Quote Originally Posted by ICountFrom0 View Post
Lots of the bigfish take a bait that is different from the other fish at the location, if you make them take the same bait as others at the location you'll make that fish harder... so lets not change it, eh?
There are ways it could be changed to reduce inventory clutter without taking away the ability to use bait/lures to narrow what can be caught at specific location.

With bait/lures mostly being vendor items at this point (and the few that come solely from crafting could get moved to vendors), you could effectively reduce things down to 8 baits/lures. You have freshwater and saltwater, then 4 for each type: one for small, one for medium, one for large, and one for the big game fish. If I'm fishing for something small and freshwater in Gridania, I could use the same bait I use for small and freshwater in Yanxia.

Quote Originally Posted by Illmaeran View Post
1. Rather than mooching, why not let us use "trash" fish caught as bait for bigger fish in that same area?

2. How about letting us use things we've caught to make bait? Snails, shrimp, crab, clams, and small fish make excellent bait. It would certainly be more useful than desynthesizing tens or hundreds of low value fish at a time. I'd be quite happy to carry around a few lures to use to catch bait animals then use up the stuff I just caught as bait for larger and/or higher value targets.
That's effectively what we're already doing with mooching - using what we just caught as bait. We just can't use it at a later time of our choosing.

Making everything we catch potential bait multiplies the storage problem. Instead of there being 80 something different baits/lures (or whatever the current number is), you've increased it to several hundred.