I think it will depend a lot on the potencies, and on how efficient the non-DPS abilities will be. I think it will be fine, and could actually be a good way to encourage players to try DPSing as healer.


I think it will depend a lot on the potencies, and on how efficient the non-DPS abilities will be. I think it will be fine, and could actually be a good way to encourage players to try DPSing as healer.
If anything, they do encourage healing while dpsing in the design of every healer. Sage's core mechanic Cardia is not gonna change for the worst. Those who don't want to DPS have a lot of other options.if Sage healing is tied to its DPS, so many healers who don't DPS wont understand its KIT. I am All for DPSing as a healer, but i don't see the majority on board. i counted 6 DPS spells from the live letter and 1 DPS spell from the Endwalker trailer, 7 in total. I hope they dont change this but they will, if enough people say healers should heal more than DPS and that they feel uncomfortable with their healing tied to DPS. then they will change it, making the job feel boring and stale.
I am Happy SE is taking a chance with Sage because Damage is mitigations and if the jobs around you receive heals as you DPS then its a plus. I know Sage will be the healer for me because I love shield healing, NOCT AST is my main, SCH was my main till SE Nerfed the damage to the ground and nerfed my spread shields, just to allow my clunky pet to stack its baby shields with me.
I feel this whole "heals tied to dps" is being blown way out of proportion. As far as we know, only one target can receive the heals (Granted, there are still 3-5 skills that we don't know about, but I feel Yoshi would have mentioned if we could turn it into AoE during the live letter). The heal amount is not affected by the damage you deal, it has a set potency of 170...which is actually pretty low. It was healing for 2.5k on a 40k HP Sage. Since tanks will most likely be the target of this, it will heal 2.5k of...estimated 60k HP? 65k?if Sage healing is tied to its DPS, so many healers who don't DPS wont understand its KIT. I am All for DPSing as a healer, but i don't see the majority on board. i counted 6 DPS spells from the live letter and 1 DPS spell from the Endwalker trailer, 7 in total. I hope they dont change this but they will, if enough people say healers should heal more than DPS and that they feel uncomfortable with their healing tied to DPS. then they will change it, making the job feel boring and stale.
I am Happy SE is taking a chance with Sage because Damage is mitigations and if the jobs around you receive heals as you DPS then its a plus. I know Sage will be the healer for me because I love shield healing, NOCT AST is my main, SCH was my main till SE Nerfed the damage to the ground and nerfed my spread shields, just to allow my clunky pet to stack its baby shields with me.
The "heals tied to dps" will just cover the bosses' auto attacks in raid, which would be the same as the WHM putting regen on the tank or SCH fairy...it's just a different way to do the same thing.
For normal content, I feel it won't matter if you don't even put up a target...there are plenty of WHM that don't use regen in normal content.
Regen is an excellent heal, but WHMs don't use it because it's on the GCD. Cardia is also more than twice as strong as Embrace is due to pet scaling.I feel this whole "heals tied to dps" is being blown way out of proportion. As far as we know, only one target can receive the heals (Granted, there are still 3-5 skills that we don't know about, but I feel Yoshi would have mentioned if we could turn it into AoE during the live letter). The heal amount is not affected by the damage you deal, it has a set potency of 170...which is actually pretty low. It was healing for 2.5k on a 40k HP Sage. Since tanks will most likely be the target of this, it will heal 2.5k of...estimated 60k HP? 65k?
The "heals tied to dps" will just cover the bosses' auto attacks in raid, which would be the same as the WHM putting regen on the tank or SCH fairy...it's just a different way to do the same thing.
For normal content, I feel it won't matter if you don't even put up a target...there are plenty of WHM that don't use regen in normal content.
170 potency every 2.5s sounds weak, but it's a Tetragrammaton every 10 seconds. It's more HPS than an AST getting full-strength Essential Dignities exactly on cooldown. It's more regen than you're getting when standing in Sacred Soil with Whispering Dawn on you. Cardia will most likely allow you to just ignore a 1hp tank who just used an invuln and tank swapped. Unless it's Living Dead obviously, but I think everyone is in agreement by now that Living Dead is abject garbage. That's not Cardia's fault.
To me, it look more than the game is designed for all jobs to be DPS first and then having some jobs can do something more than others, like a blue dps pressing a defensive cooldown for a tb or a green dps weaving something to take care of the life of the party.
Don't get me wrong, it's not I doesn't like this and anyway the game in is actual state could not support a fully tank/heal job but spamming 1 dot every 30s and 1 gcd dps 75% of the time if not more is really boring. I got more fun having to adjust to random people in daily roulettes than savage content. And like some people, I'm doing savage just for the gear. I tried the 'optimisation runs' in the previous tiers, pretty much succeed in it and then what ? Nothing, I don't know to play better, I just got a proper team and a timelined fight to remember.
Cardia's HPS is stronger than that of a Regen. Cardia has 170 HPS per GCD cast which is affected by stats like spell speed. Regen has a fixed value of 200 HPS once every 3s. Every 30s during combat Regen will heal for 2k HPS, while Cardia will heal for 2040HPS at 2.5s GCD. When people get BiS and increase their spell speed that value will increase even more. With WHM I have 2.29s Cast times on gcds, a Sage with 2k spell speed will be able to get 2210HPS out of Cardia every 30s. Add another offensive GCD cast and in just 32s you will have healed the HPS of 2 GCD Regens. And this is can be done while you are DPSing. This has a strong compounding effect in prolonged fights. Aside from the fact that Cardia is not even a GCD spell, in just 5 mins fights having Cardia activated equals the usage of 18 to 19 Regens.I feel this whole "heals tied to dps" is being blown way out of proportion. As far as we know, only one target can receive the heals (Granted, there are still 3-5 skills that we don't know about, but I feel Yoshi would have mentioned if we could turn it into AoE during the live letter). The heal amount is not affected by the damage you deal, it has a set potency of 170...which is actually pretty low. It was healing for 2.5k on a 40k HP Sage. Since tanks will most likely be the target of this, it will heal 2.5k of...estimated 60k HP? 65k?
The "heals tied to dps" will just cover the bosses' auto attacks in raid, which would be the same as the WHM putting regen on the tank or SCH fairy...it's just a different way to do the same thing.
For normal content, I feel it won't matter if you don't even put up a target...there are plenty of WHM that don't use regen in normal content.
Cardia is overpowered which makes Sage already overpowered. It can single-handedly sustain the MT through any tankbuster in casual content. It also offers perfect sustainability for the MT in savage which allows them to divert all of their Adder's Gall resources to AoE oGCDs. And the thing is, Sage's AoE oGCD is not weak at all. They have:
Exsocol - instant 400 potency 30s
Keracol - 600 over 15 - HoT 30s + 10% Dmg reduction buff
Holyism - instant 300 potency 60s
Physis - 700 over 21s - HoT 60s
Physis II - 1000 HoT over 15s - HoT + 10% Healing magic buff.
None of these have damage attached to them like Assize and Earthly Star which means that they are going to be better utilized even in speed runs. Sage has between 2400 to 2600 AoE cure potency oGCD per minute which is more than what AST has currently and we are not counting Physis II(1000 AoE per 3 mins) and Pneuma (400 AoE per 2 mins). Sage is not losing against AST in ST healing either, for a whole minute they can dish out 4080 healing potency passively without even using an oGCD ability and that's assuming they are not with BiS. And we are not considering the usage of Soteria which double the HPS restored for 10s, perfect for recovering from tank busters. The only exception where Cardia would be weak is when you have Dark Knight eating tank buster with invulnerability.
The good thing about cardia is that the regen potency is better than other regens or the fairy (and more controllable than this one) ... if it's on someone. And we all know that we'll get so many sage not using cardia, the same way people dont partner as DNC.
The fairy at least do the passive regen, even if you are just an "only physick healer", which, if you are an only diagnosis healer ... you dont even have.



