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  1. #141
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Mortex View Post
    I mean if you look at SB healer non of them was tested in any content anyway.
    I kind of sympathise with them on WHM, it looked like it was designed around old split damage fights such as Caduceus and Oppressor. When the media tour went out I had some hopes that this meant those kind of huge tank damage fights would be coming back. That turned out to be a false hope

    I'm in agreement on AST though, whilst it functioned, oh boy was it a step backwards for playability. The whole lord/lady system should never have gone in the way it did until they could commit enough time to actually figure out a more elegant method. I understand that they didn't like the whole thing of ASTs clicking off cards, but the system that replaced it was just a horrible bloat of buttons to do what we used to do with 1 =(
    (7)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #142
    Player
    OzumaKuma's Avatar
    Join Date
    Feb 2017
    Posts
    46
    Character
    Ozuma Kuma
    World
    Phoenix
    Main Class
    White Mage Lv 100
    I was wondering if they weren't interested in adding Chemist to the game, then they could rework SCH abilities to use those types of abilities. Would fit their aesthetic well.

    But regardless of how they meant it. The comments about SCH will come back to bite Yoshida. I just hope the people attending the media tour have the balls to directly ask him about it.
    (1)
    Last edited by OzumaKuma; 09-23-2021 at 04:19 AM.

  3. #143
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by OzumaKuma View Post
    I was wondering if they weren't interested in adding Chemist to the game, then they could rework SCH abilities to use those types of abilities. Would fit their aesthetic well.
    It isn't that they aren't interested in adding Chemist to the game, they just haven't made something they're happy with yet.

    AST was their first attempt at making Chemist.
    They said that on drawing board and during testing it took on different flavors and grew in different ways and they just decided to go with it, and it turned into AST.

    Sage is their second attempt at making Chemist. Something similar happened.

    So, they can't just add Chemist's abilities to SCH because they aren't free to be repurposed. Then went into AST and Sage.
    (0)
    Last edited by ItMe; 09-23-2021 at 09:27 AM.

  4. #144
    Player
    Oshirigami's Avatar
    Join Date
    Oct 2017
    Posts
    45
    Character
    Kina Kiba
    World
    Halicarnassus
    Main Class
    Sage Lv 85
    Quote Originally Posted by NobleWinter View Post
    I definitely like that this suggestion is more flexible. Having the fairy disappear for 10 seconds is less threatening. Im already used to how it works currently tho and I imagine if I needed to burst heal a dungeon pull that has extended for too long I would be weaving Dissipation 3 times for the same gimmick instead of once. Weaving windows are precious but the new Broil change would probably make this version of the skill really nice.
    Yep the idea is that it's not really a buff, more QoL in giving a lot more comfort for progression until you learn the window that you can open up 3 extra aetherflow and have faerie gone for 30s.
    Currently dissipation feels really underdesigned. And frankly I think dissipation should increase all potency, not just healing, even if they have to knock 5 potency off of broil to compensate.


    Quote Originally Posted by Garnix View Post
    While I agree that adding an offensive spender to those gauges would be kinda cool/convenient, it would also lead to another game design issue: people would try to use the offensive spell as much as possible rather than the heal or defensive buff.
    It is this exact design issue that led them to remove Energy Drain in 5.0, and then add it back, and then lower its potency.
    It's obviously a hard balance for them to find...Unless you put a long recast time on the DPS spell, in which case it doesn't really do anything, as you would basically just use it on cooldown anyways.
    For PLD, maybe they found a solution as they said that tanks will be rewarded for using cooldowns at the right time, whatever that means.
    You say it like that's a bad thing. If you don't need defensive abilities and can focus on damage, that means your group is doing mechanics well and it should snowball into even faster clearing. They either have to make content so hard that even the fastest clearers have to use more healing resource guage, which means most people can't do it, or more sanely: just design the job skills properly for how their game is played so all players are accommodated.
    The fastest clearers use a lot of edrain, but they don't spend ALL their Aetherflow on it afaik.

    Though for PLD, they don't necessarily need a damage spender, but they do need an off-tanking one besides Cover and intervention as Cover is 120s cd and intervention while good is just that one lone ability that's up for off tanking as you have gauge.
    A 50 gauge spender that makes your next clemency an OGCD and removes the mana cost would be awesome, though it'd surely need some cd as well.
    There's no reason why Sheltron shouldn't just transform into an off-tank spender when you have stance off.
    (8)
    Last edited by Oshirigami; 09-23-2021 at 07:23 AM.

  5. #145
    Player
    Loki's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,252
    Character
    Loki Vanheim
    World
    Spriggan
    Main Class
    Scholar Lv 90
    I really don't understand SE's decisions concerning healers anymore.
    As main sch i have always wanted that they give us back dots/bane since loooong time now but nowadays they just want only "pur healers" and less dps skills.....

    So why sage can attacks and heals at same time i don't get your logic here SE.

