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  1. #1
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,081
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Gemina View Post
    What do you mean kill it? I see healers tunnel visioning and leaving peeps on the floor all the time while they continue to DPS. Many tanks mains will tell you about where the healer just let them die. They used their cool downs properly, even went into invuln, and they just drop; then the healer will SC raise them when the mob starts eating their face.
    I'm all on board with making healing fun and engaging. However, some arguments about their DPS is sorely misplaced, and I also think just giving them some additional DPS buttons to press won't solve anything. We're talking 3.x gameplay mam, which was years ago. The game has evolved past those days, and healers need actual mechanics with how their job plays; not go from 1,1,1,1 to 1,2,3,4. All this does for healers is give them more animations to look at while doing the same damage they are doing now.
    No, no. I've seen too many cool reworks happen to MCH, PLD, SMN, and NIN to find just going back to 3.x or 4.x SCH anywhere near acceptable.
    The only time healing is actually remotely fun is in Bozja where the lost actions that eat at your mp pretty hard actually mix up the boring gameplay some, and that's only really because you're doing a lot of damage.

    It would actually be kind of nice to see healers get MP dump skills that increase damage and then other skills that help with recovering from the MP dump skills, but pretty sure that would never happen because it's not very sprout friendly
    (1)

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  2. #2
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Dogempire View Post
    The only time healing is actually remotely fun is in Bozja where the lost actions that eat at your mp pretty hard actually mix up the boring gameplay some, and that's only really because you're doing a lot of damage.

    It would actually be kind of nice to see healers get MP dump skills that increase damage and then other skills that help with recovering from the MP dump skills, but pretty sure that would never happen because it's not very sprout friendly
    In contrast I find healing fun in a variety of content and actually despise Bozja. While I will agree that spamming one button 90% of the time is boring and unengaging, I will not agree with the impression that some healers give off that the only place this does not take place is in Savage and Ultimate. And while Bozja does offer a different take into encounters, it isn't the norm. PvE as we know it in regular 8-man trials and raids is what will continue to exist into next expansion, and the one after that.

    As a healer, I am the most engaged when I get to open up my kit. This is why I say just giving me more skills to cause damage isn't going to do jack to make healing more fun for me. That is why I will become dismissive and tell healers who want to do more damage to stop being a wolf in sheep's clothing, and just play a DPS job. This dev team can do a whole hell of a lot better than just giving us a couple more DPS buttons to push. Healing is a very situational role to play, the amount of DPS a healer can do is dictated by two things: their willingness to do it, and the competency of their group. With emphasis on the latter, a healer can find themselves burning up oGCDs and going into GCD healing even to dungeon bosses. While rare, it can and does happen, and that's the point.

    I find that with so many healers wanting more ways to contribute to the damage pool, then it is without question the best way to reward them. As such, each of them should have mechanics that take advantage of this.
    (5)