One thing I noticed in the LL after looking at it again was that it looks like the purple pip was received after the tank got hit with an ability while shielded. By the looks of it, Sage gets rewarded with a DPS ability for successfully shielding damage.

It's a reward with a very high cost. I'm trying to imagine when if ever I hardcast an adlo or a succor due to the fact that shielding is so unnecessary currently in most cases. The fact that toxicon is just an instant cast dosis potency wise (on a single target) means you're essentially giving up 330 potency of damage plus 170 potency subtracted from your actual heal due to how cardia works.
Unless they add more than just the one skill we know of to the adders bite gauge, then its likely to be a very seldom used thing. Even in a dungeon your spam aoe ability is 170 potency to all and toxicon gets halved beyond the first. It would be better attack wise to just mindlessly mash dyscrasia (and keep the cardia regen going) rather than use that gcd shield followed by toxicon. All of this is assuming an ogcd shield doesn't exist for sage that would provide a bite stack. If one does that could change things and allow for weaving every now and then but currently seems very meh overall. Hurry up embargo I need more infooooooooo xD.
Sage has oGCD shield. They have the cubic barrier on 120sec cd. And after using the barrier they gain 5 stacks of something.It's a reward with a very high cost. I'm trying to imagine when if ever I hardcast an adlo or a succor due to the fact that shielding is so unnecessary currently in most cases. The fact that toxicon is just an instant cast dosis potency wise (on a single target) means you're essentially giving up 330 potency of damage plus 170 potency subtracted from your actual heal due to how cardia works.
Unless they add more than just the one skill we know of to the adders bite gauge, then its likely to be a very seldom used thing. Even in a dungeon your spam aoe ability is 170 potency to all and toxicon gets halved beyond the first. It would be better attack wise to just mindlessly mash dyscrasia (and keep the cardia regen going) rather than use that gcd shield followed by toxicon. All of this is assuming an ogcd shield doesn't exist for sage that would provide a bite stack. If one does that could change things and allow for weaving every now and then but currently seems very meh overall. Hurry up embargo I need more infooooooooo xD.
It looks that the AoE version of the Cubic Barrier overwrites the stacks and the effect of the ST barrier. There was also another ability that looked like a self-buff for 30s on 90s cd. Probably healing-related. The 5 stacks buff seems to get absorbed as HP when the timer runs out.
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