Page 7 of 8 FirstFirst ... 5 6 7 8 LastLast
Results 61 to 70 of 77
  1. #61
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by LadyKairi View Post

    I wish in FF my worth as a healer was based more on how well I can keep the party alive, rather than how little I can heal and how much dps I can dish out. Guess if I want actual engaging healing, I have to keep playing something else on the side. Kinda sucks. Being actual healers is possible. Unique and engaging healing classes/styles are possible without sacrificing balance. Playing other games opened my eyes to see that the devs really have no idea what they’re doing in regards to healers.
    Pure facts and needs to be quoted. It feels like no one has ever played a healer in any other game to know you shouldn't be spending 90% of the damaging. Furthermore crying for damaging abilities instead of more engaging healing to do.

    Also the community needs to leave off players that just heal. If thats what they want to do, so be it, because if they wanted to do damage they would have rolled a dps. If you have an issue with that, write a letter to the dev team...
    (3)
    Last edited by Navnav; 09-20-2021 at 03:03 AM.

  2. #62
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by LadyKairi View Post
    I wish in FF my worth as a healer was based more on how well I can keep the party alive, rather than how little I can heal and how much dps I can dish out.
    This is a misconception.

    It's not about how little you can heal. It's about how efficiently you can heal. Since overheal is completely worthless and oGCD's are mostly free, it makes sense that you try to cover the necessary healing with oGCD's as much as possible, with as little overheal as possible. Then, since dps is always useful, it makes sense that you try to fill in every bit of the downtime you've freed up with your efficient healing with dealing damage.

    Your worth as a healer is based on how useful you are and how much you contribute to the party. Any inexperienced sprout can just spam GCD heals and keep the party alive, but playing efficiently while dealing damage takes planning, coordination and knowledge of your class, your toolkit, your co-healers toolkit and the encounter.
    Even if they increase damage taken so we have to heal far more, the efficient healer who can deal damage too will always have more value.
    (12)

  3. #63
    Player
    Mhiro's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    80
    Character
    Rei'mhi Nariya
    World
    Malboro
    Main Class
    Sage Lv 90
    I agree and have always agreed with this mindset, but after 8 years I'm kind of over it. It's not that kind of time anymore. Players don't want complicated support classes to play. DPS and big numbers IS support in their eyes. Where for people like me, who played only supports in OG FFXI that could not and should never be DPSing outside of DoTs when in high end content, support means having a rotation of buffs between healing and there being enough damage going out that healing was always necessary. Where there were enough debuffs on every boss that WHM had an asuna rotation for saving a party of upwards of 3-4 tanks. That's true support.

    But people dont want that now because it's an outdated gameplay desire and style. If I wanna do that again I'll just log on ffxi at this point.
    (1)

  4. #64
    Player
    FoxCh40s's Avatar
    Join Date
    Feb 2020
    Posts
    332
    Character
    Source Eldion
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Liam_Harper View Post
    This is a misconception.

    It's not about how little you can heal. It's about how efficiently you can heal. Since overheal is completely worthless and oGCD's are mostly free, it makes sense that you try to cover the necessary healing with oGCD's as much as possible, with as little overheal as possible. Then, since dps is always useful, it makes sense that you try to fill in every bit of the downtime you've freed up with your efficient healing with dealing damage.

    Your worth as a healer is based on how useful you are and how much you contribute to the party. Any inexperienced sprout can just spam GCD heals and keep the party alive, but playing efficiently while dealing damage takes planning, coordination and knowledge of your class, your toolkit, your co-healers toolkit and the encounter.
    Even if they increase damage taken so we have to heal far more, the efficient healer who can deal damage too will always have more value.
    To further illustrate Liam's point, the reason why we ask for more DPS is because it's all we have. Us Veteran's have been at this for a long time, we've been through this exact same phase of asking for higher healing demands. We just know it is isn't going to happen. Square Enix will never raise the healing requirements, hence why we've moved on to asking for more DPS options, because that's the only recourse we have left for entertainment on the job.

    At this point and time, I believe the Veteran's are done even asking for that. We have finally determined that Square Enix does not care, and actively laughs at us who wish for these things, the people who have been holding up the community as a whole for 8 years.

