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  1. #21
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by SchrodingersWaffle View Post
    Nah, see what you're asking for, and what they've been attempting, is much closer to FFXI SMN than literally any other FF. No other FF actually has the summons as pets, it's literally just XI. This version that we're getting now, while still needing some adjustments to make it deeper gameplay wise, is much closer to the traditional SMN,
    If you ignore every version of Summons after IX, sure, that's the case. Mostly due to hardware limitations. Though I'll note some of the versions I'm glossing over did more damage based on you letting them play their animations out, which technically has elements of ghosting in it in that both are damage losses. I think wholly disregarding X through XIII is big blow against this argument though, as all of those games had Summons act as individual party members once summoned, and X, like IV, VI, and VIII before it, featured them as a major point of their plot. Keep in mind that that argument also applies to Beast Master, which everyone also thinks 'should' be a pet job on the mere distinction of Fantasy Monsters vs Fantasy Demigods, which basically boils down to Mundane vs Magical at the end of the day, and also does not even feature in any main series game other than XI along that split. XI is indeed a major influence, but I'd argue if you think SUmmons shouldn't be pets you should think Beastmaster shouldn't get them as well.

    Basically, that particular argument is dubiously applied at best. Summoner can be however SE wants it to be. We all can agree they decided to reneg on pets because they couldn't get the AI to work responsively enough for players to be satisfied for a decade, which I can still think of reasonable solutions for (adding charges to pet auto-spells, allowing their AI to be made asynchronous like other mechanics to account for the hardlock issue, and enabling the devs to update their priority list to actually prioritize player input properly). That's not what they decided to do though. They're cutting their losses. If they'd at least kept autos around on Carbuncle I think I would've been happy with it. I would have been much happier if they actually upgraded the Egi graphics instead of going for this lazier route, as it's where 90% of the actual complaint was (Pick any SMN complaint topic, you'll find it on the first page unless the OP said some batshit stupid nonsense). If they had wanted to, they could have put this same animation work into the pets as they were and it would have paid off considerably. Alas, they couldn't be bothered.


    And if Demis are still on /heel AI I'm gonna be pissed. Just let us use /place like normal people.
    (3)
    Last edited by Grimoire-M; 09-22-2021 at 08:11 AM.
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  2. #22
    Player
    SchrodingersWaffle's Avatar
    Join Date
    Sep 2013
    Posts
    51
    Character
    Catalina Schrodinger
    World
    Balmung
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Grimoire-M View Post
    I think wholly disregarding X through XIII is big blow against this argument though, as all of those games had Summons act as individual party members once summoned
    I'm not wholly disregarding X through XIII, those were included in there. Particularly in X and XIII, the summons replaced party members instead of being separate party members in and of themselves, which again, very different from how they function in XI and in XIV. Yes it's different from how they function in I-IX, but it's still nowhere close to XI and how they are in XIV right now.
    (4)

  3. #23
    Player
    Dralonis's Avatar
    Join Date
    Oct 2013
    Posts
    71
    Character
    Zyler Selwyn
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Grimoire-M View Post

    Basically, that particular argument is dubiously applied at best. Summoner can be however SE wants it to be. We all can agree they decided to reneg on pets because they couldn't get the AI to work responsively enough for players to be satisfied for a decade, which I can still think of reasonable solutions for (adding charges to pet auto-spells, allowing their AI to be made asynchronous like other mechanics to account for the hardlock issue, and enabling the devs to update their priority list to actually prioritize player input properly). That's not what they decided to do though. They're cutting their losses. If they'd at least kept autos around on Carbuncle I think I would've been happy with it. I would have been much happier if they actually upgraded the Egi graphics instead of going for this lazier route, as it's where 90% of the actual complaint was (Pick any SMN complaint topic, you'll find it on the first page unless the OP said some batshit stupid nonsense). If they had wanted to, they could have put this same animation work into the pets as they were and it would have paid off considerably. Alas, they couldn't be bothered.


