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  1. #1
    Player
    Liam_Harper's Avatar
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    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    10 Kenki for Third Eye is a lot, by far a bigger potency gain than using Seigan. 8 successful Third Eye would be over 1000 bonus potency worth. Thus it's questionable they'd remove Seigan for raw Kenki.

    Overall it looks great though. Very solid QoL changes and an even bigger Midare. What more could you want.
    (2)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,909
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kahnom View Post
    Its good that they fix the “Tsubame line-up” bullshit.
    Now SAM finally feel like SAM again.Not BLM.
    Ever since they made Hagakure less of a potency loss (which previously felt like we had to step on a landmine once per minute just to follow the path set for us), I haven't actually minded Tsubame.

    I'd be fine seeing it made a bit more lenient, since I can get noticeable packet loss over the hours my broadband sees the most use, but I actually like having that sort of rotational landmark.

    Heck, it's BLM, almost uniquely, that lacks any set CD-based pacing. Pre-Tsubame SAM was more alike to BLM than is post-Tsubame.

    Quote Originally Posted by Liam_Harper View Post
    Very solid QoL changes and an even bigger Midare. What more could you want.
    ...Depth?
    (0)

  3. #3
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Ever since they made Hagakure less of a potency loss (which previously felt like we had to step on a landmine once per minute just to follow the path set for us), I haven't actually minded Tsubame.

    I'd be fine seeing it made a bit more lenient, since I can get noticeable packet loss over the hours my broadband sees the most use, but I actually like having that sort of rotational landmark.

    Heck, it's BLM, almost uniquely, that lacks any set CD-based pacing. Pre-Tsubame SAM was more alike to BLM than is post-Tsubame.
    When I mentioned BLM, I meant “Planning ahead”.
    I don’t know how others played their SAM or BLM but when I played BLM, I’ve always plan ahead about the next few gcds, like playing chess or card games.
    I planned my move ahead of times and came up with a few possibilities in case something wrong might happened but I never had to do that on SAM pre-lvl 80.
    Now lets get back to Tsubame real quick.The harsh truth is we can’t afford to hold Tsubame at all.It must be executed immediately as soon its up or its a DPS loss.
    That’s why I need to make the timer as close as perfect as possible and that required “Planning ahead”.I’m not gonna get too deep into how I do it but now you get the “planning ahead” part which I think its make SAM less flexibility.
    The new Tsubame charge in 6.0 is a great improvement, not only cut off the line up part but we can also hold it a bit, waiting for the right moment to use it (Trick attack, Battle Litany, Brotherhood).
    (0)

  4. #4
    Player
    Shurrikhan's Avatar
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    Sep 2011
    Posts
    12,909
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kahnom View Post
    When I mentioned BLM, I meant “Planning ahead”.
    Now lets get back to Tsubame real quick. The harsh truth is we can’t afford to hold Tsubame at all. It must be executed immediately as soon its up or its a DPS loss.
    Sure, but that's true for every CD (and, in terms of movement, for any Ranged or Caster in, say, HW).

    I'd argue that Tsubame goes far further, actually, but that's largely the point of having a rotationally set-up capstone CD. And that's generally how a job actually, well, evolves. (Or, now, devolves.)
    (0)

  5. #5
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Sure, but that's true for every CD (and, in terms of movement, for any Ranged or Caster in, say, HW).

    I'd argue that Tsubame goes far further, actually, but that's largely the point of having a rotationally set-up capstone CD. And that's generally how a job actually, well, evolves. (Or, now, devolves.)
    Double Midare itself is a good direction for SAM but the line up CD timer is bad.
    And why its bad ? because, unlike other GCD that can execute imediately, SAM need to have exact 3 sens ready the moment Tsubame is up and use it immediately regardless of raid buffs.
    This Strictness forced you to plan ahead, basically do math during the fight, which SAM pre-lvl 80 doesn't need to, Lvl 80 MNK and DRG don't need to.Dunno about Nin though.
    (0)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,909
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kahnom View Post
    Double Midare itself is a good direction for SAM but the line up CD timer is bad.
    And why its bad ? because, unlike other GCD that can execute imediately, SAM need to have exact 3 sens ready the moment Tsubame is up and use it immediately regardless of raid buffs.
    We're just going to have to agree to disagree. I thought it was a good skill for exactly those reasons.

    This Strictness forced you to plan ahead, basically do math during the fight, which SAM pre-lvl 80 doesn't need to, Lvl 80 MNK and DRG don't need to. Dunno about Nin though.
    Optimal play for MNK (unless at the perfect Skill Speed and under perfect uptime) and 5.0 NIN took similarly tight tracking. DRG, though through oGCD spending instead, was nearly as demanding, too.

    Regardless, Tsubame's cognitive demands were by no means high and if stacking enough Skill Speed following the Shoha changes, ad hoc play could become optimal anyways, allowing you to bypass those complexities (i.e., Hagakure usage) in favor of more Meditation stacks per minute (since those were each worth 133.3 potency).
    (0)