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  1. #21
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    The bigger issues I have is that the kit completely doesn’t reflect the content what so ever. Pure healers in casual content is a utter joke, and in Hardcore content it’s still not enough input damage to justify so few offensive spells. For pure healers to work they need to face damage all the time just as Dps and tanks need to output damage all the time and the content does not compliment this at all.

    My best guess is the devs think we aren’t capable of balancing damage and keeping the team alive, and seeing the forums I think they have a point as why they think like this, but they literally built the foundation of the bottom line. Surely they can remake it so they aren’t as inept
    (11)

  2. #22
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    409
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Jirah View Post
    For pure healers to work they need to face damage all the time
    I thought we left the 'pure healers' back in Heavensward, along with the old cleric stance, do they still exist today!?
    (0)

  3. #23
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Jirah View Post
    The bigger issues I have is that the kit completely doesn’t reflect the content what so ever. Pure healers in casual content is a utter joke, and in Hardcore content it’s still not enough input damage to justify so few offensive spells. For pure healers to work they need to face damage all the time just as Dps and tanks need to output damage all the time and the content does not compliment this at all.

    My best guess is the devs think we aren’t capable of balancing damage and keeping the team alive, and seeing the forums I think they have a point as why they think like this, but they literally built the foundation of the bottom line. Surely they can remake it so they aren’t as inept
    Blame elitist stuff like parsing/the balance etc for making it that if your dps isn’t really high as a healer you are trash mentality
    (5)

  4. #24
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    What annoys me is how certain members of the community will leap on healers who let someone die during a dps cast in that one dungeon run out of 100. Or the healer who had the audacity to cast more dps while they were dead, instead of immediately hardcast raising them during several dangerous mechanics and Swiftcast only 10 sec away.

    Healers make mistakes, they're human. That includes the dps casting healer who can misjudge a health bar or slip up. Healbots let people die constantly, especially since they go into headless chicken mode when real damage happens, yet people seem to think better of them for some reason because they're "trying", or assume it was their fault for taking damage, and comm them for the raise. Bad dps tunneling healers exist too but they do not represent the community. I don't see a healbot let a party die and automatically assume every healer who casts heals is bad at healing, so why do people assume every healer who deals damage is bad because of that one bad apple?

    Quote Originally Posted by AFuzzyMu11in View Post
    Blame elitist stuff like parsing/the balance etc for making it that if your dps isn’t really high as a healer you are trash mentality
    You're bad if you aren't pressing buttons. Dps are bad too if they stood around for half a fight twiddling their thumbs because "I have to wait for my burst phase" or such.

    Healer dps is just a natural result of pressing the right buttons when you can. It varies due to party deaths, healing required, co-heal experience and so on. So no one expects high dps all the time. They just want you to be doing something useful for most of the encounter while you're playing team content, the same as the rest of the group. Pure Elitism, of course...
    (27)

  5. #25
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by AFuzzyMu11in View Post
    Blame elitist stuff like parsing/the balance etc for making it that if your dps isn’t really high as a healer you are trash mentality
    I agree the min maxing and overall meta heads arent Pleasant to talk to and partially to blame Why hardcore content is scarce, but I feel the casual audience is alarmingly caustic if equal to them.
    (7)

  6. #26
    Player
    Karthunk's Avatar
    Join Date
    Mar 2018
    Posts
    68
    Character
    Engrace Fidem
    World
    Famfrit
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Truen View Post
    IF what they're saying is true, then people right now would STILL be struggling. Where are all these smooth brains thinking, "Durr hurr...one more 'Broil' cast, uh huh--yup," while the tank is hovering around 20% and 2 group members are dead?

    They simply don't exist.
    Instead what you have are a very small minority of people who shit on healers (who are likely trying) when they die in a video game
    It's not a minority that struggles at every job, it's the majority. Install a combat tracker and look at the numbers for your duty finder groups.

    This is how my groups have typically looked while I've been playing my "tank" character for the past month:

    1 dps might be above me on dmg, maybe 5% of time both dps are above me.

    Less then 20% of the time the healer is above 10% dmg.

    Most healers do not know how much they can heal for as that is shown in how low they let my hps go before starting to try to heal. At that point they are panic healing and I am triggering my immunity if it's available.

