

I like how a minor tweaking of teleport prices has developed into a call to storm the housing zones, pitchforks at the ready.
The difference in this game between a poor player and a rich one is the poor player cant be arsed to earn gil, and tge rich one can. Thats it.
Rich players didn't have a wealthy family to start them off at a huge advantage they had the same start as everyone else. If you want to be wealthy in FFXIV, get your arse in gear and earn some gil, nobody is holding you back. Im not trying to be Ben Shapiro here, he is a very high IQ person born to a wealthy family who seemingly can't understand why everyone can't become a lawyer and marry a doctor. Im just another adventurer who has put more effort into making gil than a thousand poor players combined, as a result I can earn more.
Its not a closed society either, my brother has been playing for only a few months and after just a few weeks decided he needed gil to feed his glamour habit, with a level 80 Fisher and 69 Weaver he is now making decent gil. Anyone can do it, all you need is effort.
That most likely is due to housing originally being an FC only thing. Private homes were an afterthought when SE saw there were entire wards of empty plots months after the system was added in ARR. If they'd implemented an upkeep/tax system as you described it would have lead most FC's to essentially start charging membership dues in order to purchase and keep a house which then invites a whole mess of unnecessary drama into an online game. Instead they chose the home demolition system we have currently where plots get vacated if there is no interaction from the owner or registered occupants for a certain amount of time.As a house owner I agree 100% with this. FFXIV is so far the only MMORPG I've played where there is no tax system on LIMITED player housing. Asheron's Call and Archeage both required a monthly/2-week payment on rent that cost a portion of the price of the land itself. Fantastic gil sink, and I'd personally make it additive per-account. First house would be 5% of the purchase price a month in rent, second would be 25%, all the way up to 100% with a third and beyond. See how many people want to hoard houses when it costs them 20 million gil a month to keep.
Even make it so you could pay your rent 3 months ahead so people can take a break between patches and still have a house, if they can afford it. (Apartments, of course, would be kept as-is.)


This game doesn't have enough gil sinks. Gil is useless and teleports have been too cheap for too long. This will help the health of the game and economy, honestly.
Though only slightly, I don't think they raised the price enough.





Pretty much. If there's anything harder, it's actually trying to spend wisely in MB. Failure in doing so will dry our wallet real quick. But then again we'll just keep piling up those gil the game rain us on.1500 Gil for a teleport? Oh noes....
Ok, my retainers bring me every day stuff (these tokens you can exchange for money) for at least 30k Gil.
I could bake cookies for ~100k GIL a day.
I could farm treasure maps.
I could exchange gear from dungeons for GC seals and buy repair materials for it.
I could use hunt seals for aetheryte tickets.
I could send my squadron to collect aetheryte priority passes which give 40% reduction for 2 hours.
I could just play the game.
But yeah, 1500 Gil for teleport. I will definitely notice that. Never...
And then i could check the housing discord and wonder where people got 500 Million GIL to buy houses / FCs because this is the real rare stuff.
I could buy a medium or big house now (if it would be at the lower end) but basically there's nothing for sale.
FFXIV lacks any money sink. There is none. Money just accumulates and accumulates and every week i make half a million without doing anything extraordinary. And i'm only playing currently 1-2 hours a day. I'm not even explicitely farming Gil. It's just playing the game which gives me 50k each day. Plus some weekly stuff.
As a house owner I agree 100% with this. FFXIV is so far the only MMORPG I've played where there is no tax system on LIMITED player housing. Asheron's Call and Archeage both required a monthly/2-week payment on rent that cost a portion of the price of the land itself. Fantastic gil sink, and I'd personally make it additive per-account. First house would be 5% of the purchase price a month in rent, second would be 25%, all the way up to 100% with a third and beyond. See how many people want to hoard houses when it costs them 20 million gil a month to keep.
Even make it so you could pay your rent 3 months ahead so people can take a break between patches and still have a house, if they can afford it. (Apartments, of course, would be kept as-is.)
The shortage of housing is why you are limited to ONE house per account (unless you were grandfathered in) though something like this for people that own multiple houses on an account might clear up a bit of the market, making people choose which houses to keep and which to get rid of.
Not necessarily. Much depends on the content you do. If you're only doing MSQ and not the repeatable side content, you're not going to make much gil.
My most recently deleted alt was a test to see how much gil I would make from doing MSQ and what I considered as essential content (job quests and Aether current quests). I only had one job on that character so there were no additional jobs to gear causing additional expense.
In raw gil (after teleport and repair fees) I had 1.2 million by the time I completed 5.0 (never did 5.1-5.55 on the character, that would have been another 200-250k raw gil based on post-HW and post-SB MSQ rewards). I made an additional 2.3 million gil from selling off quest rewards (Allagan silver pieces, gear, etc.), creature drops and rewards from retainer quick ventures. I did spend about 670k gil for gear upgrades when what I was getting out of MSQ fell behind what my character needed (primarily accessories since MSQ rarely provides those outside of coffers) but that gil came out of what I earned from selling off quest rewards.
Someone who's only doing MSQ, not additional side content, and leveling 2 jobs at the same time (easy enough to do only through MSQ with all the XP bonuses available) is going to have a hard time breaking 1.5 million gil by the time they're done with 5.55 even if they're limiting their spending. All those additional quest rewards I was using to increase the gil my character earned would have been getting used by the character instead.
The gil to build wealth comes from all the repeatable side content. Someone not doing that content won't have much gil.
Teleport fees still aren't a problem, of course. As I said, that 1.2 million gil was after teleport fees were deducted. Players do need to take a closer look at how they're spending their gil if they feel like they're always gil strapped.


I personally don't mind the higher teleport costs; they're needed Gil sinks too, at least in my opinion.


@Iscah: I saw the LL, but I actually think a youtuber (MrHappy?) might have made that as a joke remark.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote





