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  1. #21
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Soukyuu View Post
    Matter of preference, really. The THM will be dealing damage, thus getting lots of hate and increasing the chance of cracks landing on them - and you.

    That's the reason why I prefer to stand alone on my spot.
    I agree usually can get through a whole fight with no eruptions if you are standing by yourself.
    (0)

  2. #22
    Player
    Ricepudding's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    55
    Character
    Rice Pudding
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Coglin View Post
    I wouldn't say it so much a matter of preference, I would say it generally the standard NOT to have a THM near you. The downside of all the cracks the THM will attract to you far outway any benefit of one there.
    Pretty much this. As a healer (and with the ease of running only 1 healer since the patch), there really is no reason a thaum should ever be standing with you. Counting the two healing "safe spots", there are 5 safe spots total I can recall within range of ifrit, so if you have thaums stacking with healers then you're pretty much just asking to be blown up >.>
    (0)

  3. #23
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Ricepudding View Post
    Pretty much this. As a healer (and with the ease of running only 1 healer since the patch), there really is no reason a thaum should ever be standing with you. Counting the two healing "safe spots", there are 5 safe spots total I can recall within range of ifrit, so if you have thaums stacking with healers then you're pretty much just asking to be blown up >.>
    Do you know where I can find a list (or picture) of all the safe spots?


    Thank you!
    (0)

  4. #24
    Player
    Ricepudding's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    55
    Character
    Rice Pudding
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Asiaine View Post
    Do you know where I can find a list (or picture) of all the safe spots?


    Thank you!
    It'll depend on where he is tanked (I think?), but if you have him tanked kinda where he is when you enter the area, you just need to keep an eye on the pattern of the plumes to see where it's safe to stand.

    You'll notice that there's little rocks you can use as "landmarks" to find the safe spots, but it's quite tricky to try explaining it with just text :/ I'll try to take some pictures next time I'm in there, but I'm not sure when that might be >.>
    (0)

  5. #25
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Asiaine View Post
    Do you know where I can find a list (or picture) of all the safe spots?


    Thank you!

    ok so this is our positioning



    1. Tank
    2. CNJ/THM - you will see the black cracks on the ground on the outer edge.
    3. CNJ/THM - you will see a patch of grass on the ground that is in the shape of India we have dubbed this Little India
    4. Any DD - Directly behind Ifrit
    5. THM/ARC - not sure on ground pattern because i only play CNJ in Ifrit but with some trial and error you can find it.
    6. THM/ARC - there is a rock near this spot and the closest patch of green is where you stand.
    (1)

  6. #26
    Player
    Ricepudding's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    55
    Character
    Rice Pudding
    World
    Balmung
    Main Class
    Conjurer Lv 50
    woah, I've never seen it tanked at the position where you zone in o.O unless I'm misunderstanding Krausus' diagram.

    You can use his diagram as reference if you tank ifrit where he spawns as well though, only difference would be that points #2 and #3 would be opposite in this case (3 would be against the wall, while 2 would be a bit away from the wall)
    (0)
    Last edited by Ricepudding; 02-28-2012 at 06:40 AM.

  7. #27
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Here's the positions we use in a diagram i whipped up in like 5 minutes, hopefully you can understand it haha



    Stars are CNJ safe spots, Square is tank, Triangle is Ifrit.

    Left spot: There is a series of 2 small cracks and a Large Crack, the large crack being right next to the tank. Standing right next to the 2nd small crack is safe from plumes and dashes. The safe area is smaller than the spot on the right side but I personally find it easier to run back and reposition to after eruptions. Note: Your tank can use that large crack to help position themselves, but make sure they know that standing on the crack itself is NOT safe from dashes. They have to stand slightly to the side of it.

    Right spot: There's a rock in that general area that you can stand behind and be safe from plumes and dashes. It might take you a fight or two to get the hang of it, but the safe area is larger than on the left side.
    (1)
    Last edited by Estellios; 02-28-2012 at 09:49 AM.

  8. #28
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Asiaine View Post
    Hello,

    I'm hoping to start a discussion on the best way for a CNJ to deal with Iffy in battle!

    So far, I've come up with the following points:

    1 - CNJ stands in one of their two safe spots
    - On the right as going in, to the left and behind of a little rock
    - On the left as going in, to left and behind a little smudgy spot

    2 - Focuses on curing the tank, but not over-curing (save on MP).

    3 - Uses Shroud of Saints when ever possible (to decrease hate and get some MP regen)

    4 - Uses Blissful Mind before going in and tap it when MP is going low. When used, right away use it again to start storing for more MP.

    5 - Stoneskin self at ALL times (prevents being thrown back by attacks and serves as buffer to already low HP)

    6 - Casts Protect on group when they huddle together

    7 - Casts Sacred Prism + StoneSkin on group when they huddle together

    8 - Casts Curaga on group when they huddle together

    9 - Avoid curing anyone but tank (the DDs can take care of each other)

    10 - Avoid raising unless things go really really bad

    11 - Run away from cracks the moment you see them (although that may still be too late), and then run back as soon as they start to dissapear

    12 - When Nails pop up, look at timer (how much time left before fight is over). Subtract 60 seconds. That is about when Hellfire is going to happen. As soon as hellfire is about to happen, start healing yourself so you are cured the moment it is over. Then quickly put up StoneSkin.

    Any more ideas/suggestions/tactics?

    I do have a couple of questions:
    Should a CNJ heal the tank even if it means the CNJ will die in doing so?
    Should a CNJ spam-heal the tank even if it means the CNJ will run out of MP?



    Thank you.
    i would add raise someone if needed only when ifrit is dashing, but if the other healer dies ask someone to raise him and full heal the tank, you cant let the tank die because your party will wipe.

    And yes maybe sometimes is better dieing to cure the tank, ppl in your party should help you cure if the other healer dies.
    (1)

  9. #29
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Estellios View Post
    Here's the positions we use in a diagram i whipped up in like 5 minutes, hopefully you can understand it haha



    Stars are CNJ safe spots, Square is tank, Triangle is Ifrit.

    Left spot: There is a series of 2 small cracks and a Large Crack, the large crack being right next to the tank. Standing right next to the 2nd small crack is safe from plumes and dashes. The safe area is smaller than the spot on the right side but I personally find it easier to run back and reposition to after eruptions. Note: Your tank can use that large crack to help position themselves, but make sure they know that standing on the crack itself is NOT safe from dashes. They have to stand slightly to the side of it.

    Right spot: There's a rock in that general area that you can stand behind and be safe from plumes and dashes. It might take you a fight or two to get the hang of it, but the safe area is larger than on the left side.
    nice graphic
    (0)

  10. #30
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Soukyuu View Post
    Matter of preference, really. The THM will be dealing damage, thus getting lots of hate and increasing the chance of cracks landing on them - and you.

    That's the reason why I prefer to stand alone on my spot.
    I'm really starting to agree with this.

    Prior to 1.20, Lancers were the main damage dealers and if we had just 1 Thaumaturge, standing with the healers wasn't such a problem since they tended not to draw too much hate.

    But now Thaumaturges draw so much hate that having them stand with the Conjurers is asking for an accident to happen.

    We've been following the video guide Veronica posted for positioning Thaumaturges.
    Their semi-safe spot is around the center and about 2/3 way back from Ifrit. It's safe from plumes and too far back to be hit by Ifrit explosions... but you need to run to the side when he does his dashes (similar to how other DDs move during dashes).
    http://forum.square-enix.com/ffxiv/t...ge-Ifrit-guide
    (0)

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