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  1. #61
    Player

    Join Date
    Jan 2012
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    127
    People get mad the OP but it's not like she's wrong >.> I hope the main quests get a serious overhaul too. Kind of put me to sleep, and it's more than just soloing the whole thing, the story is very dull as well. Sure the echo aspect of it's original but it's poorly delivered. (I know it's to be expected with an MMO but considering they probably spent 100mil on 1.0...)

    People thought the last fight was awesome, and yeah it had nice graphics but it was sooo forced. It's kinda like on family guy sometimes where the chicken comes out of nowhere and there's a big kong fu fight for 5 minutes, except that's meant to be funny. The battle didn't even use good choreography, was like the DBZ method... attack, nobody phased, attack, dodged and then a big explosion.
    (2)

  2. #62
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Majidah View Post
    But the normal sidequests? Come on. They are all basically get X item, kill X quantity of monsters, etc.

    I was playing Deus Ex today (By eidos, which is owned by SE as far as I know) and I had this sidequest, right? The game runs on unreal engine, yet its so original it tells you to go kill infiltrate this building, find this mobster, knock him out with your fists, then throw the body off the building to fake a suicide.

    They took the game's basic elements and spinned them into something *really* original.
    So what are the basic elements you want them to use?

    For DoW classes their only basic element is to kill things and in the process of killing things, occasionally collect items. The side quests we have DO use these basic elements. The variation we have on this is either kill X number of enemies or kill a specific enemy (effectively what the DX:HR quest boils down to).

    For DoH we have their basic element of crafting items, they have their leve quests (which are basically repeatable side quests) where their objective is to craft a certain number of specific items.

    For DoL we have gathering, similarly to DoH classes, their leve quests focus in their abilities.


    The side-quests might not offer anything different but then you have to work within the elements of what the game offers, and that's exactly what they do.
    (0)

  3. #63
    Player
    Akira_Tenshi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Akira Tenshi
    World
    Odin
    Main Class
    Weaver Lv 80
    I agree that some of the quests in this game are terrible, the guild leves suck to. If the job quests are terrible then I think I may lose any faith I have in version 2.0.
    (0)

  4. #64
    Quests do need cutscenes badly...it's why I was able to read every single word in XI quests. Instead of a big wall of text at once you could watch a little scene and read it sentance by sentance without feeling overwhelmed to read three paragraphs at once.
    (4)

  5. #65
    Player
    Riaayo's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Twin Adder
    Posts
    144
    Character
    Ria Ayo
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I'd love to see more in depth and interesting quests in this game, and I think we will, but that sort of content is extremely polished and I don't think FFXIV is quite ready for that type of development sadly.

    Also, while a lot of WoW quests are bland kill X for X drops, I felt Cataclysm introduced some extremely interesting quests (especially within Ulduum, the whole Indiana Jones arc of quests). I mean at one point I was gunning out the back of a plane... that was some original shit for WoW and it really excited me.

    With that thought, I would like to see this game branch off the beaten path as well. You mentioned the Pugalist quest as interesting, though I personally sort of felt like it was one in the same with most other quests aside from maybe picking up the money knocked all over (but WoW has plenty of 'pick up intractable item on ground' quests).

    So the real question is, WHAT makes a quest "unique" these days and interesting? While dreaming is fun, one has to also be realistic on what the game's engine is capable of... and in those constraints, what could SE provide us that would satisfy?

    I certainly don't think "Kill X of this monster" or "Kill this monster for X of a drop" cut it, though they are bits that can sometimes be utilized and not be so bad... I mean it's a fantasy game, we're going to kill things. So, at some point, "Kill this mob or X of this mob" is going to pop up, and that's fine if it's interesting or a challenge.

    But when you look at SE's talk of monsters with multiple targetable limbs, etc, we enter the possibility of "Go find monster X, which is far too strong for you to defeat, lure it to this cliff and knock it off balance and over the side." Is that a bit more interesting? I would certainly think such a thing possible, especially in 2.0. Truth be told, I think more interaction with the actual environment is required, especially in fights.
    (1)

  6. #66
    Player
    Picoman's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    932
    Character
    Pico Man
    World
    Masamune
    Main Class
    Miner Lv 70
    Come on. OP started at CE launch. They should know better.