    For all our wish to be efficient, make things go as smoothly as possible for the other jobs, and make everyone's experience pleasant overall, we have only recieved laughter and being slapped in the face.

    Enough is enough. I'll see you guys when you join the ranks of DPS in this game.
    (11)

  5. #65
    Player
    Roeshel's Avatar
    Join Date
    Apr 2021
    Posts
    441
    Character
    Kael Yoshim
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by LadyKairi View Post
    People wanna say that upping the damage would be damaging because most people wouldn’t be able to handle it, maybe but I don’t think that’s necessarily true. You don’t really get punished for being super lazy here, and there’s not really an incentive to not be lazy.
    Upping the damage would be damaging not because people won't be able to handle it but because it is even more boring than dpsing. From spamming glare we switch to spamming Cure. Fun

    I also don't like casting Esuna. It should get changed to oGCD or removed from the game.
    (3)

  6. #66
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by FoxCh40s View Post
    At this point and time, I believe the Veteran's are done even asking for that. We have finally determined that Square Enix does not care, and actively laughs at us who wish for these things, the people who have been holding up the community as a whole for 8 years.
    And I thought I had a big head on my shoulders.
    (2)

  7. #67
    Player
    Cherub's Avatar
    Join Date
    Aug 2013
    Location
    Floating City of Nym
    Posts
    392
    Character
    Miasma Eschaton
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Liam_Harper View Post
    This is a misconception.

    It's not about how little you can heal. It's about how efficiently you can heal.
    Isn't this masking one word with another? Minimizing your heals so you don't have to GCD heal and keep casting DPS spells is the most efficient a healer can get in this game. You're efficient if you have 95% ish uptime on DPS spells. This is achieved by minimizing the CD heals you toss out and only use what is necessary, and use the rest later and preferably don't cast more than 10 GCD heals. I think I'm not tossing out a single GCD heal in dungeons nowadays. Overheal? Heal less, that is how you avoid overheal. That's more efficient. Not saying you're wrong on any account but isn't it really just minimizing heals and maximizing DPS? No matter how you put it? That should be your goal, to do nearly as much DPS as your Tanks (or even more) and heal only what is absolutely necessary.
    There is a problem though if "the downtime you freed up" becomes nearly the entire fight and you do exactly what you need to do and that's DPSing. Taking one of my E12S runs for example, where I actually got a 98% on healing, I only casted 11 succors and 3 Adlos vs 99 Broils, 15 Biolysis and 46 Ruin II's. Is this what is meant by downtime? nearly 90% of the fight is downtime? Looking at my best run in E12S, apparently I could reduce all the succors to a count of 4 and adlos to 2 vs 108 Broils, 57 Ruin II and 15 Biolysis. This is exactly what's meant by minimizing healing, about how little I can heal. This is efficiency.
    They'd really have to go in again if they were to re-introduce more DPS tools, HW SCH comes to mind, Shadowflare added spice to the job, multiple dots were nice, more DPS filler GCD's would be nice, not just 1 button ala ruin. That would be more engaging. But back then we also had way less CD's and more incentive to use GCD heals, so the occasional heal also wasnt bad. With each expansion, GCD heals have been less and less efficient though. But Devs think they have a good foundation so maybe next expansion pack all healers will get 1 DPS CD. You'd still spam 1 button but occasionally weave a button, it does DPS instead of healing but hey.

    And this is where the healing forums is so lost on me. Why do people only apparently want more DPS tools instead of a more engaging and fun Healing toolkit, you know, the core toolkit of a healer? And please don't tell me oh its because efficiency and healing and downtime and do you wanna do nothing, do you only wanna cure and overheal and pressing 1 is more fun than pressing 2 duhh. Like, that is obviously not what I want or imply.