    You have ruined healing jobs, you spent 2 years for "balancing" (copy pasted them all is more realistic) healers for finally giving to your players a worst experience at 5.0 launch. You ignored all the healers forums and all the ideas we shared.

    dps can support/heal/buff, tanks can heal/buff/dps and healers have just 1 button to spam as dps for which reason exactly?

    Give us some useful support skills, few dps skills too, more choices is better than restrictions. You just kill our fun. You think everything should be easy for everyone but just give us a full healing kit with heal/support/dps/identity job and each of us will play the way they want! >.<

    And give us back Selene! You didn't know what to do with Sch so you just killed her, what a lazyness....
    (9)

  6. #146
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Loki View Post
    I really don't understand SE's decisions concerning healers anymore.
    As main sch i have always wanted that they give us back dots/bane since loooong time now but nowadays they just want only "pur healers" and less dps skills.....

    So why sage can attacks and heals at same time i don't get your logic here SE.

    You have ruined healing jobs, you spent 2 years for "balancing" (copy pasted them all is more realistic) healers for finally giving to your players a worst experience at 5.0 launch. You ignored all the healers forums and all the ideas we shared.

    dps can support/heal/buff, tanks can heal/buff/dps and healers have just 1 button to spam as dps for which reason exactly?

    Give us some useful support skills, few dps skills too, more choices is better than restrictions. You just kill our fun. You think everything should be easy for everyone but just give us a full healing kit with heal/support/dps/identity job and each of us will play the way they want! >.<

    And give us back Selene! You didn't know what to do with Sch so you just killed her, what a lazyness....
    I hated Selene the fact that I had one fairy to heal and another to do buffs was kinda annoying. I just always kept the heal one on to keep it simple.
    (2)

  7. #147
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by OzumaKuma View Post
    I was wondering if they weren't interested in adding Chemist to the game, then they could rework SCH abilities to use those types of abilities. Would fit their aesthetic well.

    But regardless of how they meant it. The comments about SCH will come back to bite Yoshida. I just hope the people attending the media tour have the balls to directly ask him about it.
    While I have been adverse to Chemist in the game, a SCH rework could actually open up a window of opportunity to bring in some elements of chemist, even if the job itself will never make it into the game. As an example, it would be really cool if SCH's Art of War had them bust some kind of vile on the ground instead of slapping it to create the animation. Another idea I had that could work as both a heal and/or offensive skill would be an aetheric flame trail caused by another vile (ala Holy Water from Castlevania) that homes in on the target to heal or cause damage to it; and of course, they would still have their codex to cast spells from as well.

    As for the comments; Yoshi knows. I know he knows. His eyes were glued to the comments section while the interpreting was taking place, and those comments were filled to the brim with SCH backlash. Even if he somehow missed all of them, word travels fast. A friend of mine who used to play FFXIV but hasn't in years even got a hold of me asking, "What's up with all the SCH memes?"

    However, I am curious about what's being said about SCH in the Japanese communities.
    (1)

  8. #148
    Player
    Truen's Avatar
    Join Date
    May 2019
    Location
    Limsa
    Posts
    304
    Character
    Brunox Sky
    World
    Exodus
    Main Class
    Scholar Lv 82
    Quote Originally Posted by Gemina View Post
    However, I am curious about what's being said about SCH in the Japanese communities.
    Same thing we're saying here. They like the healing kit but are more than tired of 1-button dps spam. It's not fun.
    (8)

  9. #149
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    I was absolutely baffled by this statement the moment it was dropped...

    They have an entire franchise to draw inspiration from and they really struggle to come up with something new unique for the scholar?

    Scholars don't even have their signature spell Scan/Libra
    Blue Mage actually showed us that they can implement a libra type of ability (why not introduce the main skill Scholars have placing a debuff on the enemy that randomly increases either physical, magical or any damage received?)

    Scholar is actually the job that could actually get away with the most ridiculously designed attacks and has by far the biggest creative potential (temporarily extend attack range, party draw-in you can use when the boss does his big bad attack, formation bonuses if you completely flank the enemy, Scholar attacks that get stronger if people are in front of them to draw aether from ... and the list goes on)

    Heck even if you want to create a generic new spell in line with all the other healers? Copy Assizes Damage/range, replace the healing part with shields if you're feeling cheeky and call it explody tactics.


    Needless to say I was very disappointed with that statement (and I don't even play Scholar...)

    At this point just turn the fairy into an animation that just automatically heals like Tinkerbell in Kingdom Hearts if the Pet AI is the reason that holds back their creativity with this job...
    (6)

  10. #150
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Shikiseki View Post
    I was absolutely baffled by this statement the moment it was dropped...

    They have an entire franchise to draw inspiration from and they really struggle to come up with something new unique for the scholar?
    FFXIV could learn alot from looking at FFXI, which has the same Jobs but more fleshed out and just by looking at those Abilities at the Wiki is enough to flood my brain with TONS of ideas on how those could be inplimented into FFXIV.

    I get the Point that FFXIV drew alot of inspiration from WoW with alot of things, but it is highly time that the Dev's draw inspiration from other Sources as well, before this Game is going to make the same mistakes as WoW did.
    (3)

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