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  1. #151
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    The real problem with Tactician’s March isn’t that it’s peloton. It’s that it’s Scholar’s Temperance equivalent. Because that’s what we needed, more homogenization.
    (5)
    Last edited by Grimoire-M; 09-25-2021 at 09:12 AM.

  2. #152
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Oshirigami View Post
    There's no reason why Sheltron shouldn't just transform into an off-tank spender when you have stance off.
    Or heck, whenever you have an ally targeted in general.

    Still, I'd rather not stop at just homogenized QoL, though. Why not build Cover into that partially, since we can already stock two charges' worth of gauge? We could, say, intercept a portion of the attack, increasing with proximity (to a minimum of 10% damage) and our own %eHP relative to the target ally's and reduce the attack's damage to us as if it had been blocked (though we cannot then further block that attack). Double-down on what's unique to Paladin, such as its Cover mechanic and Clemency's self-heal portion.
    (0)
    Last edited by Shurrikhan; 09-25-2021 at 07:57 AM.

  3. #153
    Player Mindiori's Avatar
    Join Date
    Jul 2016
    Posts
    163
    Character
    Reika Hanehara
    World
    Ragnarok
    Main Class
    Archer Lv 70
    Quote Originally Posted by AFuzzyMu11in View Post
    Simple.
    Yes, that word sums you up rather well doesn't it. How arduous, having different tools for different things. /s
    (11)

  4. #154
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Loki View Post

    So why sage can attacks and heals at same time i don't get your logic here SE.

    You have ruined healing jobs, you spent 2 years for "balancing" (copy pasted them all is more realistic) healers for finally giving to your players a worst experience at 5.0 launch. You ignored all the healers forums and all the ideas we shared.

    dps can support/heal/buff, tanks can heal/buff/dps and healers have just 1 button to spam as dps for which reason exactly?

    Give us some useful support skills, few dps skills too, more choices is better than restrictions. You just kill our fun. You think everything should be easy for everyone but just give us a full healing kit with heal/support/dps/identity job and each of us will play the way they want! >.<

    And give us back Selene! You didn't know what to do with Sch so you just killed her, what a lazyness....
    I don't understand the thing about SGE here.
    As a SCH you can let your fairy heal while you DPS, as opposed to SGE where you heal yourself while you DPS. It's literally the same thing.

    I agree with the rest, though. As an AST main I'm happy I got Lord and Lady back and we still have the best particles. : ))
    (3)

  5. #155
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Just another though I had why the in combat peloton / mitigation is such a terrible idea:

    If you need the mitigation for a roomwide AoE: The speed doesn't matter. You're getting hit regardless.

    If you need the speed to get out of AoEs:
    1) You could have just sprinted and been faster
    2) The mitigation doesn't matter because you should be avoiding the damage

    It's just a terrible all around designed ability. Completely disconnected from in game reality.
    (7)

  6. #156
    Player
    Lalatuni's Avatar
    Join Date
    Jul 2021
    Posts
    8
    Character
    Lalatuni Highwind
    World
    Hyperion
    Main Class
    Astrologian Lv 80
    I'm not so sure it's completely terrible. I think of orbs in E10S or anti-air/wide angle in e9s as places where having that extra speed could save some lives. Not everyone pops sprint in sync. Thats not to defend SCH overall though, just to point out it has some use even looking at current tier.
    (0)

  7. #157
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Deceptus View Post
    Just another though I had why the in combat peloton / mitigation is such a terrible idea:

    If you need the mitigation for a roomwide AoE: The speed doesn't matter. You're getting hit regardless.
    Many raidwide AoEs have linear falloff with distance from the AoE's center. In such cases, a movement speed buff will matter. This one just needs not to be a waste when paired with/against Sprint and/or to be more significant.

    If you need the speed to get out of AoEs:
    1) You could have just sprinted and been faster
    This is the more valid complaint, though arguably it just means that movement speed buffs in general should be allowed to stack (or, stack with decreasing effectiveness, e.g., such that a 70% MS buff atop a 30% MS buff gives you just a 79% (A(1 - B) + B) MS increase.
    (3)

  8. #158
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Loki View Post
    I really don't understand SE's decisions concerning healers anymore.
    As main sch i have always wanted that they give us back dots/bane since loooong time now but nowadays they just want only "pur healers" and less dps skills.....

