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  1. #41
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    888
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Healers have been support dps since 2.0, and it's finally time the devs acknowledged that.
    (2)

  2. #42
    Player
    Roeshel's Avatar
    Join Date
    Apr 2021
    Posts
    441
    Character
    Kael Yoshim
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by althenawhm View Post
    If we are to be DPS where is our damage rotation?
    WHM actually already has a DPS rotation, 1-2-3 Lily spells - 4 - spread your Misery. They even named the spell to refer to the constant complaining coming from the healer forum.
    (2)

  3. #43
    Player
    Haxaan's Avatar
    Join Date
    Nov 2012
    Location
    Gridania - Uldah
    Posts
    393
    Character
    Haxaan Shivar
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    A healers job is to heal and mitigate incoming damage. The best way to mitigate damage is to kill it faster, thus dpsing is a form of damage mitigation that a healer should be able to do when not healing/buffing your party. If everyone is topped up why would you just stand there and wait for someone to take damage? That makes absolutely no sense.
    (9)

  4. #44
    Player
    A_moth_called_rose's Avatar
    Join Date
    May 2020
    Location
    Limsa Lominsa
    Posts
    87
    Character
    Straten Vynasch
    World
    Faerie
    Main Class
    Gunbreaker Lv 91
    a healer's "job" is to keep the party's hp above zero. any healing that would'nt have prevented lethal damage is wasted healing, and by virtue, being a bad healer
    (4)
    FFXIV - 1.0 classic servers (before the meteor) should happen. I think I want it, and I do.

  5. #45
    Player
    DBriggs304's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    754
    Character
    Fu Soya
    World
    Excalibur
    Main Class
    Red Mage Lv 55
    I'm dpsing like a mofo on my WHT mage & ast.

    I just can't stand there. It's too boring.
    (3)

  6. #46
    Player
    Drekor's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Drekor Silverfang
    World
    Hyperion
    Main Class
    Conjurer Lv 56
    Quote Originally Posted by Acece View Post
    Hey man healers in wow dps too, they're just not expected too like in FFXIV. Some classes actually need to dps to heal.
    You are 100% expected to DPS as a healer in M+ although you'll still spend probably 50-75% of your time actually healing in a pug group. As opposed to FFXIV which is like 90% of your time is spent DPS'ing.
    (2)

  7. #47
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Honestly, they really should've given ALL of the healers some kind of direct synergy between their DPS abilities and healing abilities like how SGE's Dance Partner-esque buff heals whenever you use a damaging ability.

    IE, they could've made WHM/SCH's respective gauges fill slightly when using offensive abilities like they already do in PvP.
    (4)
    Last edited by KageTokage; 09-19-2021 at 02:57 PM.

  8. #48
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Liam_Harper View Post
    Completely impossible.

    I don't think people realize how impossible this is. The difference between a party of semi-inexperienced players challenging a fight at min-ilv and a well coordinated BiS geared group with a perfect heal map and group mitigation planning is worlds apart. Even if the damage was high enough that the first example had to heal 100% of the time, the skilled group would reduce that to well below half.

    Also, ff14 follows a very strict 1 healer per 4 players composition. A game like WoW you can be flexible, adding more or reducing your number of healers as you learn a fight. This issue means FF14 will always be stuck with a situation where gear+experience results in increasing downtime.

    Obviously incoming damage could be bumped a good bit, but you'd never eliminate downtime, so being able to fill it is important.
    To emphasise this. I've been doing some E8S min ilvl and her initial AoE, Absolute Zero will literally one-shot everyone except the tanks without a minimum of 20% mitigation, if not more. And even with said mitigation, you're dropping down to 10k. It hurts. Which is great, yes? We should have more of those! While I agree to an extent, especially seeing she only ever uses it once the entire fight, if Shiva spammed it with relative frequency, more casual and midcore players simply wouldn't be able to handle it. Case in point, Brute Justice and Living Liquid. Not only were both mechanic vomit, they dealt obscene amounts of damage. The end result was two tiers with the lowest success rate in this game's history.

    Most players in this game are neither equip to handle a constant barrage of outgoing damage nor do they want to. And it isn't necessarily fun for the DPS or Tanks either who will likely die often to mechanics and damage they have no control over because the healer lacked experience. This is especially true in casual content where players primary concern is having fun, not worrying every other AoE will kill their party.

    While they definitely should increase outgoing damage. Like you said, there will always be downtime. DPSing isn't inherently bad as "filler" either. It's the one-button approach that is.
    (5)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  9. #49
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by ForteNightshade View Post
    To emphasise this. I've been doing some E8S min ilvl and her initial AoE, Absolute Zero will literally one-shot everyone except the tanks without a minimum of 20% mitigation, if not more. And even with said mitigation, you're dropping down to 10k. It hurts. Which is great, yes? We should have more of those! While I agree to an extent, especially seeing she only ever uses it once the entire fight, if Shiva spammed it with relative frequency, more casual and midcore players simply wouldn't be able to handle it. Case in point, Brute Justice and Living Liquid. Not only were both mechanic vomit, they dealt obscene amounts of damage. The end result was two tiers with the lowest success rate in this game's history.
    You can do the reverse.

    You can simply weaken the healing output and maintain a similar level of damage output. Instead of constantly Yo-yo'ing health, it moves to resource management and restoring health in a timely manner, combined with the intrinsic goal of maintaining as much damage up time as possible.
    (2)

  10. #50
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,071
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Yep! We are supposed to heal! That's our main job!

    Thanks to the dev decision however, we will use one-two button to fully heal everybody then go back to DPSing -even more-! Neat isn't it?!
    (4)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

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