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  1. #1
    Player
    Picoman's Avatar
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    Mar 2011
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    Gridania
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    Character
    Pico Man
    World
    Masamune
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    Miner Lv 70
    Come on. OP started at CE launch. They should know better.

    What was the number one top priority that came from the first Players Poll? Answer: Add side-quests.

    If anyone has forgotten what state the game launched in, i suggest go look up some Let's Plays on YouTube that date from that time.

    To give a sense of how bad, the top 'want' from the player base was side-quests?! So the dev team got to work and pumped out a ton of stuff to fill the gap.

    These quests in their very nature are, time-fillers, fluff, lore whatever you want to call it. They were added with an emphasis on telling more story.

    The result? Walls-Of-Text, i agree but if you take the time to read them then it pays off. Some elude to far away lands, one speaks of a sister city to Ul'Dah buried underground called Sihl'da! With most being about the daily goings on in the cities and its peoples.

    To have a go at the side-quests is a low-blow in my opinion. It's like criticising someone who saved your life by giving mouth-to-mouth for having bad breath.
    (2)
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  2. #2
    Player
    Avraym's Avatar
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    Aug 2011
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    Gridania
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    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Quote Originally Posted by Picoman View Post
    Come on. OP started at CE launch. They should know better.

    What was the number one top priority that came from the first Players Poll? Answer: Add side-quests.

    If anyone has forgotten what state the game launched in, i suggest go look up some Let's Plays on YouTube that date from that time.

    To give a sense of how bad, the top 'want' from the player base was side-quests?! So the dev team got to work and pumped out a ton of stuff to fill the gap.

    These quests in their very nature are, time-fillers, fluff, lore whatever you want to call it. They were added with an emphasis on telling more story.

    The result? Walls-Of-Text, i agree but if you take the time to read them then it pays off. Some elude to far away lands, one speaks of a sister city to Ul'Dah buried underground called Sihl'da! With most being about the daily goings on in the cities and its peoples.

    To have a go at the side-quests is a low-blow in my opinion. It's like criticising someone who saved your life by giving mouth-to-mouth for having bad breath.
    Horrible Analogy.

    If somebody had just done something as remarkable as bringing me back to life, the last thing i would do is criticise them.

    Quests are dull, repititous and hardly remarkable. They are interesting lore wise and I did enjoy a couple of cutscenes, but the interactions in all the quests lacked heavily.

    We have to remember that final fantasy is a game that prides itself on quests/side quests. And even the main ones are dull as shit.

    The quests are a slap in the face to the franchise, and providing feedback on this is not a bad thing.

    The OP is asking that SE make future changes to make quests more innovative, original and fun.

    And Rightfully so.
    (1)
    Last edited by Avraym; 02-27-2012 at 09:50 PM.

  3. #3
    Player
    Majidah's Avatar
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    Mar 2011
    Location
    Ul'dah
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    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Picoman View Post
    Come on. OP started at CE launch. They should know better.
    Actually I play since Alpha testing.

    Quote Originally Posted by Kafeen View Post
    So what are the basic elements you want them to use?

    For DoW classes their only basic element is to kill things and in the process of killing things, occasionally collect items. The side quests we have DO use these basic elements. The variation we have on this is either kill X number of enemies or kill a specific enemy (effectively what the DX:HR quest boils down to).

    For DoH we have their basic element of crafting items, they have their leve quests (which are basically repeatable side quests) where their objective is to craft a certain number of specific items.

    For DoL we have gathering, similarly to DoH classes, their leve quests focus in their abilities.


    The side-quests might not offer anything different but then you have to work within the elements of what the game offers, and that's exactly what they do.
    I didn't actually want to have to give any specific ideas in how to innovate as I'm not a game designer and people are going to probably hold to an abstract example as something punctual.
    But the basics on XI are moving, clicking, emoticons, ridding on a chocobo, talking to NPCs and using skills.

    There's plenty of things to do other than just kill certain amount of monsters.
    And even when doing so, they could make us do it with a certain weapon or a certain spell.

    We could be solving crimes, asking NPCs for statements and then testifying having to choose the right answers.
    We could enter in funny coreographed street fights in which triggering the right emotes in the right order would win the match.
    We could be having to reach certain place on our chocobos before an NPC does.

    There's plenty of things we could do, which aren't big budget things. Just sticking to the game's basics.
    (2)

  4. #4
    Player
    Picoman's Avatar
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    Gridania
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    Pico Man
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    Masamune
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    Miner Lv 70
    Quote Originally Posted by Majidah View Post
    Actually I play since Alpha testing.
    Ahuh, so then you should know why they were added in the way that they were.

    We would all have loved to see more done to liven them up but they are what they are!

    They are the bottom of the bottom of most MMOs, almost all MMOs have them, we didn't! and now we do! Now lets move on a add more/better/faster, i agree with that.
    (0)
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  5. #5
    Player
    Majidah's Avatar
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    Majidah Sihaam
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    Balmung
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    Archer Lv 50
    Quote Originally Posted by Picoman View Post
    Ahuh, so then you should know why they were added in the way that they were.

    We would all have loved to see more done to liven them up but they are what they are!

    They are the bottom of the bottom of most MMOs, almost all MMOs have them, we didn't! and now we do! Now lets move on a add more/better/faster, i agree with that.
    They are what they are, bad. Everybody wanted quests, but when these come out I was disappointed. I was expecting for XI like quests, instead we got WoW like ones.

    Still, this isn't what this thread is all about. Its about how even with no cutscenes, they could make us do things other than kill X amount of A without having to break the piggy.
    (1)

  6. #6
    Player
    Urthdigger's Avatar
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    Mar 2011
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    Gridania
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    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Majidah View Post
    I was expecting for XI like quests, instead we got WoW like ones.
    For the sake of argument, what's the difference between FFXI and WoW quests?
    (1)

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