You know what's funny. In all my years of playing this game and watching the forums. Sebazy has always been optimistic about healer changes, overall supportive of the various changes while still offering constructive criticism for the healers' shortcomings.
This has got to be the first time I've seen Sebazy so one-sidedly unhappy about the state of some jobs. Seb's comments have always been measured and I think it's a perfect demonstration of how bad SE messed things up.
And of course. People can enjoy whatever role they want. I'm looking forward to the new SMN because I play it casually and it looks dead simple now, which will allow me to have much more fun with it even in high-end content. But I can also acknowledge that SMN mains might hate the transition out of the busy aspect of the job and/or find it boring once they've played it for a while. Lowering skill ceilings often hurts those dedicated to the job and I don't think my lack of commitment to the role should impact their enjoyment of it.




Dammit, I'm the resident Grump around here. They need to get off mah lawn!You know what's funny. In all my years of playing this game and watching the forums. Sebazy has always been optimistic about healer changes, overall supportive of the various changes while still offering constructive criticism for the healers' shortcomings.
This has got to be the first time I've seen Sebazy so one-sidedly unhappy about the state of some jobs. Seb's comments have always been measured and I think it's a perfect demonstration of how bad SE messed things up.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]




Absolutely.You know what's funny. In all my years of playing this game and watching the forums. Sebazy has always been optimistic about healer changes, overall supportive of the various changes while still offering constructive criticism for the healers' shortcomings.
This has got to be the first time I've seen Sebazy so one-sidedly unhappy about the state of some jobs. Seb's comments have always been measured and I think it's a perfect demonstration of how bad SE messed things up.
There's been a wealth of great suggestions, ideas and theories on this board in the past.
Suggestions and ideas go completely ignored. Theory crafting gets you banned (I made a guide demonstrating how to do 1000 DPS as SCH in the early HW Expert Dungeons and got banned over it, a good quantity of other regular forum theory crafters have also been banned over the years). We barely even know how SE themselves envision healers within the game as they mostly refuse to talk about them. Instead we just get conflicting messages from various different angles with little to no cohesion or actual in game relevancy in sight.
Don't get me wrong, I don't think this is a terrible expansion of our kit by any stretch. As I've said elsewhere, in isolation I think it's fine. But it also smacks of arrogance on SE's part. That they think the current state of healer gameplay across the breadth of this game is somehow fine and acceptable when the cold reality is that it just isn't. WoW and Warhammer Online offered far superior healer gameplay options even when simply grinding out solo quests 17 and 13 years ago respectively.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
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