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  1. #51
    Player
    Beddict's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    274
    Character
    Titania Chevalier
    World
    Siren
    Main Class
    Bard Lv 100
    Quote Originally Posted by ForteNightshade View Post
    To emphasise this. I've been doing some E8S min ilvl and her initial AoE, Absolute Zero will literally one-shot everyone except the tanks without a minimum of 20% mitigation, if not more. And even with said mitigation, you're dropping down to 10k. It hurts. Which is great, yes? We should have more of those! While I agree to an extent, especially seeing she only ever uses it once the entire fight, if Shiva spammed it with relative frequency, more casual and midcore players simply wouldn't be able to handle it. Case in point, Brute Justice and Living Liquid. Not only were both mechanic vomit, they dealt obscene amounts of damage. The end result was two tiers with the lowest success rate in this game's history.

    Most players in this game are neither equip to handle a constant barrage of outgoing damage nor do they want to. And it isn't necessarily fun for the DPS or Tanks either who will likely die often to mechanics and damage they have no control over because the healer lacked experience. This is especially true in casual content where players primary concern is having fun, not worrying every other AoE will kill their party.

    While they definitely should increase outgoing damage. Like you said, there will always be downtime. DPSing isn't inherently bad as "filler" either. It's the one-button approach that is.
    I agree about the frequency, it would most likely kill casual groups. However, you mentioned Absolute Zero absolutely nuking people which is great because it makes the healers work and mitigation is 100% needed, but the problem with AoEs like Absolute Zero is that they eventually fall off. It's been mentioned a lot in other threads that gear is a problem in raids because the better your gear the lower the incoming damage, the higher your HP, and the easier it is to heal through. So, if SE can't increase the frequency, why don't they take advantage of other damage types? We saw three instances of Gravity/Percentage damage throughout the entirety of the Eden series. Eden's Gravity in E1S, Dimensional Shift in E1S, and Heart Asunder in E8S during the adds phase. Then, if I'm not mistaken, we had zero instances of Darkness damage. I think Gravity damage is great since it completely ignores the whole gear scaling problem, but it's barely ever used. Why can't SE get creative with this stuff, chuck out some damage that ignores Shields and needs to be mitigated through stuff like Reprisal or Sacred Soil, toss out a Darkness damage tankbuster that Tanks can't cheese with an invuln, whatever, mix things up a bit. It won't solve the problem of downtime being boring as all hell with the Glare spam, but maybe some spicier AoEs that can't be invalidated through gear will keep Healers tiny bit more engaged.
    (1)

  2. #52
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    888
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Yep! We are supposed to heal! That's our main job!

    Thanks to the dev decision however, we will use one-two button to fully heal everybody then go back to DPSing -even more-! Neat isn't it?!
    Thanks to the dev decision, and how they have tried to make us heal more for years despite the game not being made for pure healing, we won't have to suffer another 2 years of terrible gameplay (at least it starts to look that way with sage).
    (0)

  3. #53
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    This is actully squares fault. All of this.

    If players want to heal, there isn't enough damage to even heal through. If players want to dps, there isn't any dps buttons.
    I really feel sorry for the players that want to heal on their healer, I mena that is the reason we play it. Not to spam one button and flex. If anything, rather than square adding more dps options, make the fights more demanding of healers. Healers have damage spells for open world content. You can use the for downtime in instanced fights, but you shouldn't be spending 70-80% spamming one dps button, you should be healing that same percentage. YOU ARE A HEALER, END OF.
    (6)

  4. #54
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Drekor View Post
    You are 100% expected to DPS as a healer in M+ although you'll still spend probably 50-75% of your time actually healing in a pug group. As opposed to FFXIV which is like 90% of your time is spent DPS'ing.
    True, very ture. However in wow, you may spend 50% of your time dps'ing, but really have to heal, and apart from higher keys you can actually just heal, same in raid, you can just heal, as the fights are designed like that, but dps in actual downtime (which will be minimal) is possible. The difference is that WoW healers actually have plenty of dps buttons to press...
    (1)

  5. #55
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Yep! We are supposed to heal! That's our main job!