    So why sage can attacks and heals at same time i don't get your logic here SE.

    You have ruined healing jobs, you spent 2 years for "balancing" (copy pasted them all is more realistic) healers for finally giving to your players a worst experience at 5.0 launch. You ignored all the healers forums and all the ideas we shared.

    dps can support/heal/buff, tanks can heal/buff/dps and healers have just 1 button to spam as dps for which reason exactly?

    Give us some useful support skills, few dps skills too, more choices is better than restrictions. You just kill our fun. You think everything should be easy for everyone but just give us a full healing kit with heal/support/dps/identity job and each of us will play the way they want! >.<

    And give us back Selene! You didn't know what to do with Sch so you just killed her, what a lazyness....
    It would've actually been interesting if healers got at least a silence/interrupt (like Selene used to have...), even as a role action. Nothing like seeing an almost wipe at the beginning of WoD because not even the tanks bother to interrupt the chimeras
    (2)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  9. #159
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    I don't know if any of this has been said yet or not, but I agree with SE that there isn't a whole lot that needs to be added. However there is a significant amount of things that can be changed and improved upon. What I would do is:

    First step: Give the fairy the demi treatment and give its abilities to the SCH.
    • Eos/Selene floats nearby the user tossing out Embrace as its only function. No more Placement or delayed/ghosted abilities.
    • Summon Seraph will replace it and function like Bahamut/Phoenix - copy and paste the code if needed. Seraphic Veil every time the SCH casts anything at all; Consolation = Enkindle Bahamut/Phoenix and centered/executed from the SCH.
    • Whispering Dawn/Fey Illumination/Fey Blessing now SCH abilities centered on the SCH.

    Second step: Turn Fairy Gauge into something to be utilized/interacted with frequently.
    • Embrace builds Fairy Gauge by a small amount every cast.
    • Dissipation consumes Eos/Selene as normal but its new function is to provide Fairy Gauge over its duration (essentially doubling Embrace's contribution) in addition to its 3 Aetherflow Charges. Grants you fairy wings of light that flap gently.
    • Whispering Dawn/Fey Illumination/Fey Blessing/Fey Union all changed and balanced to use varying amounts of Fairy Gauge.
    • Reintroduce Fey Wind as a DPS party buff that uses Fairy Gauge. New animation, aura type effect emanating from SCH (similar to BRD songs).
    • Ideal numbers should be balanced to not see Fairy Gauge capping out while also not needing to directly choose between defensive and offensive buffs. If possible, a damaging AoE ability would be nice as a gauge spender, too.

    Third step: Adjust Aetherflow.
    • Have Aetherflow give additional MP & Fairy Gauge based on the number of charges remaining. Balanced to no longer have such a thing as a wasted charge and able to use on cooldown.
    • Remove Energy Drain entirely from SCH. It's confusing to have the same ability as ACN/SMN but with entirely opposite usage.
    • Remove the free uses from Recitation, keep the forced crit and reduce the cooldown to 60s.
    • Used Aetherflow charges continue to build Fairy Gauge as normal.

    Fourth step: Make DPS more interesting.
    • Reintroduce Miasma (3 below) to SCH with the original 18s duration.
    • Have Broil (1 below) "burn away" the toxins of Bio (2 below) by halving its duration each cast. Potencies should be balanced so that it isn't an additional DPS loss should healing need to be cast instead of Broil. For instance, Broil could change an existing 70 potency Bio DoT into a 140 potency Burning Bio with half the duration, an existing Burning Bio DoT could be changed into a 280 Burning Bio II etc. so that Bio's overall damage wouldn't suffer and the only damage loss would come from the necessary hard cast heal over Broil.
    • The DPS "rotation" in a vacuum would see today's, "2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2," become a much shorter cycle of, "3, 2, 1, 1, 1, 1, 3, 2."
    • Introduce Scan to build Fairy Gauge and act as an Energy Drain replacement but is now an oGCD enemy-targeted action with a 15s recast. Doesn't deal damage directly but perhaps could function as a mini Chain Strategem for Direct Hits.
    (4)
    Last edited by MartaDemireux; 09-26-2021 at 01:43 PM.
    * I fully give permission for any of my written ideas to be used by SE without recognition.

  10. #160
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    That’s gross and over complicated
    (1)

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