    I just wish we'd spend more time healing with GCDs and have an actual variety of GCD's instead of what we have now and obviously more frequent damage, specifically in high end raids. I just don't see the appeal in pressing 1 CD and being done with healing. There is no effort to it, no thinking. And I'd much rather them rework the majority of the toolset, give us more GCD's, different cast times, different interactions between spells. And this is where I can understand the DPS crowd. It's extremely unlikely. They haven't listened to us for years. We've gone ignored for years. Obviously they're not very in tune with healers. I can see how adding 2-3 more DPS buttons is way more likely than something drastic as changing most CD's into interesting GCD versions. Not to mention, values would have to be adjusted too from previous fights to accomodate the change. It's a far off dream. A healer who heals. Maybe we can become proper DPS who can heal instead of this 1 button mash pseudo healer, one day far off in the future.
    (2)

  8. #68
    Player
    glamazon's Avatar
    Join Date
    Jul 2019
    Posts
    227
    Character
    Glamazon Amazonia
    World
    Mateus
    Main Class
    Astrologian Lv 98
    If I’m going to dps I want more damage spells not a lot but more than we have now
    2 dots
    1 aoe
    And at least three single target to make a mini combo for rotation

    How hard is that?
    Or gove pure healers more single target dps spells and barriers more aoe dps just something so I am not spamming one button the whole time

    None of the devs play healers it’s clear
    (0)

  9. #69
    Player
    AngeliouxRein's Avatar
    Join Date
    Sep 2018
    Location
    Gridania
    Posts
    312
    Character
    Angelioux Hymnwesfv
    World
    Halicarnassus
    Main Class
    Miner Lv 90
    mmm… You might’ve answered your own questions in the last paragraph Cherub.

    I think a large portion of healers mains wouldn’t mind having more reasons to heal. We are sitting on about 12-15 ish heal spells or so and all it takes is an assize, indomitability or a celestial to heal an entire party as if nothing happened. On top of that, tanks are the main ones that will need a heal from time to time. Throw some form of shield or HoT onto them and once again, your job is done. So… what else are we supposed to do?

    SE could lower heal potencies and increase damage taken, sure. But SE is also obsessed with allowing this game to be playable by all. Meaning, someone’s kid that can barely talk and all the way to grandparents. This also include lazier folk or others who just take longer to learn or relearn. And then there are players that prefer to play a relaxing easy game after a stressful long day.

    If you just put two and two together… it won’t take long for you to understand why healers are like this, along with other reasons mentioned countless times in any healer or gameplay related thread. This is why we push for more utility, DPS, anything that should be easy enough for anyone to use or ignore. I myself have strong background of playing games where DPS and utility were practically the main core of healers. Yes we could heal but our heals were not necessarily the only reason why we were there. Granted these type of games were action based or games that didn’t strictly follow the trinity rules.

    As of right now, this game never was really designed for healers to only heal. It’s even mentioned in game to deal damage when you do the hall of novice. Whether you want to heal more or DPS more, doesn’t matter. Neither sides are being answered and Sage just looks like they low key are telling us to go play that since it heals and DPS at the same time. As to if it’s another boring healer or not..welp..
    (3)

  10. #70
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,067
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Misutoraru View Post
    For me, the worst move ever,

    I am probably the minority that want more intense healing+buff and debuff (like many asian MMO i played), than having big nuke healing power and become a

    DPS who occasionally drop a heal spell, that\\'s RDM not healer
    I assure you, I was being sarcastic. I would’ve love to have something else to do besides just pressing 1 button ad nauseam until next DoT refresh or when I need to heal. I want some more buttons. I don’t care. -Anything- ,at all (That’s why if there’s an adjustment I like in general, it’s that unrevealed buff action that healers get). Heck give those Addle/Feint role action to the healers if they could—because there are too many instances where those two abilities aren’t even recognized by the legit DPS players. If they don’t want to use ito or because they’re too busy with their rotation, then just give it to me. I’ll be happy to utilize it for the good of the group.

    They give us more toolkits but isn’t even giving us more ample opportunities to use them. That’s why I said we are indeed becoming more and more like a DPS—albeit gimped ones. If Healer isn’t a mandatory role in DF settings, I’m pretty sure it would be common enough to see people replacing the Healer for 1 more DPS especially if it’s a capstone dungeon. They.are.a.joke. It’s not even funny anymore at this point.
    (1)

Page 7 of 8 FirstFirst ... 5 6 7 8 LastLast