
Originally Posted by
Grimoire-M
Have to disagree here, for two reasons, both of which are design constraints SE has imposed on themselves. The first, is healing difficulty in fights. On that front SE literally stated they're not changing their fight design to add more to that. As they themselves can't handle the healing checks. With that constraint in mind, getting to full on DPS is not only a reward for learning to heal well, but ultimately necessary for engagement, even if the developers themselves do not tune around it. Doesn't matter if it's Ultimate or MSQ, it's the glue that keeps us entertained. Recognizing its place on the skill curve and why that's the case is just as important.
The other constraint, which I hope is obvious, is that SE doesn't want to embrace healing rotations. Attrition Healing MMOs have elements of the same buff management that DPS have here in XIV, but even from ARR you can see how SE steadfastly avoids that exact design on healers in particular. Most healing actions, whether spells or abilities, are one and done. Very few are actual buffs (most of them having been trimmed because SE didn't like Critlo cheese), and many are in the form of direct potency increases, rather than percentage boosts (thereby preventing multiplicative stacking). The only thing they're half willing to give healers is some level of resource manipulation, mostly in the form of cooldown management. Scholar, despite its high points in this regard, is mostly constrained by the aetherflow timer, which dictates a majority of their otherwise more flexible kit. White Mage only has Lilies. AST has cards, which doesn't even touch on their healing kit most of the time.
That said, accounting for some level of skill-gap with a depth curve is absolutely necessary, no matter what that takes. In my opinion, DPS rotations are necessary for everyone but AST (whose card kit fits this bill, but could be fleshed out further), and adding another legitimate resource to manipulate would go a long way on WHM in particular. Lilies ain't gonna cut it forever.