    Most healers don't pay attention to defense buffs to know when they are about to drop to plan accordingly. It's once again panic healing and yes the typically dps in the duty is not good enough to blaze down most packs of enemies before defense buffs start to drop off.

    I could go on and on, but the typical player in the duty finder just isn't very good. That is the player base the Devs are balancing everything around.

    Is this good game design? I have no idea. What I can tell you is that the server populations are not going down so people enjoy this current level of game play.
    (6)

  7. #27
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Karthunk View Post
    It's not a minority that struggles at every job, it's the majority. Install a combat tracker and look at the numbers for your duty finder groups.

    This is how my groups have typically looked while I've been playing my "tank" character for the past month:

    1 dps might be above me on dmg, maybe 5% of time both dps are above me.

    Less then 20% of the time the healer is above 10% dmg.

    Most healers do not know how much they can heal for as that is shown in how low they let my hps go before starting to try to heal. At that point they are panic healing and I am triggering my immunity if it's available.

    Most healers don't pay attention to defense buffs to know when they are about to drop to plan accordingly. It's once again panic healing and yes the typically dps in the duty is not good enough to blaze down most packs of enemies before defense buffs start to drop off.

    I could go on and on, but the typical player in the duty finder just isn't very good. That is the player base the Devs are balancing everything around.

    Is this good game design? I have no idea. What I can tell you is that the server populations are not going down so people enjoy this current level of game play.
    I’m a day one player and tbh I don’t pay attention to any of that. I consider that the barrier from fun to taking it very seriously. It’s why I never learned how much damage I do in league etc. I reactionary heal to damage done. I don’t even think you can predict how much your heals do anyway, but in 6.0 I’ll start memorizing savage/extreme boss fight patterns instead of just learning mechanics.
    (1)

  8. #28
    Player
    Karthunk's Avatar
    Join Date
    Mar 2018
    Posts
    68
    Character
    Engrace Fidem
    World
    Famfrit
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by AFuzzyMu11in View Post
    I’m a day one player and tbh I don’t pay attention to any of that. I consider that the barrier from fun to taking it very seriously. It’s why I never learned how much damage I do in league etc. I reactionary heal to damage done. I don’t even think you can predict how much your heals do anyway, but in 6.0 I’ll start memorizing savage/extreme boss fight patterns instead of just learning mechanics.
    Why can you not predict your healing? The tanks hps are what they are and your heals are not fluctuating by some random amount, outside of a crit.
    (14)

  9. #29
    Player
    Aiscence's Avatar
    Join Date
    Oct 2018
    Posts
    153
    Character
    Aiscence Amano
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Karthunk View Post
    Why can you not predict your healing? The tanks hps are what they are and your heals are not fluctuating by some random amount, outside of a crit.
    Boss can't even crit past Stormblood anymore anyway, so tank hp literally go down at a certain rate so you just need to heal every x seconds. I feel like people are blaming balance and optimization or raid for their own lazyness to learn.

    Quote Originally Posted by AFuzzyMu11in View Post
    I’m a day one player and tbh I don’t pay attention to any of that. I consider that the barrier from fun to taking it very seriously. It’s why I never learned how much damage I do in league etc. I reactionary heal to damage done. I don’t even think you can predict how much your heals do anyway, but in 6.0 I’ll start memorizing savage/extreme boss fight patterns instead of just learning mechanics.
    I mean, that's what a lot of healers do, heal the damage that was just done? You only need to plan if you want very high parses (95+). Even as a scholar, a good scholar will only pre shield when the damage would kill.. so "sometimes" in savage, maybe twice a fight. By learning mechanics you realize how mostly everything is just rehashed mechanics, even in savage: what you call "patterns" are just those basic mechanics in a certain sequences or with a different skin.

    And ... after 80 lvl you are supposed to know how much your heals are doing?? A heal without crit wont magically go from 25 to 50k, the same way damage doesnt randomly appear. You look once how much your heals are doing once, and most of them have the same potency anyway, so you know what they will do.
    (15)

  10. #30
    Player
    JadedPurity's Avatar
    Join Date
    Aug 2021
    Posts
    23
    Character
    Jade Envy
    World
    Jenova
    Main Class
    Thaumaturge Lv 80
    Lol the amount of people who don't play healer (at least at a competent level) is truly apparent in this thread just by looking at some of the responses. Yikes
    (18)

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