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  1. #71
    Player
    Roeshel's Avatar
    Join Date
    Apr 2021
    Posts
    441
    Character
    Kael Yoshim
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Alpheus View Post
    I mean I did a super pull on SCH in Mt. Gulg going from the start to the 1st boss and you basically live at the 2k MP threshold, the only issue was I didn't have any post 2.0 ethers on hand only the 100s of Elixirs I have accrued over the course of my 8 years, but pulling off that super pull with randos proved to me once and for all this is HOW the Devs see SCH, it has the #'s to pull off some amazing feats and that's why it can never be fun because it will never get that closer look most jobs get because most other jobs usually flag behind on #'s for their roles which is what the Devs use to clue them in that things need to be changed. And don't worry I made sure to tell the tank Thank You for humoring me (as it was my proposal to do such large pulls all throughout) and that to not view that run as a "typical" run. They chuckled and agreed with me and said it was really fun to do for their first time. I would have comm'd all 3 randos if I could but the Tank definitely earned that one.
    I am assuming you are talking about this but with real people from DF.

    Scholar is not the only healer who can heal the first gate-to-gate pull in Mt. Gulg.

    When you take into consideration the fact that 95%+ of the GCD casts go for Holy/Gravity and the other 5% for Regens when that pull is split in two, you can come to the conclusion that the other two healers have a lot of free time to heal massive amount of incoming damage. They can heal that pull as well. It is not a feat only scholars can do.
    (2)

  2. #72
    Player
    Lauren's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    187
    Character
    Athelisia Lumi
    World
    Shiva
    Main Class
    Bard Lv 90
    I know it's really easy to meme on SCH right now because the trailer and explanation didn't really give us much.

    The speed increase is actually pretty crazy good when you think about it in oh shit situations and fights where moving back and forth quickly happens on the regular.

    I just think SCH tool kit is really good right now I just wish I felt less janky and had smoother handle of messy situations. I feel on WHM I can press a few instant skills to fix a bad pull or a bunch of people getting hit by avoidable AOE. While SCH has that, there's no shield equivalent until I swift cast Succor and that kind of sucks. And the big heals and modifiers being stuck to limited aetherflow feelsbadman
    (1)

  3. #73
    Player

    Join Date
    Sep 2018
    Posts
    20
    Quote Originally Posted by Lauren View Post
    The speed increase is actually pretty crazy good when you think about it in oh shit situations and fights where moving back and forth quickly happens on the regular.
    Don't be offended by what i will say but ... 'shit situation' in a timelined fight game ? If you are going in those 'shit situation' you are calling, don't think your team will ever try to pack to receive a buff speed unless that skill doesn't take range in consideration but just applying it to the party anywhere they are on the arena.
    (6)

  4. #74
    Player
    Lauren's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    187
    Character
    Athelisia Lumi
    World
    Shiva
    Main Class
    Bard Lv 90
    Quote Originally Posted by Jadkay View Post
    Don't be offended by what i will say but ... 'shit situation' in a timelined fight game ? If you are going in those 'shit situation' you are calling, don't think your team will ever try to pack to receive a buff speed unless that skill doesn't take range in consideration but just applying it to the party anywhere they are on the arena.
    In DR normal, 24-mans and even in dungeons, people get hit by dumb stuff all the time. If I can stop them from falling over and dying from their own mistakes, that feels good to me.

    I'm not talking about 8-man pre-made groups or competent players. However a movement speed buff does let casters spend a little extra second finishing those casts safely before moving - myself included.
    (1)

  5. #75
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Lauren View Post
    In DR normal, 24-mans and even in dungeons, people get hit by dumb stuff all the time. If I can stop them from falling over and dying from their own mistakes, that feels good to me.

    I'm not talking about 8-man pre-made groups or competent players. However a movement speed buff does let casters spend a little extra second finishing those casts safely before moving - myself included.
    Don’t take that wrongly but I think even when you have a speed buff for the party people still gonna get hit or worse they overshot the safe spots because they don’t think about getting a movement bonus at this moment. The problem with a movement ability is that it doesn’t help you remember or play the mechanics that could one shot you, like i said if you don’t know what too do anyway, a move speed ability won’t change anything. Also for like 99 % of the content 1 sprint every minute is normally more then enough because after these mechanics there is always a bit of a downtime (a lot) so it’s gonna be back up again for the other really movement heavy mechanic. I actually think sage his dash is a better movement ability the this aoe peleton. You can port too the boss or too a party meme ber every 45 and with the new 1,5 sec cast time for all healer it’s easy weave able.
    (9)

  6. #76
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    the speed buff is honestly good for keeping uptime. if you have to cross the entire arena while slidecasting it can be useful. take e9s brambles into anti air for example



    thats about it tho
    (2)

  7. #77
    Player
    Boizinho's Avatar
    Join Date
    Sep 2021
    Posts
    59
    Character
    Cora Eudestand
    World
    Malboro
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Lauren View Post
    In DR normal, 24-mans and even in dungeons, people get hit by dumb stuff all the time. If I can stop them from falling over and dying from their own mistakes, that feels good to me.
    Delubrum Reginae, hmm. DPS gets hit by something and loses a bunch of HP, and you heal them back to full. So they're able to make another mistake without dying right? Oops, they got Doom because they got hit again. Looks like healing them was the same as just letting them die to the next hit.

    DR is where I honestly feel the most useless as a healer by far. Well, it's a tie between that and Matoya's Relict.
    (5)

  8. #78
    Player
    Alpheus's Avatar
    Join Date
    Aug 2013
    Posts
    335
    Character
    Alphyn Vyrs
    World
    Faerie
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Roeshel View Post
    I am assuming you are talking about this but with real people from DF.

    Scholar is not the only healer who can heal the first gate-to-gate pull in Mt. Gulg.

    When you take into consideration the fact that 95%+ of the GCD casts go for Holy/Gravity and the other 5% for Regens when that pull is split in two, you can come to the conclusion that the other two healers have a lot of free time to heal massive amount of incoming damage. They can heal that pull as well. It is not a feat only scholars can do.
    I didn't mean to imply only SCH's could do it, in fact the other healers can do it better cuz they don't have to sacrifice as many DPS GCDs the way I had to, but it just was a moment when I realized this is how the Devs probably see SCH, thru this lens. And it's dumb that they do b/c it doesn't allow them to see how clunky it is despite having performance like what I described. That was my only point I wanted to get across and my apologies for being unclear on that front.
    (1)
    Last edited by Alpheus; 09-24-2021 at 06:09 AM.

  9. #79
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Roeshel View Post
    I am assuming you are talking about this but with real people from DF.

    Scholar is not the only healer who can heal the first gate-to-gate pull in Mt. Gulg.
    I'd 100% rather take that pull on my WHM than my Scholar any day. Hell, I've openly told tanks when I'm on WHM to do it because I know Holy Stun is simply that strong.

    Meanwhile the few times I've done it on my SCH, the tanks generally are hemoraging HP and I don't have many high powered tools to get them topped off.

    Excog is a one a pull tool. Lustrate hits like a wet noodle when players have 150K+ HP and is limited to 3 times (2 if you use Excog, 1 if you put down Excog and a Sacred Soil). Adlo barely stops the bleeding.
    (11)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  10. #80
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,253
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by QooEr View Post
    the speed buff is honestly good for keeping uptime. if you have to cross the entire arena while slidecasting it can be useful. take e9s brambles into anti air for example



    thats about it tho
    Keep in mind that this is already going to be significantly easier due to the cast time reduction that all healers get, slidecasting to a specific position on AST is a joke and it's going to be a joke on every other healer as well come Endwalker.
    (2)

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