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  1. #71
    Player
    Roeshel's Avatar
    Join Date
    Apr 2021
    Posts
    441
    Character
    Kael Yoshim
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Halivel View Post
    Bardamm's Mettle (65) tbh is the only thing I can think about. That one hits like a truck if you go wall-to-wall.
    Well, maybe also 71+ leveling dungeons if you're going with people who're still leveling and as result usually aren't geared really well. Level sync and the lack of some abilities might make things a bit more complicated, but honestly not much.
    Bardam's Mettle is actually easy to do when the tank is using their CDs properly and has pulled mobs the right way. I have seen a lot of bad tanks going for the wall to wall, while also letting the ranged mobs deplete their hp because they didn't use their gap closer & sprint to create distance aside from the fact that their usage of CDs appears to be so random in most cases where they used any.

    In that dungeon, there are plenty of mistakes to be healed which is the case with almost any piece of content in FFXIV, you heal mistakes. But healing mistakes is not needed nor is it a healer's responsibility. The healer's job is to heal the mitigated damage, in Bardamm's Mettle is just so happens that you can carry obviously poorly performing tanks and/or DPS.

    Dungeons 71+ appear to be hard only when the party is bad. Item level does affect the easiness of the content but item level alone is not enough to change the fact that all of my GCD go for an offensive ability when I am playing SCH. I am just less likely to use Aldo with max item level because my oGCD healing is stronger and I can cover more of the tank's mistakes for free.
    (2)

  2. #72
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,848
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Penthea View Post
    Saw a lot people assume OP wants to be doing little other than healing and I want to dispel this notion as I think we're mentally in a similar or the same boat.

    ***snip***

    Making DF bosses a bigger threat on player hp isn't going to ruin the game or make the community have a fit. WoW's DF bosses demand more healing and yet players there can handle it just fine. There's no reason why players here cannot either. I'm not suggesting that the demand on support abilities should skyrocket. I just want to be dealing with incoming damage on DF bosses at least 25% of the time instead of a measly 10% or less. I don't think this is an unreasonable thing to want.
    Thank you Penthea, that was a lot more elegant than what I was trying to put across and is what I was trying to say without being very good at it ^^
    (1)

  3. #73
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,848
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ronduwil View Post
    The OP's complaint boils down to, "Trash is boring. Make it fun." Given that trash isn't even going to give XP going forward, I think we're better off simply removing trash as opposed to buffing it.
    actually, my complaint is more about "healers are boring as dps, give me more to do with my actual job skills" at the end of the day, trash is trash, I was just thinking of them as an "easy" thing to boost
    (1)

  4. #74
    Player
    Ronduwil's Avatar
    Join Date
    May 2019
    Location
    Texas
    Posts
    472
    Character
    Ronduwil Thaliakson
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kes13a View Post
    actually, my complaint is more about "healers are boring as dps, give me more to do with my actual job skills" at the end of the day, trash is trash, I was just thinking of them as an "easy" thing to boost
    How does amping up the trash solve your problem, though? I've seen plenty of paper tanks in the duty roulette who keep me busy enough as it is. Boosting the trash DPS is simply going to take those tanks down before we can even get a heal off on them. Like I said before, towards the end of an expansion, all the long-time tanks are going to be geared and experienced enough to make the need for healing scarce. That's perfectly natural. It's not a problem that needs to be fixed.
    (4)

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