    And if Demis are still on /heel AI I'm gonna be pissed. Just let us use /place like normal people.
    I am kind've curious about how they came to this decision, While I don't dislike it, I'm in favor of it, I wasn't expecting such a drastic change. I've wanted dots gone for awhile since it definitely didn't feel really SMN to me, sure I wasn't a huge fan of egi assaults but I figured they may change something. Maybe they tried it, it didn't work, harder to tune for and just would've presented different issues that we may have only know once it releases, and they've wanted some heavier changes for awhile now. It seemed like that with Tri-disaster, but maybe they felt it would upset people getting rid of dots completely, but with tri-disaster being the way it is, maybe they felt it was easier to transition for people to getting rid of it. I wanted the demi's out longer and them doing the skills. Also, I did not see a pet action bar at all, So I can only assume your pet will ultimately function as a MCH pet.

    They do sorta feel like a Geomancer now, however I feel like Geomancer, if they put it in XIV given interviews, would be more Taoist/ talisman inspired. That said, I would prefer something more like a time mage with dots. something not.. elemental.
    (2)
    Last edited by Dralonis; 09-22-2021 at 12:11 PM.

  4. #24
    Player
    Mezzoforte's Avatar
    Join Date
    Jan 2014
    Posts
    137
    Character
    Shuma Gorath
    World
    Malboro
    Main Class
    Samurai Lv 75
    Quote Originally Posted by jadan2000 View Post
    I saw the workflow in the LL, and I didn't see much are shown, it seemed like all single target attacks.
    They will still be doing outbursts with their summons. Bahamut and Phoenix both have AOE explosions from their outburst use. Titan, Garuda, and Ifrit all cause AOE dmg on summon. Their outbursts are also all AOE. Garuda especially summons a standing AOE wind dmging zone. Titan has aoe explosions from outburst and so does Ifrit. We will be losing bane but we are getting so much more.
    (0)

  5. #25
    Player
    Vallhallix's Avatar
    Join Date
    Mar 2014
    Location
    Limsa
    Posts
    206
    Character
    Urdnot Rekt
    World
    Midgardsormr
    Main Class
    Summoner Lv 80
    No, all the summons seem to have AoE like Phoenix, even Bahamut was given one, including their ''ultimates'' when you first summon them which work as AoE burst. Garuda also still has the placement AoE. If anything they made AoE rotations less awkward, and made them more suitable for on demand use with no downtime, which is a good thing, because there were times in pulls where old SMN felt awkward because one phase wasn't up because a tank was pulling wierdly or at a random pace. SMN rework removes that trouble since we now have AoE always available to cycle through with the trances.
    (4)
    Last edited by Vallhallix; 09-24-2021 at 11:28 PM.

  6. #26
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    It would surprise me if Outburst was removed from the game altogether; there still needs to be some continuously repeatable AOE spell that's better than Ruin III while there are at least three target enemies, for consistency with other jobs that have similarly available options.
    (0)

  7. #27
    Player
    MercuryD's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Daii Mercury
    World
    Midgardsormr
    Main Class
    Summoner Lv 90
    Quote Originally Posted by MellowMink View Post
    It would surprise me if Outburst was removed from the game altogether; there still needs to be some continuously repeatable AOE spell that's better than Ruin III while there are at least three target enemies, for consistency with other jobs that have similarly available options.
    It looks like outburst will upgrade to tri-disaster at 74 (based on the tooltip in LL demo)
    (2)

    Lodestone: http://na.finalfantasyxiv.com/lodestone/character/1729819/
    Quote Originally Posted by Fernehalwes View Post
    While translation is a large part of our job, what is not known by many is that the EN localization team plays a large role in the creation of a lot of in-game terminology and lore which is then localized back into Japanese (with liberties often taken by the Japanese team so that the text might appear more appealing to their target Japanese audience).

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