    What was the number one top priority that came from the first Players Poll? Answer: Add side-quests.

    If anyone has forgotten what state the game launched in, i suggest go look up some Let's Plays on YouTube that date from that time.

    To give a sense of how bad, the top 'want' from the player base was side-quests?! So the dev team got to work and pumped out a ton of stuff to fill the gap.

    These quests in their very nature are, time-fillers, fluff, lore whatever you want to call it. They were added with an emphasis on telling more story.

    The result? Walls-Of-Text, i agree but if you take the time to read them then it pays off. Some elude to far away lands, one speaks of a sister city to Ul'Dah buried underground called Sihl'da! With most being about the daily goings on in the cities and its peoples.

    To have a go at the side-quests is a low-blow in my opinion. It's like criticising someone who saved your life by giving mouth-to-mouth for having bad breath.
    (2)
    Download my iPad app on the App Store http://bit.ly/10QMy4C ^^

  7. #67
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Quote Originally Posted by Picoman View Post
    Come on. OP started at CE launch. They should know better.

    What was the number one top priority that came from the first Players Poll? Answer: Add side-quests.

    If anyone has forgotten what state the game launched in, i suggest go look up some Let's Plays on YouTube that date from that time.

    To give a sense of how bad, the top 'want' from the player base was side-quests?! So the dev team got to work and pumped out a ton of stuff to fill the gap.

    These quests in their very nature are, time-fillers, fluff, lore whatever you want to call it. They were added with an emphasis on telling more story.

    The result? Walls-Of-Text, i agree but if you take the time to read them then it pays off. Some elude to far away lands, one speaks of a sister city to Ul'Dah buried underground called Sihl'da! With most being about the daily goings on in the cities and its peoples.

    To have a go at the side-quests is a low-blow in my opinion. It's like criticising someone who saved your life by giving mouth-to-mouth for having bad breath.
    Horrible Analogy.

    If somebody had just done something as remarkable as bringing me back to life, the last thing i would do is criticise them.

    Quests are dull, repititous and hardly remarkable. They are interesting lore wise and I did enjoy a couple of cutscenes, but the interactions in all the quests lacked heavily.

    We have to remember that final fantasy is a game that prides itself on quests/side quests. And even the main ones are dull as shit.

    The quests are a slap in the face to the franchise, and providing feedback on this is not a bad thing.

    The OP is asking that SE make future changes to make quests more innovative, original and fun.

    And Rightfully so.
    (1)
    Last edited by Avraym; 02-27-2012 at 09:50 PM.

  8. #68
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    I still feel bad from last night.. so I thought I say i'm sorry again for my actions.. it was uncalled for.
    (2)

  9. #69
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Majidah View Post
    FFXI had those too. And they definitively were on a different level. So I don't believe this to be acceptable.
    LOL indeed they were, fame quests were F'ing awful.

    I've done every side quest in the game, yes they a little mindless with their run here - run there - kill this - kill that layout but, its just side content its not mean to be that in depth or the main content of the game.

    Grand Companies quests are much better, Yoshida plans to add low level quests chains to the tutorial in 2.0, hopefully they will expand that into the rest of the game.

    I'd agree with what GreyJorildyn says above that quests should provide a tether to follow (hopefully 2.0 will add this) leading the player to new area's and zones.

    Also agree that having quests with a pool of rewards you can choose from would help make them more worth while especially if the items match that of the level of the quests.

    Quote Originally Posted by Avraym View Post
    We have to remember that final fantasy is a game that prides itself on quests/side quests. And even the main ones are dull as shit.
    FFXIII's quests stone things were boring as shit as well, and very much go kill this ! kind of quests.
    (1)
    Last edited by Jinko; 02-27-2012 at 11:02 PM.

  10. #70
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    people are really posting in this thread about how good quests were in ffxi?

    i don't want to live on this planet anymore.
    (3)

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