    Thanks to the dev decision however, we will use one-two button to fully heal everybody then go back to DPSing -even more-! Neat isn't it?!
    For me, the worst move ever,

    I am probably the minority that want more intense healing+buff and debuff (like many asian MMO i played), than having big nuke healing power and become a

    DPS who occasionally drop a heal spell, that's RDM not healer
    (0)

  6. #56
    Player
    Acece's Avatar
    Join Date
    Jul 2019
    Posts
    241
    Character
    Acece Ace
    World
    Diabolos
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Drekor View Post
    You are 100% expected to DPS as a healer in M+ although you'll still spend probably 50-75% of your time actually healing in a pug group. As opposed to FFXIV which is like 90% of your time is spent DPS'ing.
    I was mostly talking about raids but def In m+ you're supposed to at least put dots up. I was a disc priest so most of my time was dps, but since I was part of a casual group we overheated a lot.
    (0)

  7. #57
    Player
    Anxin's Avatar
    Join Date
    May 2021
    Posts
    49
    Character
    Anxin Nassim
    World
    Zalera
    Main Class
    White Mage Lv 90
    I've often wondered why SE doesn't use percentage damage. If an attack always hits for, say, 25% of max health, we can't outgear the damage, but we can heal and damage more effectively. Gear would still shorten the fight, but it wouldn't hurt the ability to clear it at minimum ilvl . This would also allow old content to remain somewhat challenging no matter the gear level.

    Add in a few random attacks to the enemy AI (or even sometimes ignore aggro and try to kill the healer, barring Tank busters of course), and healing could become more interesting. Plus this would allow control skills like Repose to have a use: sleep a critter that aggro-locked on the healer to give the healer a chance to escape.
    (3)

  8. #58
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Anxin View Post
    Add in a few random attacks to the enemy AI (or even sometimes ignore aggro and try to kill the healer, barring Tank busters of course), and healing could become more interesting. Plus this would allow control skills like Repose to have a use: sleep a critter that aggro-locked on the healer to give the healer a chance to escape.
    I remember when we have to heal tank and kite adds in Cutter's Cry
    I remember when we could "sleep" the boss and focus on another one in Brayflox's Longstop
    and remove poison on tank when it stack too many in The Thousand Maws of Toto-Rak

    we use to have more fun mechanic than just super big heal and DPS DPS DPS
    (6)
    Last edited by Misutoraru; 09-19-2021 at 11:45 PM. Reason: spelling

  9. #59
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,313
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Beddict View Post
    So, if SE can't increase the frequency, why don't they take advantage of other damage types?
    Not really a healer by any means, but I think this point definitely does deserve note as it reminds me of the very first mechanic in SoS where your HP gets dropped to 1.. but then nothing really happens and the mechanic is never used again. It's like an instant gut check but nothing at all is really done with it and it ends up just being kind of a silly gimmick.
    (1)

  10. #60
    Player
    LadyKairi's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    553
    Character
    Kaja White
    World
    Lamia
    Main Class
    Astrologian Lv 100
    I can’t help but laugh when this topic comes up. Someone voices that they wish they could heal more and people jump on them as if they’re saying “I don’t want the damage output changed, I just wanna be able to sit there and only heal even during downtime.” When most of the time that is not even what they mean.

    As someone who used to be hard core into the way healing currently works (dpsing more than healing), I no longer enjoy that. I desperately wish we had far more damage output to force us to heal more. I started playing swords of Legends online on the side, and the healing over there is more Superior to FF. Outside of normal dungeons, I actually get to heal for most of the encounters. I have to actually try to conserve my mp and how I’m going to use my major cds. While someone said having to esuna people would be more of annoyance, I disagree. I find it more exciting. Playing over there, my love for healing reignited, then come over here and am just bored to death.

    People wanna say that upping the damage would be damaging because most people wouldn’t be able to handle it, maybe but I don’t think that’s necessarily true. You don’t really get punished for being super lazy here, and there’s not really an incentive to not be lazy. If I wanted to just sit there, I could and not effect my party outside of the fight taking longer. My cohealer can heal for me just fine. You could argue that less people would want to play healer if they had to heal more, but that could be the case, but I’m also inclined to believe more would play it if the job wasn’t so boring. While the community on solo is smaller, there is still an over abundance of healers from what Ive seen. The classes are unique and fun to play, and we actually have to put in work to keep the party healthy.

    I wish in FF my worth as a healer was based more on how well I can keep the party alive, rather than how little I can heal and how much dps I can dish out. Guess if I want actual engaging healing, I have to keep playing something else on the side. Kinda sucks. Being actual healers is possible. Unique and engaging healing classes/styles are possible without sacrificing balance. Playing other games opened my eyes to see that the devs really have no idea what they’re doing in regards to healers.

    You can disagree if you wish, just my opinion and thought vomit. I may be a tad naive in regards to players and how they’d react, but I still am inclined to believe in people. Even with many dungeon horror stories under my belt lol.
    (3)

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