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  1. #1
    Player
    GDofLevin's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    67
    Character
    Tyrian Jabberwock
    World
    Brynhildr
    Main Class
    Paladin Lv 90
    I've been trying to design a puppet master class but...cant think of any good tools to base it around.
    (0)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by GDofLevin View Post
    I've been trying to design a puppet master class but...cant think of any good tools to base it around.
    I suspect the first thing you'd have to design is a solid movement system for said puppets, and perhaps to classify them by the sort of movement available to them, such as between automatons (more typical "pets") and "true" puppets (which require direct movement control from/by the Puppeteer).

    Ideally, rather than defaulting to the current templates, look at control schemes that would feel particularly fitting and intuitive, even if not necessarily as direct or responsive as most (so long as those schemes would have commensurate unique opportunities). For instance, perhaps you'd have a puppet that you move directly in place of your own WASD movement but with which you could instantly swap places (or to just beyond each other's place, in their direction, to make up for the uptime of the swap animation itself). It's not direct, and will feel perhaps a bit more "convoluted" at times, but something that has unique advantages in many cases, that could be very appealing, especially if given as one of multiple choices. Add to that the puppet moving always at Sprint speed, potentially having movement-inclusive attacks, or being able to catch enemies in wires between you and it, etc., and that relatively simple core could make for a pretty fun overall take.
    (1)

  3. #3
    Player
    GDofLevin's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    67
    Character
    Tyrian Jabberwock
    World
    Brynhildr
    Main Class
    Paladin Lv 90
    The movement system is similar to Summoner's egi's in that the Puppet moves in close for attacks while the puppeteer stands at a distance. The main gimmick is that the puppet can be augmented and customized for any type of role. Tank, DPS, or Healer depending on what is needed. Similar to the Crystal Exarch's jack of all trades class alignment. However the Puppet Master needs a tool that correlates with the puppet theme. If the Puppet is Tanking or Healing the majority of DPS relies on the player. If the puppet is DPSing then the Puppet Master relies on supporting it from afar. With the pets losing their ability to be attacked since Stormblood the appeal of a PPM class dies down however since despite the puppet being the main offense the master will still be targeted. Hence the need for a means of defense. In FFXI that was cestuses and gauntlets for hand to hand combat. However in FFXIV Pugilist/Monk have taken that form of combat.
    (1)

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