Results 1 to 10 of 75

Hybrid View

  1. #1
    Player VictoriaLuv's Avatar
    Join Date
    Sep 2021
    Posts
    189
    Character
    Seraphine Rosa
    World
    Spriggan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Laphicet View Post
    Sauce?

    Also, it's called water? not aqua?
    It could be called anything really but it looks like water spell it was debated a lot the name of the spell. sense ive seen water elementals cast water - water II and it has the same animation its safe to assume. that spell is gonna be called water or something like that. but however is banish is 100% proven. its level 80-90. they kinda revisited 1-50 levels a little bit. so levelling so levelling white mage is little more fun. by removing fluid aura they had to add something in its stead cause of level 15 quest reward. so few spell placements have been adjustments have more smoother levelling experience. please note that its not completely a ruin II clone sense its a combo like skill that requires you do something for it activate. cause i believe this spell gonna hit really hard. not letting whm loose so much dps when they heal or have to move.


    Squire-Enix concern at the moment. is give healers wider game style. adding more dps opinions adding "buffs" removing and making old skills more useful. granting utility. like even if scholar reveal wasn't great. people didn't notice that they made Selene. different Eos. even if utility doesn't look really great. you got a battle aoe super sprint . they could done better job revealing things about scholar. more detail. cause a lot reasons but not as bad as they think it is.
    (0)
    Last edited by VictoriaLuv; 09-29-2021 at 06:31 AM.

  2. #2
    Player
    Laphicet's Avatar
    Join Date
    Jan 2020
    Posts
    218
    Character
    Laphicet Melophicet
    World
    Mateus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by VictoriaLuv View Post
    It could be called anything really but it looks like water spell it was debated a lot the name of the spell. sense ive seen water elementals cast water - water II and it has the same animation its safe to assume. that spell is gonna be called water or something like that. but however is banish is 100% proven. its level 80-90. they kinda revisited 1-50 levels a little bit. so levelling so levelling white mage is little more fun. by removing fluid aura they had to add something in its stead cause of level 15 quest reward. so few spell placements have been adjustments have more smoother levelling experience. please note that its not completely a ruin II clone sense its a combo like skill that requires you do something for it activate. cause i believe this spell gonna hit really hard. not letting whm loose so much dps when they heal or have to move.


    Squire-Enix concern at the moment. is give healers wider game style. adding more dps opinions adding "buffs" removing and making old skills more useful. granting utility. like even if scholar reveal wasn't great. people didn't notice that they made Selene. different Eos. even if utility doesn't look really great. you got a battle aoe super sprint . they could done better job revealing things about scholar. more detail. cause a lot reasons but not as bad as they think it is.
    I see, so is most of this extrapolation from the job action trailer? Like the crit/dh requirement for water/water2/FuckYouYou'reABishopNowSoLightIsEverything coming after a crit sfx/crit number display? or is this derived from some other source?

    As for the rest of the stuff, the mitigation thing just seems like a way for healers to carry bad tanks, or for a good heal+tank to carry two bad dps in big pulls that would go on too long for current mitigations to handle well... So, assuming you're correct, people have even less of an excuse to do single pulls now. Neat.

    Everything else I'm iffy on. Forced AOE for lilies seems kind of odd, and can you elaborate on the turret? I thought you would have to damage it to get it to do it's heal pulse.

    Still, I would like a sauce for this info, even if it's just an anonymous leaker or smth. If it's just speculation, than say so, rather than get my hopes up like this :<
    (1)

  3. #3
    Player VictoriaLuv's Avatar
    Join Date
    Sep 2021
    Posts
    189
    Character
    Seraphine Rosa
    World
    Spriggan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Laphicet View Post
    I see, so is most of this extrapolation from the job action trailer? Like the crit/dh requirement for water/water2/FuckYouYou'reABishopNowSoLightIsEverything coming after a crit sfx/crit number display? or is this derived from some other source?

    As for the rest of the stuff, the mitigation thing just seems like a way for healers to carry bad tanks, or for a good heal+tank to carry two bad dps in big pulls that would go on too long for current mitigations to handle well... So, assuming you're correct, people have even less of an excuse to do single pulls now. Neat.

    Everything else I'm iffy on. Forced AOE for lilies seems kind of odd, and can you elaborate on the turret? I thought you would have to damage it to get it to do it's heal pulse.

    this also means there doing stat squishes this all around for monsters and and yourself. new mechanics how much damage tank is gonna take how fast are battles. these changes are needed. to adjust to over all combat experience. so basically in end-walker the combat is much. much more fast pace

    Still, I would like a sauce for this info, even if it's just an anonymous leaker or smth. If it's just speculation, than say so, rather than get my hopes up like this :<
    I'll explain this one aspect of the game. not so much as raiding or end game raiding. new holy 2 watch rewards lilies note the word reward. it made me curious about that word. however its basically to adjust to current tanking meta who seems to enjoy pulling large packs of trash monsters normally around from start of the dungeon all way to boss. not being able produce enough lilies or shoot out enough miseries becomes a problem. as well lowering cast time 1.50 like they said they would for all healers. over all. trying make the game "faster" they want you to do make healer dps most of the time and weave heal don't while keeping dps. so overall gameplay be much faster. seem to use rewarding good game play all over this expansion to try encourage things

    why do think cast times reduced 1.50. why do you think these cool-downs are buffs added to the healers. did you think monsters you gonna fight there abilities wont warrent the use of this. specially when your and teammates gonna take "more" damage. maybe tanking cooldowns aren't gonna be enough to halt the amount of damage they gonna take

    now have to ask yourself? your not seeing it but whole pacing of the game changing right before your eyes. the actions per min is basically gonna double. cant look at this with shadow bringers eyes need see this is end walker eyes. game gonna be so fast-paced that it warrant these changes, out of all the jobs revealed have not noticed that speed of the game is changing drasticly combat is gonna be much more fast pace.
    (0)
    Last edited by VictoriaLuv; 09-29-2021 at 10:51 AM.

