Quote Originally Posted by AFuzzyMu11in View Post
I agree. Spamming broil is a reward at end game content, not a given. You have to get good enough to heal that less.
Quote Originally Posted by Grimoire-M View Post
The first, is healing difficulty in fights. "is not only a reward for learning to heal well"
I really can´t follow you guys here. Healing isn´t hard to master and it depends more on the whole group than yourself to git gud at it. If noone fails the mechs permanently, you´re able to use that aoe heal or even just an ogcd and continue with 1. But if someone fails, those guys are mostly dead or cause a wipe anyway. If we talk about dungeons instead of savage, you´ve that fairy or regen effects. In stuff like E11s / E12s endphases, it depends more on the group medigation to survive.

Quote Originally Posted by Grimoire-M View Post
The other constraint, which I hope is obvious, is that SE doesn't want to embrace healing rotations.
There are already healing rotations, even if you can variate slightly with them. Boss fights will always be the same timing-wise and healer prepare for that. "Oh that aoe is coming next, let´s plant a star." or "The next hit won´t hurt that hard, regen is enough." or "Tank will invul the tankbuster... Benediction! ,unless it´s a PLD. You repeat this again and again, maybe even someone dies because you´ve been to greedy for more DPS and that poor caster died, because he didn´t recieved that critheal on the aoe, who knows.


That said, healing isn´t so hard and i can´t see any reward by spamming 1. If you don´t have to heal and perform your rotation, you´ve a good group. If you can´t do that, your group will mostly suck and you need to react on the given circumstances. But in this kind, the group should become better and the healer shouldn´t carry them with LB3 or something again and again.
The content doesn´t force interactive gameplay on healers. Things don´t change immediately in a fight unless someone fcks up, not because some random encounters, hits or debuffs are getting spread by the boss. Ppl just optimize their healing rotation to get more damage out of it. Stuff like assise or the star is even used on cd for more damage instead of heal. But most of the time it does even match some boss aoe thx to SE´s encounter design.

If your group have better gear, it´s the same. You´ll heal more with more stats and they´ll get less damage. Just 2 day ago i had a tank with white level ~35 gear in aurum vale. He was experienced, but died to 2 adds just because of no stats. My fairy and shieldspam did the job, but well... i just spammed 1 heal button. In the 2nd run i got an experienced tank with equip. Eos did everything solo this time, so i was able to spam dps.

Another thing is, that the most healers either don´t know about Esuna or just don´t use it, because they would lose DPS. And the sad thing about this is, that the game pretty much never force its use.

At the end you´ve lucid dreaming... just hold it on cd and you´ll be fine with your mana.


I don´t know... for me it´s not hard to be healer in any content and i don´t feel rewarded if i´ve optimized my rotation or the group the medigation. I just press 1 more or less and this is based on other things, but not if i´m good enough or not. The only gap between good / bad healers is shown when things go down under. The decision - making makes the difference in such cases, sometimes even just a lucky heal crit.