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  1. #91
    Player
    SynysterBlitz's Avatar
    Join Date
    Mar 2011
    Posts
    350
    Character
    Synyster Mugiwara
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Horrible idea.. and Synyster Blitz ponders on why Gath can never rebuttle anything anyone says and only comes back with the same old saying " Law of Gaythematics and Gath is just so awesome" which is soooo funny cause you are the biggest troll in these forums and noone but yourself thinks your awesome...

    Dont you see how many Likes people get who dislike you... EVERYONE DISLIKES YOU GATH...

    and thus would bring down your value... so all in all your 1 gil is worth shit all compared to anyone elses.. deflation from that huge ass troll ego you carry around..
    (4)
    Last edited by SynysterBlitz; 02-28-2012 at 03:15 AM.

  2. #92
    Player
    Rizon's Avatar
    Join Date
    Mar 2011
    Location
    Quincy, Il
    Posts
    939
    Character
    Rizon Cerberus
    World
    Hyperion
    Main Class
    Marauder Lv 81
    Quite honestly now is not the right time for this discussion. 6-8 months after the public release od Ver 2.0 would be more appropriate for several reasons.

    1. Demographics - the current population is comprised almost exclusively of people who have been playing the game for over a year. hat fact will not change between now and January/2013. The vast majority of these players have numerous jobs capped. When Ver 2.0 is released and if it is successful then that will change. Let's wait til we see how the new players approach the game before me make adustments of this nature.

    2. Game Play - Ver 1.21 is going to be the last truely radical change to the game in its current configuration. Granted we will still be getting Hamlet Defense, a Primal fight and the Garlean story line but they should not have an effect on Game Play in regards to crafting. Many of the things that we are doing now will not carry over to Ver 2.0. We need to wait til we see what is in store for us after the change over. It could dramatically alter the nature of Crafting as well as everything else in the game. We do not know. If it does not then we can revisit this discussion
    (1)

  3. #93
    Player
    Valhol's Avatar
    Join Date
    Dec 2011
    Posts
    55
    Character
    Ver Her
    World
    Sargatanas
    Main Class
    Weaver Lv 94

    Crafting Quests/Abjurations/Relics

    As others have said on this thread: leveling curve is going to dissuade crafters from getting everything to max.

    If you just add an even harder challenge to that such as: You need a rare item (similar to an abjuration from FFXI), from a hard to kill mob, that has a super low drop rate to unlock the secrets of your craft. Then you will see very few with all crafts to max and unlocked.

    And maybe you could take it even further by requiring 1 million experience points be traded with the rare item, and a set of quests that unlocks legendary recipes requiring more rare materials or items.

    It would add depth to the crafting classes and a challenge to those who wish to unlock them all. Oh and maybe a relic crafting tools too XD!
    (2)
    Last edited by Valhol; 02-28-2012 at 04:43 AM. Reason: derp

  4. #94
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Valhol View Post
    As others have said on this thread: leveling curve is going to dissuade crafters from getting everything to max.

    If you just add an even harder challenge to that such as: You need a rare item (similar to an abjuration from FFXI), from a hard to kill mob, that has a super low drop rate to unlock the secrets of your craft. Then you will see very few with all crafts to max and unlocked.

    And maybe you could take it even further by requiring 1 million experience points be traded with the rare item, and a set of quests that unlocks legendary recipes requiring more rare materials or items.

    It would add depth to the crafting classes and a challenge to those who wish to unlock them all. Oh and maybe a relic crafting tools too XD!
    your first sentence is the major thing the people wanting these limits to continue to overlook.

    1. alot people have crafted because they are done with everything else the game has to offer atm. they do not care about taking the crafts any higher because they only done it to have something to do instead of being bored.

    2. once we start seeing massive amounts of content coming into the game there will be less people that are willing to put time into crafting because they would be having fun completing the content.

    3. once the cap raises and the sp to gain a level increases you will see less and less people taking every class higher. they will specialize in a few classes in battle and probably 1 or 2 crafts. once the following increase goes into game less will take more crafts up. by the time you hit 99 maybe 1 of 100 that has every craft at 50 will have more than 2 at 99 anyways.

    last time i looked there was only a few hundred(around 400) total that has every class to cap across all servers combined. of the 28 on my server only 3 of those are active atm and still playing because the rest are either taking extended breaks or have already quit the game. of the 28 on my server there may be 12(high end estimate) that will take every class to 60 once the cap is raised. once we get to 70 as the cap maybe only 3-4 will take them all there. my point is that once the amount of time and effort required to level each and every class raises you will see less and people doing so.

    4. the natural loss of players as the game gets older. yes, i know people that already have every class capped and have already left the game. this game will always fluctuate with characters. as new people join the game there will be people that have been playing for a long time that will be leaving. i go back to those 28 with all classes capped on my server again. we've been playing for over a year and we've probably had @10 of those 28 have quit.

    i guess what i am saying is if there's people that are actually playing this game for nothing more than crafting then why should we limit that very small minority from being able to enjoy the game. i'm not against having a specialty inside of each craft that they are better at than another aspect of it, but i'm against stopping people from leveling it at all. a blacksmith may be able to specialize in either making tools, weapons, or parts and it makes them complete those easier. that is ok, but to say because i know how to make a sword i can't make a hammer is kinda crazy. i may not be able to make the hammer as easily as someone that specializes in hammers, but i could still make one.
    (1)
    Last edited by darkstarpoet1; 02-28-2012 at 05:46 AM.


    http://crystalknights.guildwork.com/

  5. #95
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by TheVedis View Post
    So itl be ok if you can only ever learn 1 job, and you are restricted on leveling combat classes too

    if its ok to do it to crafting, its ok to do it to combat too



    as i said, this post is 100% hate vs crafters by people who do not craft, it has no actual merit to improving the game itself
    This was not posted against crafters, you're just being ignorant in the future of what will happen after there is a large amount at 50 like there is now. Gath has been working on his crafts as of late but Gath would not be butthurt if they decided on a master craft. Gath agrees, crafting is boring but Gath also agrees that everybody should have a need for other services that they cannot initially do. Would just make things better.

