficulty", when the prior does at least have greater engagement and cognitive load, why would we not differentiate between "actual difficulty" and whatever we call a MCH or RDM grinding away at PotD mobs in endless kite-and-spanks, for which one's responsibilities and cognitive load are far less?
    (0)

  4. #484
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Snip
    Uh, have you ever tried to solo a deep dungeon beyond just doing the first 10 or 20 floors and then getting bored? Because I'm pretty sure you haven't

    Ultimates are only hard because you have to know how to split up and resolve certain mechanics in a certain way, otherwise everyone blows up, and once you get that down it's the exact same fight over and over minus the mistakes people make, hence why soloing deep dungeons is difficult but unscripted as each run is subject to RNG but you can still consistently clear it as long as you play your cards right.

    It's mostly about knowing how to approach the floors in a way that maximizes your chance of success instead of just throwing yourself at the same mechanic 8 minutes into the fight until the dragoon who's holding the group back from progging starts to consistently remember their spot after resolving y mechanic so they can stop blowing up the group and start to prog on mechanic Z

    Anyways, my point is that deep dungeons are the closest thing we have right now to something that isn't scripted but is still very difficult, in terms of raids the only way you can make it more difficult is by adding mechanics that make everyone blow up if someone forgets to stand on marker 1, then you just have to restart from the beginning.
    (3)

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  5. #485
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,993
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dogempire View Post
    Uh, have you ever tried to solo a deep dungeon beyond just doing the first 10 or 20 floors and then getting bored? Because I'm pretty sure you haven't
    Haven't bothered past 60 or so on this char, but I've been up to 180 on my other (who I grew more attached, leaving this lying there, for roughly a third of each xpac), mostly as a PLD or DRK, back in HW. I've also had plenty of friends stream the final floors with their solo runs.

    Ultimates are only hard because you have to know how to split up and resolve certain mechanics in a certain way, otherwise everyone blows up, and once you get that down it's the exact same fight over and over minus the mistakes people make, hence why soloing deep dungeons is difficult but unscripted as each run is subject to RNG but you can still consistently clear it as long as you play your cards right.
    But how is that "difficulty" any less artificial? Even in PotD, you still have a list of procedures that you follow mostly verbatim, simply adjusting for contexts. The environment and its RNG adds a requirement that one must first identify said contexts, sure, but the procedures themselves are also vastly simpler.

    Anyways, my point is that deep dungeons are the closest thing we have right now to something that isn't scripted but is still very difficult, in terms of raids the only way you can make it more difficult is by adding mechanics that make everyone blow up if someone forgets to stand on marker 1.
    Not exactly. Randomization absolutely could be a part of the Ultimate experience, too; it'd just require that they design the fights in a way that wouldn't fall apart the moment the order is changed (by conditional adjustment to those individual action strings, rather than just added a timing buffer).

    Heck, most means of adding difficulty haven't yet been attempted in Ultimate. That they've only managed to do so through, as you've mentioned, Simon-says (or-PK) mechanics, does not mean that such are the only possibilities.
    (0)

  6. #486
    Player
    Rocco's Avatar
    Join Date
    Mar 2011
    Posts
    40
    Character
    Skai Rossi
    World
    Leviathan
    Main Class
    Thaumaturge Lv 80
    SE needs to fix the 1.0 spaghetti code for after EndWalker.

    It should be their number 1 priority. It's holding a lot of systems in this game back like the Glamor system most importantly.

    Also, please remove loading between each zone, it's 2021 the game should be seamless like WoW and many other MMORPGS
    (1)
    Last edited by Rocco; 10-10-2021 at 08:59 AM.

  7. #487
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,834
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    For the trust system to be added to all previous dungeons from ARR thru Stormblood.
    and
    For instanced housing/islands to be made available. (Like actual plots, not just innrooms/apartments) Everyone should be able to buy one assuming they have the gil for it. Not just the lucky few who clicked a plackard at the right time...
    (3)
    Last edited by Vespar; 10-10-2021 at 08:50 AM.

  8. #488
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Haven't bothered past 60 or so on this char, but I've been up to 180 on my other (who I grew more attached, leaving this lying there, for roughly a third of each xpac), mostly as a PLD or DRK, back in HW. I've also had plenty of friends stream the final floors with their solo runs.



    But how is that "difficulty" any less artificial? Even in PotD, you still have a list of procedures that you follow mostly verbatim, simply adjusting for contexts. The environment and its RNG adds a requirement that one must first identify said contexts, sure, but the procedures themselves are also vastly simpler.


    Not exactly. Randomization absolutely could be a part of the Ultimate experience, too; it'd just require that they design the fights in a way that wouldn't fall apart the moment the order is changed (by conditional adjustment to those individual action strings, rather than just added a timing buffer).

    Heck, most means of adding difficulty haven't yet been attempted in Ultimate. That they've only managed to do so through, as you've mentioned, Simon-says (or-PK) mechanics, does not mean that such are the only possibilities.
    It's somewhat artificial because the progress of the party is determined by the lowest skill members, if party members x and y are constantly dead then even though you've been doing everything perfect on your end, you're still wiping because the upcoming mechanic needs all 8 people alive to resolve it.

    Personally I'd rather see more fights that step away from the "simon says or wipe" mentality and went with something where the boss isn't 2 shotting the DPS with autoattacks and the healers don't have to constantly top everyone off every raidwide and mechanic otherwise the people without self heals will die, but the only fight like that is probably Rathalos EX
    (3)

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  9. #489
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,993
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dogempire View Post
    Personally I'd rather see more fights that step away from the "simon says or wipe" mentality and went with something where the boss isn't 2 shotting the DPS with autoattacks and the healers don't have to constantly top everyone off every raidwide and mechanic otherwise the people without self heals will die, but the only fight like that is probably Rathalos EX
    Same. I'd love to be able to leverage a bit more versatility, and have more reason to do that via more mixed and less scripted combat.
    (2)

  10. #490
    Player
    Adeacia's Avatar
    Join Date
    Nov 2016
    Posts
    588
    Character
    Adeacia Lightheart
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Dogempire View Post
    Eh, you can only make fights so scripted before it becomes ridiculously annoying and not actually difficult.

    If you want something difficult and unscripted then you'd need something like solo deep dungeons where the title is much much rarer than an ultimate clear
    That's why you make things interesting. Have them do the fight in first person mode only for example.
    (2)

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