What I think would be nice is:
• Allow leveling any and all classes to max level, with all recipes available to anyone. Don't lock anyone out.
• Make high-level recipes feasible, but difficult/risky without specialization.
• Add in specialization through the Jobs system, with the constraint that only a limited number of crafting classes can be promoted to Jobs for a character at any given time. (Once you've obtained, say one or two crafting Jobs, all others are locked out)
• Have Job-specific gear and abilities that gives significant crafting bonuses (or alleviates the level requirement of some recipes), effectively making crafting more efficient and more desirable for high-level recipes than the base class.
• To avoid content lock-out, allow characters to resign from a specialized Job, effectively rendering the Job-specific gear and bonuses for that job unusable, but allowing another choice of specialization. The resigned Job should be available again only after a set time has passed (say 30 Earth days) to discourage hot-swapping.
And there you go, specialization that actually has a very real purpose and doesn't permanently lock out anything from anyone. If you make a bad choice, you can fix it.
I'm OK with content lock-out regarding Starting City quests and Grand Company quests, you're basically getting something equivalent no matter which path you choose, but if you decide to specialize in Cooking and realize it sucks, you should have a means of changing your specialization, but not anytime or anyway you'd like.
Because it doesn't. If anybody can gather all the mats they need, then turn around and craft them without having to worry about anybody else it makes it so more and more people don't need to shop in the wards. If not a lot of armor, mats, or weapons are going into the wards because the people just say "screw the middleman" and go off and do it all themselves. Last Gath checked, MMOs are meant to help one another, is Gath wrong? No! Yes, SE ORIGINALLY stated that you can do anything and everything, but remember, when people voted, they said they accept dramatic changes to the game and it's client.
Gath's 1 gil is worth more than your 1 gil.
So itl be ok if you can only ever learn 1 job, and you are restricted on leveling combat classes tooBecause it doesn't. If anybody can gather all the mats they need, then turn around and craft them without having to worry about anybody else it makes it so more and more people don't need to shop in the wards. If not a lot of armor, mats, or weapons are going into the wards because the people just say "screw the middleman" and go off and do it all themselves. Last Gath checked, MMOs are meant to help one another, is Gath wrong? No! Yes, SE ORIGINALLY stated that you can do anything and everything, but remember, when people voted, they said they accept dramatic changes to the game and it's client.
Gath's 1 gil is worth more than your 1 gil.
if its ok to do it to crafting, its ok to do it to combat too
as i said, this post is 100% hate vs crafters by people who do not craft, it has no actual merit to improving the game itself
My XIVPad: http://xivpads.com?2031148
My XIVPad: http://xivpads.com?2031148
Gath, I don't ever bother reading your posts because you talk about yourself in the third person. What are you, 5?
What's wrong with a little self-sufficiency? I mean it's not like crafting classes level as fast as battle. If I put all that time in, I should be fairly rewarded. As someone earlier stated, the only reason you see people running around with all crafts at 50 is because there's little else to do at this point, especially considering battle classes level so quickly. Once 2.0 hits and we have all this content and all these new players, I doubt you'll see as many people with all crafts at 50.
Also as others have suggested, all issues brought forth by people for the restriction of crafting classes could be dealt with in other ways.
As I stated, if everyone can be max crafter, it will be OP. You wouldn't need to rely on anyone else at all. I for one don't wanna see the market controlled by one person who does do this.....
Yeah because the market will be controlled by one person if we can potentially have all crafts at 50. You act like this is a common thing and that everyone in the game has all crafts at 50. Not having to rely on other people isn't a bad thing necessarily, it removes one person from the market if they don't feel like being lazy. The bigger issue is that people are doing this because they have literally nothing else to do.
Yeah, worst case scenario if every last person on all servers had every craft at 50, it probably wouldn't be good for the economy. Doubt it'll ever happen on that scale.
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