Healers have been support dps since 2.0, and it's finally time the devs acknowledged that.
Healers have been support dps since 2.0, and it's finally time the devs acknowledged that.



A healers job is to heal and mitigate incoming damage. The best way to mitigate damage is to kill it faster, thus dpsing is a form of damage mitigation that a healer should be able to do when not healing/buffing your party. If everyone is topped up why would you just stand there and wait for someone to take damage? That makes absolutely no sense.

a healer's "job" is to keep the party's hp above zero. any healing that would'nt have prevented lethal damage is wasted healing, and by virtue, being a bad healer
FFXIV - 1.0 classic servers (before the meteor) should happen. I think I want it, and I do.


I'm dpsing like a mofo on my WHT mage & ast.
I just can't stand there. It's too boring.

You are 100% expected to DPS as a healer in M+ although you'll still spend probably 50-75% of your time actually healing in a pug group. As opposed to FFXIV which is like 90% of your time is spent DPS'ing.
Honestly, they really should've given ALL of the healers some kind of direct synergy between their DPS abilities and healing abilities like how SGE's Dance Partner-esque buff heals whenever you use a damaging ability.
IE, they could've made WHM/SCH's respective gauges fill slightly when using offensive abilities like they already do in PvP.
Last edited by KageTokage; 09-19-2021 at 02:57 PM.




To emphasise this. I've been doing some E8S min ilvl and her initial AoE, Absolute Zero will literally one-shot everyone except the tanks without a minimum of 20% mitigation, if not more. And even with said mitigation, you're dropping down to 10k. It hurts. Which is great, yes? We should have more of those! While I agree to an extent, especially seeing she only ever uses it once the entire fight, if Shiva spammed it with relative frequency, more casual and midcore players simply wouldn't be able to handle it. Case in point, Brute Justice and Living Liquid. Not only were both mechanic vomit, they dealt obscene amounts of damage. The end result was two tiers with the lowest success rate in this game's history.Completely impossible.
I don't think people realize how impossible this is. The difference between a party of semi-inexperienced players challenging a fight at min-ilv and a well coordinated BiS geared group with a perfect heal map and group mitigation planning is worlds apart. Even if the damage was high enough that the first example had to heal 100% of the time, the skilled group would reduce that to well below half.
Also, ff14 follows a very strict 1 healer per 4 players composition. A game like WoW you can be flexible, adding more or reducing your number of healers as you learn a fight. This issue means FF14 will always be stuck with a situation where gear+experience results in increasing downtime.
Obviously incoming damage could be bumped a good bit, but you'd never eliminate downtime, so being able to fill it is important.
Most players in this game are neither equip to handle a constant barrage of outgoing damage nor do they want to. And it isn't necessarily fun for the DPS or Tanks either who will likely die often to mechanics and damage they have no control over because the healer lacked experience. This is especially true in casual content where players primary concern is having fun, not worrying every other AoE will kill their party.
While they definitely should increase outgoing damage. Like you said, there will always be downtime. DPSing isn't inherently bad as "filler" either. It's the one-button approach that is.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."


You can do the reverse.To emphasise this. I've been doing some E8S min ilvl and her initial AoE, Absolute Zero will literally one-shot everyone except the tanks without a minimum of 20% mitigation, if not more. And even with said mitigation, you're dropping down to 10k. It hurts. Which is great, yes? We should have more of those! While I agree to an extent, especially seeing she only ever uses it once the entire fight, if Shiva spammed it with relative frequency, more casual and midcore players simply wouldn't be able to handle it. Case in point, Brute Justice and Living Liquid. Not only were both mechanic vomit, they dealt obscene amounts of damage. The end result was two tiers with the lowest success rate in this game's history.
You can simply weaken the healing output and maintain a similar level of damage output. Instead of constantly Yo-yo'ing health, it moves to resource management and restoring health in a timely manner, combined with the intrinsic goal of maintaining as much damage up time as possible.




Yep! We are supposed to heal! That's our main job!
Thanks to the dev decision however, we will use one-two button to fully heal everybody then go back to DPSing -even more-! Neat isn't it?!
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."
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