No hope around these parts!
I just want Trust NPCs to use AoEs. That is all. If they add duos awesome, but yeah AoEs.




I believe they mentioned somewhere that they don't AoE specifically so that they aren't a replacement for real players. I basically have given up on them adding AoE capabilities to the Trusts, and simply ask for some more fine tuning to their AI - maybe allow them to keep attacking when moving, etc.
Or just an "Engage" button to make pulling less annoying when you aren't playing tank.
Ideally, I'd love to see them expand to have a sort of customizable Gambit system - but that's probably even less likely than them programming Trusts to AoE.





Being able to group up with trusts, squadrons, or what have you, would be really cool. Or like if a queue has gone on for a long time the game may just be like "we can start you with trusts and you can let a player drop in if you want?". Similarly how to Diablo 3 you have a companion that will be with you until a player joins. This way if someone drops you might have a trust replace them shortly, allow your time to continue, and when they get back they can take their slot back (for content that can accept them, naturally Ultimate is going to laugh at you if you tried to bring in a trust member).
Also would love to see their progression mechanic change. I feel there are a number of issues with the level system currently since it doesn't add much in the way of enjoyable value, acts as a simple gate, but also has consequence that the older the gate gets the more frustrating using them again (after MSQ) would be. Level 100, trusts still level 70. Dead in the water like feeling. Of course they can give them 1,000% exp bonus or something but.. ... .. bleh? lol. I think it would be better if they scale to your level but have improvement quests and such that can take them from barebones functional to "nice!". Akin to how squadrons work (also I really dislike their current progression given the fact that squadrons have such a strong progression system while trusts are simply gates, maxed out squadron is super strong, maxed out trust is just open doors). Bioware/skryim-y quests with progression, merit system, choices, what have you. Just not a fan of the issue implications, and issues already, with the current system. Though I understand some of it was to disincentivize trusts from real players but I feel squadrons didn't ruin DF and they're certainly, imo, more interesting to progress than trusts - so I think they went too hard on plain / nerf.



I really like trusts. They help me with my tanxiety to learn a dungeon until I feel comfortable tanking it. I just wish they'd let us do stormblood dungeons with trusts too.




I pride myself on never doing a trust once, so my characters have no gained exp.![]()
WHM | RDM | DNC





I like they make audio comments in theme to the content, it's just a bit more.. 'in tune' imo then, so I've tried them once each new content. I also believe the potential is pretty neat too, very fine control of the story- it feels a lot more curated experience (imo) and in some places you're playing a nice quality sRPG yet at the same time you get a living world and can then upgrade to that special DF AI () when you're in the mood. It's like in dark souls you get NPC invasions which is great, and honestly I wish there were more when offline, because sometimes you're not in the mood for either the god of video gaming to rofl stomp you or the cheater.. who is.. cheating.. so yeah.. lol. Yet I've also had a lot of fun as a sunbro and weeooweeooo blue boi, I can't bring myself to go red lol.. though I did have less guilty fun as the rat covenant.
Of course I've not used the system after that as I find the progression mechanic disappointing (obviously per my other comments lol), and by that I don't simply mean "it's not a merit system / sphere / blah" whatever ideas I've suggested so far (waah it's not my preferred progression system). I mean generally conceptually I don't find it exciting because the payoff is a on the 'meh scale'. Unlike squadrons where the payoff are these beasts that while a bit dumb lol can crank out power well worth their progressing (I understand beasts with good AI might be such a great proposition for some players it impacts DF more than they want, but currently I think they went too far in the conservative realm).
Last edited by Shougun; 10-09-2021 at 08:46 AM.
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) when you're in the mood. It's like in dark souls you get NPC invasions which is great, and honestly I wish there were more when offline, because sometimes you're not in the mood for either the god of video gaming to rofl stomp you or the cheater.. who is.. cheating.. so yeah.. lol. Yet I've also had a lot of fun as a sunbro and weeooweeooo blue boi, I can't bring myself to go red lol.. though I did have less guilty fun as the rat covenant. 