  4. #4
    Player
    Doru_Nintendan's Avatar
    Join Date
    May 2019
    Posts
    102
    Character
    Doru Nintendan
    World
    Zalera
    Main Class
    Samurai Lv 81
    You're still avoiding one basic question. Where did you get this list of "supposedly true" WHM changes? Because unless you provide a credible source, it looks like you just made these up using what little info we got from the EW Job Actions trailer and the LL powerpoint on WHM. It feels like these are more along the lines of "What I believe WHM should get", instead of these being exactly what SE is implementing, especially considering you made some posts earlier about what you think DRK, PLD, and Beastmaster should have.

    People have every right to be skeptical about these, as there hasn't been ANY OFFICIAL news about jobs and abilities in EW since the Live Letter. The fact that you just happen to know this info reeks of trolling. Plus, if it turns out that you've been lying, you're gonna be ridiculed for god knows how long.
    (2)

  5. 10-14-2021 04:23 AM
    Reason
    Decided to just append my previous post instead.

  6. #6
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by VictoriaLuv View Post
    It could be called anything really but it looks like water spell it was debated a lot the name of the spell. sense ive seen water elementals cast water - water II and it has the same animation its safe to assume. that spell is gonna be called water or something like that. but however is banish is 100% proven. its level 80-90. they kinda revisited 1-50 levels a little bit. so levelling so levelling white mage is little more fun. by removing fluid aura they had to add something in its stead cause of level 15 quest reward. so few spell placements have been adjustments have more smoother levelling experience. please note that its not completely a ruin II clone sense its a combo like skill that requires you do something for it activate. cause i believe this spell gonna hit really hard. not letting whm loose so much dps when they heal or have to move.


    Squire-Enix concern at the moment. is give healers wider game style. adding more dps opinions adding "buffs" removing and making old skills more useful. granting utility. like even if scholar reveal wasn't great. people didn't notice that they made Selene. different Eos. even if utility doesn't look really great. you got a battle aoe super sprint . they could done better job revealing things about scholar. more detail. cause a lot reasons but not as bad as they think it is.

    I honestly think this thread is more like what you want it to be, and less what it is going to be.

    I read your posts from other sections of the forum. Despite your claim "Possible patches" as well as "Future Upgrades", the contexts of your posts were mere speculation based on your personal desires and preferences.

    https://forum.square-enix.com/ffxiv/...grades-patches

    https://forum.square-enix.com/ffxiv/...es-Suggestions

    It's okay to speak up what you want for the game. Feel free to make threads full of suggestions. However, I can't help but wonder whether you can differentiate between speculation and confirmation.

    If you feel insulted, I apologize. Feel free to stomp me with your source of information. I believe I speak for all FFXIV communities that we are DYING to know about every single bit of information about EndWalker.
    (1)
    Last edited by Aword3213; 09-30-2021 at 12:00 PM.

  7. #7
    Player VictoriaLuv's Avatar
    Join Date
    Sep 2021
    Posts
    189
    Character
    Seraphine Rosa
    World
    Spriggan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Aword3213 View Post
    I honestly think this thread is more like how you want it to be, and less how it is going to be.

    I read your posts from other sections of the forum. Despite your claim "Possible patches" as well as "Future Upgrades", the contexts of your posts were mere speculation based on your personal desires and preferences.

    https://forum.square-enix.com/ffxiv/...grades-patches

    https://forum.square-enix.com/ffxiv/...es-Suggestions

    It's okay to speak up what you want for the game. Feel free to make threads full of suggestions. However, I can't help but wonder whether you can differentiate between speculation and confirmation.

    If you feel insulted, I apologize. Feel free to stomp me with your source of information. I believe I speak for all FFXIV communities that we are DYING to know about every single bit of information about EndWalker.
    I don't stomp on people i just trying be helpful. look all i can say is look forward to endwalker. lot doom saying on final fantasy 14 healer forums just reasons. alot people watch healer panel. people aren't asking the right questions. like if healers getting all these changes. what are you gonna fight against that warrants these changes. a lot people may not seen this either too disappointed or really hype. but speed of game is drastically increased. healer combat is drastically increased are damage numbers are being squished. but at same that means it opens up new damage abilities.

    I mean look at ast ast got some really sick dps skills. so safe to assume all healer jobs some new dps skills to adjust to this change. as far of divine benison charges having 3 instead of 2. yoshi-p said themselves everything here is subject to change. not that it makes it any difference 2-3 besides about time white mage had really powerful utility ability that rivals with "ast" but doesn't take away from "ast" defensive cooldown attached to divine benison . isn't as overpowered people give it credit for. i mean have same effect as clemency on paladins but baby sitting is major part of healer job no matter what healer you play always covering other peoples mistakes. so having a targetable defensive cooldown attached to shield isn't overpowered as you think fits healer persona

    I'm really greatful you took your time read my post kept things civil and gave honest opinion for that i have hope for ff14 community that you read my other threads. thank you for that but have no hostility towards you or anyone.. do realise not expert on the English language just recently started learning. so please don't be hostile with my choice of words. this towards everyone not you
    (0)
    Last edited by VictoriaLuv; 09-29-2021 at 11:12 PM.