    Quote Originally Posted by SynysterBlitz View Post
    Horrible idea.. and Synyster Blitz ponders on why Gath can never rebuttle anything anyone says and only comes back with the same old saying " Law of Gaythematics and Gath is just so awesome" which is soooo funny cause you are the biggest troll in these forums and noone but yourself thinks your awesome...

    Dont you see how many Likes people get who dislike you... EVERYONE DISLIKES YOU GATH...

    and thus would bring down your value... so all in all your 1 gil is worth shit all compared to anyone elses.. deflation from that huge ass troll ego you carry around..
    Bro, you just jelly of Gath, after all the hate you give Gath it just points at that one thing.

    Have fun trying to follow in Gath's footsteps! ^^v

    Gath's 1 gil is worth more than your 1 gil.
    (0)

  6. #96
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by darkstarpoet1 View Post
    your first sentence is the major thing the people wanting these limits to continue to overlook.

    1. alot people have crafted because they are done with everything else the game has to offer atm. they do not care about taking the crafts any higher because they only done it to have something to do instead of being bored.

    2. once we start seeing massive amounts of content coming into the game there will be less people that are willing to put time into crafting because they would be having fun completing the content.

    3. once the cap raises and the sp to gain a level increases you will see less and less people taking every class higher. they will specialize in a few classes in battle and probably 1 or 2 crafts. once the following increase goes into game less will take more crafts up. by the time you hit 99 maybe 1 of 100 that has every craft at 50 will have more than 2 at 99 anyways.

    last time i looked there was only a few hundred(around 400) total that has every class to cap across all servers combined. of the 28 on my server only 3 of those are active atm and still playing because the rest are either taking extended breaks or have already quit the game. of the 28 on my server there may be 12(high end estimate) that will take every class to 60 once the cap is raised. once we get to 70 as the cap maybe only 3-4 will take them all there. my point is that once the amount of time and effort required to level each and every class raises you will see less and people doing so.

    4. the natural loss of players as the game gets older. yes, i know people that already have every class capped and have already left the game. this game will always fluctuate with characters. as new people join the game there will be people that have been playing for a long time that will be leaving. i go back to those 28 with all classes capped on my server again. we've been playing for over a year and we've probably had @10 of those 28 have quit.

    i guess what i am saying is if there's people that are actually playing this game for nothing more than crafting then why should we limit that very small minority from being able to enjoy the game. i'm not against having a specialty inside of each craft that they are better at than another aspect of it, but i'm against stopping people from leveling it at all. a blacksmith may be able to specialize in either making tools, weapons, or parts and it makes them complete those easier. that is ok, but to say because i know how to make a sword i can't make a hammer is kinda crazy. i may not be able to make the hammer as easily as someone that specializes in hammers, but i could still make one.
    Agreed on all points, quoted because I feel it needs to be said again.
    (2)

  7. #97
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Rokien View Post
    As I stated, if everyone can be max crafter, it will be OP. You wouldn't need to rely on anyone else at all. I for one don't wanna see the market controlled by one person who does do this.....
    With 2.0 we need to earn our recipes (leves, quests and level up) instead of looking at fan pages.
    http://forum.square-enix.com/ffxiv/t...l=1#post566596
    SE could make very rare recipes which not everyone would have.
    And 50 is only max level pre 2.0. I'm sure there is a new level cap post 2.0
    (0)

  8. #98
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Elreed still thinks that Gath needs a girlfriend/boyfriend....
    (1)

  9. #99
    Player
    SynysterBlitz's Avatar
    Join Date
    Mar 2011
    Posts
    350
    Character
    Synyster Mugiwara
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Gath View Post

    Bro, you just jelly of Gath, after all the hate you give Gath it just points at that one thing.

    Have fun trying to follow in Gath's footsteps! ^^v

    Gath's 1 gil is worth more than your 1 gil.
    Go troll your own forums lol... oh wait no ones there...
    (2)

  10. #100
    Player
    Mireille's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    319
    Character
    Mireille Celestine
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by TheVedis View Post
    So itl be ok if you can only ever learn 1 job, and you are restricted on leveling combat classes too
    Here I will point back to FF XI. Yes you could level all combat jobs to 75, but once you got there the merit system imposed certain limits that forced you to make choices. The system was quite flexible when you consider how diverse the jobs were, but in the end you really had to pick a main in order to use merits to make your character 'Impossible to Guage.'

    You could switch from say main black mage to main pld, but doing so made you throw away hundreds of thousands of experience points and earn them all over again. Not a big deal once summoner burns and abyssea were introduced, but in the glory days of XI changing mains was not for the faint of heart.

    In consideration of everything that has been said in this thread so far I don't advocate not letting people level everything, but I do advocate some sort of specialization system when you get your jobs to a certain level.
    (0)

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