Quote Originally Posted by ssunny2008 View Post
Imo i can´t even understand, when you like it so much and spread claims like "dark souls" with it, why do you want to get ride of so many "punishing / too hard" mechanics? Why do you want to have more QoL features?
What qualifies as a quality of life improvement is improving that which was poor design initially.

With the current DK > Twin > Demo > Boot > True > Snap > DK > True > Snap > Boot > Twin > Demo. This is 7 movements.

For me the removal of 2 positionals. JUST TWO! Changes that 7 movements to 3.

That's over 40% reduction in movement. This is a quality of life, and also a compromise for those that like positional style gameplay. I find this a happy medium.

This also gives the job MUCH more smooth playstyle. Blitz and Chackra will be a great filler now that we will no longer have DK > Boot x3 anymore.

MNK will actually flow sooooo much better with those 2 positionals removed, and the new direction of the job has so much more freedom.

A game should have rules and punishment, and that's what makes it a game. But when those rules are actually getting in the way of a job i.e. MNK. Which is quite literally what happened to MNK over the years, it just stuck to it's strict rules of positionals and GL upkeep.

Well those rules have been loosened or completely removed. This is a good thing for the future of the job.