1.If the range was long, you would have the opposite problem of having to run for ages to lose aggro. The range is extremely long in Eureka and Bozja and sometimes it is convenient, but sometimes it's extremely annoying because you didn't intend to aggro it.

Quote Originally Posted by Kandraxx View Post
the whole questing framework in this game seems way too repetitive and predictable. Go to purple circle, kill 3 sponges, go to next purple circle
2.If you think of it like that then of course it will be boring. Don't focus on that, focus on the story the way you would focus on the story of a film.

3.Think of it as syncing down to the rotation of the previous expansion. A common problem in an MMO is that you "want to go back to a previous expansion to do the rotation how it used to be". The previous rotations do get adjustments sometimes but they are usually understandable changes because of things being redundant, unused, things that turned out to be bad ideas or had always needed changes.

If you didn't sync, you would be more powerful than the people doing it for the first time with less skills and may find a big difference in how much each of you can contribute. You would have a greater advantage in the content because it wasn't designed for the skills that you have at that level, take gap closers for example, some fights are designed around the fact most people do not have a gap closer and having your level 80 abilities would make them a lot easier.

4.Go to a busy place like Limsa Lominsa. Ask a mentor (crown icons) if they will invite you to the novice network. Join a free company or CWLS https://eu.finalfantasyxiv.com/lodes...munity_finder/ or the hundreds of discord servers that exist. Join parties in Party Finder because they are more talkative.