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  1. #1
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    SO how about them quests.
    (2)

  2. #2
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Majidah View Post
    SO how about them quests.
    They suffer from two problems causing them to be so bad that I can see.

    They are unimaginative.
    They are tailored to be "accessible to all" which makes them "fun to no one".

    Most quests should either be tailored to challenge a specific type of player in my opinion (solo or group, for that level it needs to be challenging).

    Quests that are supposed to be inclusive need to be creative to hide the fact that they offer no challenge through gameplay mechanics by having unique/fun objectives. FFXI has plenty of examples of this. Obviously this is more difficult to accomplish though, so the majority of quests should simply strive to be challenging even if that limits their "accessibility".
    (1)

  3. #3
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Murugan View Post
    They suffer from two problems causing them to be so bad that I can see.

    They are unimaginative.
    They are tailored to be "accessible to all" which makes them "fun to no one".

    Most quests should either be tailored to challenge a specific type of player in my opinion (solo or group, for that level it needs to be challenging).

    Quests that are supposed to be inclusive need to be creative to hide the fact that they offer no challenge through gameplay mechanics by having unique/fun objectives. FFXI has plenty of examples of this. Obviously this is more difficult to accomplish though, so the majority of quests should simply strive to be challenging even if that limits their "accessibility".
    Side quest are designed to be solo
    Company quests are supposed to be done with a party, ie killing Ifrit, moogle and the prequest stuff.

    Comapnies are still fairly new we have to give them time to populate the game with quests.
    Quote Originally Posted by viion View Post
    TERA's quest system drove me far far away from that game, shame really, i had high hopes for it.

    Same here, talk about quest grinding !!
    (0)
    Last edited by Jinko; 02-27-2012 at 10:50 PM.

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